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1#version 400
2
3layout(constant_id = 16) const int arraySize = 5;
4in vec4 ucol[arraySize];
5
6layout(constant_id = 17) const bool spBool = true;
7layout(constant_id = 18) const float spFloat = 3.14;
8layout(constant_id = 19) const double spDouble = 3.1415926535897932384626433832795;
9layout(constant_id = 22) const uint scale = 2;
10
11layout(constant_id = 24) gl_MaxImageUnits;
12
13out vec4 color;
14out int size;
15
16// parameter should be considered same type as ucol
17void foo(vec4 p[arraySize]);
18
19void main()
20{
21    color = ucol[2];
22    size = arraySize;
23    if (spBool)
24        color *= scale;
25    color += float(spDouble / spFloat);
26
27    foo(ucol);
28}
29
30layout(constant_id = 116) const int dupArraySize = 12;
31in vec4 dupUcol[dupArraySize];
32
33layout(constant_id = 117) const bool spDupBool = true;
34layout(constant_id = 118) const float spDupFloat = 3.14;
35layout(constant_id = 119) const double spDupDouble = 3.1415926535897932384626433832795;
36layout(constant_id = 122) const uint dupScale = 2;
37
38void foo(vec4 p[arraySize])
39{
40    color += dupUcol[2];
41    size += dupArraySize;
42    if (spDupBool)
43        color *= dupScale;
44    color += float(spDupDouble / spDupFloat);
45}
46
47int builtin_spec_constant()
48{
49    int result = gl_MaxImageUnits;
50    return result;
51}
52