1#version 300 es 2precision mediump float; 3in highp vec4 dEQP_Position; 4 5uniform mediump sampler2DArrayShadow s; 6 7void main() 8{ 9 gl_Position = vec4(textureOffset(s, vec4(0), ivec2(0))); 10 gl_Position = dEQP_Position; 11} 12