1#version 310 es 2 3// readonly coherent uniform layout(set = 0, binding = 0) highp image2D image1; 4// readonly uniform layout(set = 0, binding = 2) highp image2D image2; 5writeonly coherent uniform layout(set = 0, binding = 1, rgba32f) highp image2D image3; 6writeonly uniform layout(set = 0, binding = 3, rgba16f) highp image2D image4; 7 8flat in layout(location = 0) highp ivec2 in_coords; 9out layout(location = 0) highp vec4 out_color; 10 11highp vec4 image_load(readonly coherent highp image2D image, highp ivec2 coords) 12{ 13 return imageLoad(image, in_coords); 14} 15 16void image_store(writeonly coherent highp image2D image, highp ivec2 coords, highp vec4 data) 17{ 18 imageStore(image, in_coords, data); 19} 20 21void main() 22{ 23 highp vec4 read1 = vec4(0.4); // = image_load(image1, in_coords); 24 highp vec4 read2 = vec4(0.5); // = image_load(image2, in_coords); 25 26 image_store(image3, in_coords, read1*0.5); 27 image_store(image4, in_coords, read2*2.0); 28 29 out_color = vec4(0.0); 30} 31