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1#version 460
2#extension GL_NV_ray_tracing : enable
3layout(binding = 0, set = 0) uniform accelerationStructureNV accNV0;
4layout(binding = 1, set = 0) uniform accelerationStructureNV accNV1; // Unused
5layout(location = 0) rayPayloadNV vec4 payload;
6layout(shaderRecordNV) buffer block
7{
8	vec3 dir;
9	vec3 origin;
10
11};
12void main()
13{
14    uint lx = gl_LaunchIDNV.x;
15    uint ly = gl_LaunchIDNV.y;
16    uint sx = gl_LaunchSizeNV.x;
17    uint sy = gl_LaunchSizeNV.y;
18    traceNV(accNV0, lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
19}
20