1#version 460 2#extension GL_ARB_separate_shader_objects : enable 3#extension GL_EXT_nonuniform_qualifier : enable 4#extension GL_GOOGLE_include_directive : enable 5#extension GL_EXT_scalar_block_layout : enable 6#extension GL_EXT_ray_query : enable 7 8layout(location = 0) out vec4 outColor; 9 10rayQueryEXT rq; 11 12void main() { 13 outColor = vec4(0.0); 14} 15