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1struct S {
2    float2 f;
3};
4
5[[vk::binding(1)]]
6StructuredBuffer<S> buffer1;
7
8[[vk::binding(3, 2)]]
9StructuredBuffer<S> buffer3;
10
11[[vk::input_attachment_index(4)]]
12Texture2D<float4> attach;
13
14[[vk::constant_id(13)]] const int ci = 11;
15
16[[vk::push_constant]] cbuffer pcBuf { int a; };
17
18[[vk::location(7)]] float4
19main([[vk::location(8)]] float4 input: A) : B
20{
21    return input + attach.Load(float2(0.5));// * a;
22}
23