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1#version 450 core
2
3layout(location = 0)
4in  vec4 foo;
5
6layout(location = 0)
7out vec4 bar;
8
9uniform vec4 uv1;
10uniform float uv2;
11uniform vec3 uv3;
12
13layout(binding = 0) uniform atomic_uint a_uint;
14
15void main()
16{
17    bar = foo;
18    gl_Position = foo;
19}