1#version 450
2
3layout (location = 0) out vec4 color;
4
5layout (constant_id = 1) const float opacity = 0.5;
6
7layout (location = 0) uniform vec3 in_color = vec3(1.0, 0.5, 0);
8
9layout (location = 4) uniform float foo = opacity;
10
11void main()
12{
13 color = vec4(in_color, foo);
14}
15