1 // Copyright (c) 2017 Google Inc.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #include "source/opt/value_number_table.h"
16
17 #include <algorithm>
18
19 #include "source/opt/cfg.h"
20 #include "source/opt/ir_context.h"
21
22 namespace spvtools {
23 namespace opt {
24
GetValueNumber(Instruction * inst) const25 uint32_t ValueNumberTable::GetValueNumber(Instruction* inst) const {
26 assert(inst->result_id() != 0 &&
27 "inst must have a result id to get a value number.");
28
29 // Check if this instruction already has a value.
30 auto result_id_to_val = id_to_value_.find(inst->result_id());
31 if (result_id_to_val != id_to_value_.end()) {
32 return result_id_to_val->second;
33 }
34 return 0;
35 }
36
GetValueNumber(uint32_t id) const37 uint32_t ValueNumberTable::GetValueNumber(uint32_t id) const {
38 return GetValueNumber(context()->get_def_use_mgr()->GetDef(id));
39 }
40
AssignValueNumber(Instruction * inst)41 uint32_t ValueNumberTable::AssignValueNumber(Instruction* inst) {
42 // If it already has a value return that.
43 uint32_t value = GetValueNumber(inst);
44 if (value != 0) {
45 return value;
46 }
47
48 // If the instruction has other side effects, then it must
49 // have its own value number.
50 // OpSampledImage and OpImage must remain in the same basic block in which
51 // they are used, because of this we will assign each one it own value number.
52 if (!context()->IsCombinatorInstruction(inst) &&
53 !inst->IsOpenCL100DebugInstr()) {
54 value = TakeNextValueNumber();
55 id_to_value_[inst->result_id()] = value;
56 return value;
57 }
58
59 switch (inst->opcode()) {
60 case SpvOpSampledImage:
61 case SpvOpImage:
62 case SpvOpVariable:
63 value = TakeNextValueNumber();
64 id_to_value_[inst->result_id()] = value;
65 return value;
66 default:
67 break;
68 }
69
70 // If it is a load from memory that can be modified, we have to assume the
71 // memory has been modified, so we give it a new value number.
72 //
73 // Note that this test will also handle volatile loads because they are not
74 // read only. However, if this is ever relaxed because we analyze stores, we
75 // will have to add a new case for volatile loads.
76 if (inst->IsLoad() && !inst->IsReadOnlyLoad()) {
77 value = TakeNextValueNumber();
78 id_to_value_[inst->result_id()] = value;
79 return value;
80 }
81
82 analysis::DecorationManager* dec_mgr = context()->get_decoration_mgr();
83
84 // When we copy an object, the value numbers should be the same.
85 if (inst->opcode() == SpvOpCopyObject &&
86 dec_mgr->HaveTheSameDecorations(inst->result_id(),
87 inst->GetSingleWordInOperand(0))) {
88 value = GetValueNumber(inst->GetSingleWordInOperand(0));
89 if (value != 0) {
90 id_to_value_[inst->result_id()] = value;
91 return value;
92 }
93 }
94
95 // Phi nodes are a type of copy. If all of the inputs have the same value
96 // number, then we can assign the result of the phi the same value number.
97 if (inst->opcode() == SpvOpPhi && inst->NumInOperands() > 0 &&
98 dec_mgr->HaveTheSameDecorations(inst->result_id(),
99 inst->GetSingleWordInOperand(0))) {
100 value = GetValueNumber(inst->GetSingleWordInOperand(0));
101 if (value != 0) {
102 for (uint32_t op = 2; op < inst->NumInOperands(); op += 2) {
103 if (value != GetValueNumber(inst->GetSingleWordInOperand(op))) {
104 value = 0;
105 break;
106 }
107 }
108 if (value != 0) {
109 id_to_value_[inst->result_id()] = value;
110 return value;
111 }
112 }
113 }
114
115 // Replace all of the operands by their value number. The sign bit will be
116 // set to distinguish between an id and a value number.
117 Instruction value_ins(context(), inst->opcode(), inst->type_id(),
118 inst->result_id(), {});
119 for (uint32_t o = 0; o < inst->NumInOperands(); ++o) {
120 const Operand& op = inst->GetInOperand(o);
121 if (spvIsIdType(op.type)) {
122 uint32_t id_value = op.words[0];
123 auto use_id_to_val = id_to_value_.find(id_value);
124 if (use_id_to_val != id_to_value_.end()) {
125 id_value = (1 << 31) | use_id_to_val->second;
126 }
127 value_ins.AddOperand(Operand(op.type, {id_value}));
128 } else {
129 value_ins.AddOperand(Operand(op.type, op.words));
130 }
131 }
132
133 // TODO: Implement a normal form for opcodes that commute like integer
134 // addition. This will let us know that a+b is the same value as b+a.
135
136 // Otherwise, we check if this value has been computed before.
137 auto value_iterator = instruction_to_value_.find(value_ins);
138 if (value_iterator != instruction_to_value_.end()) {
139 value = id_to_value_[value_iterator->first.result_id()];
140 id_to_value_[inst->result_id()] = value;
141 return value;
142 }
143
144 // If not, assign it a new value number.
145 value = TakeNextValueNumber();
146 id_to_value_[inst->result_id()] = value;
147 instruction_to_value_[value_ins] = value;
148 return value;
149 }
150
BuildDominatorTreeValueNumberTable()151 void ValueNumberTable::BuildDominatorTreeValueNumberTable() {
152 // First value number the headers.
153 for (auto& inst : context()->annotations()) {
154 if (inst.result_id() != 0) {
155 AssignValueNumber(&inst);
156 }
157 }
158
159 for (auto& inst : context()->capabilities()) {
160 if (inst.result_id() != 0) {
161 AssignValueNumber(&inst);
162 }
163 }
164
165 for (auto& inst : context()->types_values()) {
166 if (inst.result_id() != 0) {
167 AssignValueNumber(&inst);
168 }
169 }
170
171 for (auto& inst : context()->module()->ext_inst_imports()) {
172 if (inst.result_id() != 0) {
173 AssignValueNumber(&inst);
174 }
175 }
176
177 for (auto& inst : context()->module()->ext_inst_debuginfo()) {
178 if (inst.result_id() != 0) {
179 AssignValueNumber(&inst);
180 }
181 }
182
183 for (Function& func : *context()->module()) {
184 // For best results we want to traverse the code in reverse post order.
185 // This happens naturally because of the forward referencing rules.
186 for (BasicBlock& block : func) {
187 for (Instruction& inst : block) {
188 if (inst.result_id() != 0) {
189 AssignValueNumber(&inst);
190 }
191 }
192 }
193 }
194 }
195
operator ()(const Instruction & lhs,const Instruction & rhs) const196 bool ComputeSameValue::operator()(const Instruction& lhs,
197 const Instruction& rhs) const {
198 if (lhs.result_id() == 0 || rhs.result_id() == 0) {
199 return false;
200 }
201
202 if (lhs.opcode() != rhs.opcode()) {
203 return false;
204 }
205
206 if (lhs.type_id() != rhs.type_id()) {
207 return false;
208 }
209
210 if (lhs.NumInOperands() != rhs.NumInOperands()) {
211 return false;
212 }
213
214 for (uint32_t i = 0; i < lhs.NumInOperands(); ++i) {
215 if (lhs.GetInOperand(i) != rhs.GetInOperand(i)) {
216 return false;
217 }
218 }
219
220 return lhs.context()->get_decoration_mgr()->HaveTheSameDecorations(
221 lhs.result_id(), rhs.result_id());
222 }
223
operator ()(const Instruction & inst) const224 std::size_t ValueTableHash::operator()(const Instruction& inst) const {
225 // We hash the opcode and in-operands, not the result, because we want
226 // instructions that are the same except for the result to hash to the
227 // same value.
228 std::u32string h;
229 h.push_back(inst.opcode());
230 h.push_back(inst.type_id());
231 for (uint32_t i = 0; i < inst.NumInOperands(); ++i) {
232 const auto& opnd = inst.GetInOperand(i);
233 for (uint32_t word : opnd.words) {
234 h.push_back(word);
235 }
236 }
237 return std::hash<std::u32string>()(h);
238 }
239 } // namespace opt
240 } // namespace spvtools
241