• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#version 430
2
3// Verify that blocks with different instance names
4// are correctly detected as invalid non-matching blocks
5// when they are matched up by block name
6layout (std140) uniform Block
7{
8	mat4 uProj;
9} uD;
10
11out Vertex
12{
13	vec4 v1;
14} oV;
15
16layout (std140) uniform ColorBlock
17{
18	vec4 color1;
19} uC;
20
21// Error, buffer blocks and uniform blocks share the
22// same namespace for their block name
23layout (std430) buffer ColorBlock
24{
25	vec4 color1;
26} uBufC;
27
28vec4 getWorld();
29vec4 getColor2();
30
31out vec4 oColor;
32
33void
34main()
35{
36	oColor = uC.color1 * getColor2();
37	oV.v1 = uC.color1 + uBufC.color1;
38
39	gl_Position = uD.uProj * getWorld();
40}
41