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1# Copyright 2019 The Amber Authors.
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7#     https://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15[compute shader]
16#version 430
17
18layout(set = 0, binding = 0) buffer block0 {
19  mat3x2 transform0;
20};
21
22layout(set = 0, binding = 1) uniform block1 {
23  mat3x2 transform1;
24};
25
26layout(set = 0, binding = 2) buffer block3 {
27  vec3 test0;
28  vec3 test1;
29};
30
31void main() {
32  test0 = vec3(transform0 * test0, 1.0);
33  test1 = vec3(transform1 * test1, 1.0);
34}
35
36[test]
37# Fill mat3x2 using float
38# MatrixStride == 8
39ssbo 0:0 subdata mat3x2 0 1.0 0.0 \
40                          0.0 1.0 \
41                          0.0 1.0
42# MatrixStride == 16
43uniform ubo 0:1 mat3x2 0 1.0 0.0 \
44                         0.0 1.0 \
45                         0.0 1.0
46
47ssbo 0:2 subdata vec3  0 7.3 9.4 -5.8
48ssbo 0:2 subdata vec3 16 4.5 6.1 -3.8
49
50compute 1 1 1
51
52tolerance 0.1%
53
54# 3.6 ==        9.4 +    -5.8
55#     i.e., test0.y + test0.z
56probe ssbo vec3 0:2  0 ~= 7.3 3.6 1.0
57
58# 2.3 ==        6.1 +    -3.8
59#     i.e., test1.y + test1.z
60probe ssbo vec3 0:2 16 ~= 4.5 2.3 1.0
61