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1#version 460
2#extension GL_NV_ray_tracing : enable
3hitAttributeNV vec4 payload;
4layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
5
6void main()
7{
8    payload.x = 1.0f;                                       // ERROR, cannot write to hitattributeNV in stage
9    reportIntersectionNV(1.0, 1U);                          // ERROR, unsupported builtin in stage
10    traceNV(accNV, 0, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 0); // ERROR, unsupported builtin in stage
11}
12