1# Copyright 2019 The Amber Authors. 2# 3# Licensed under the Apache License, Version 2.0 (the "License"); 4# you may not use this file except in compliance with the License. 5# You may obtain a copy of the License at 6# 7# https://www.apache.org/licenses/LICENSE-2.0 8# 9# Unless required by applicable law or agreed to in writing, software 10# distributed under the License is distributed on an "AS IS" BASIS, 11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12# See the License for the specific language governing permissions and 13# limitations under the License. 14 15[compute shader] 16#version 430 17 18layout(set = 0, binding = 0) buffer block0 { 19 mat2x3 transform0; 20}; 21 22layout(set = 0, binding = 1) uniform block1 { 23 mat2x3 transform1; 24}; 25 26layout(set = 0, binding = 2) buffer block3 { 27 vec2 test0; 28 vec2 test1; 29}; 30 31void main() { 32 test0 = (transform0 * test0).xy; 33 test1 = (transform1 * test1).xy; 34} 35 36[test] 37 38# Fill mat2x3 using float 39# MatrixStride == 16 40ssbo 0:0 subdata float 0 1.0 0.0 0.0 0.0 \ 41 0.0 1.0 1.0 42# MatrixStride == 16 43uniform ubo 0:1 float 0 1.0 0.0 0.0 0.0 \ 44 0.0 1.0 1.0 45 46ssbo 0:2 subdata vec2 0 3.7 9.4 47ssbo 0:2 subdata vec2 8 4.5 6.1 48 49compute 1 1 1 50 51probe ssbo vec2 0:2 0 ~= 3.7 9.4 52probe ssbo vec2 0:2 8 ~= 4.5 6.1 53