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1#version 300 es
2precision mediump float;
3in highp vec4 dEQP_Position;
4
5uniform mediump sampler2DArrayShadow s;
6
7void main()
8{
9	gl_Position = vec4(textureOffset(s, vec4(0), ivec2(0)));
10	gl_Position = dEQP_Position;
11}
12