1#version 460 2#pragma use_vulkan_memory_model 3#extension GL_EXT_ray_tracing : enable 4#extension GL_NV_shader_sm_builtins : enable 5#extension GL_KHR_shader_subgroup_ballot : enable 6#extension GL_ARB_shader_ballot : enable 7#extension GL_NV_shader_sm_builtins : enable 8layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; 9layout(location = 1) rayPayloadInEXT vec4 incomingPayload; 10void main() 11{ 12 traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1); 13 incomingPayload.x = float(gl_SubgroupInvocationID) + float(gl_SubGroupGeMaskARB) + 14 float(gl_SubgroupGtMask) + float(gl_SubgroupLeMask) + 15 float(gl_SubGroupLtMaskARB) + float(gl_SMIDNV); 16} 17