1#version 450 core
2
3layout(location = 0)
4in vec4 foo;
5
6layout(location = 0)
7out vec4 bar;
8
9uniform vec4 uv1;
10uniform float uv2;
11uniform vec3 uv3;
12
13layout(binding = 0) uniform atomic_uint a_uint;
14
15void main()
16{
17 bar = foo;
18 gl_Position = foo;
19}