1# Copyright 2019 The Amber Authors. 2# 3# Licensed under the Apache License, Version 2.0 (the "License"); 4# you may not use this file except in compliance with the License. 5# You may obtain a copy of the License at 6# 7# https://www.apache.org/licenses/LICENSE-2.0 8# 9# Unless required by applicable law or agreed to in writing, software 10# distributed under the License is distributed on an "AS IS" BASIS, 11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12# See the License for the specific language governing permissions and 13# limitations under the License. 14 15[compute shader] 16#version 430 17 18layout(set = 0, binding = 0) buffer block0 { 19 mat3x2 transform0; 20}; 21 22layout(set = 0, binding = 1) uniform block1 { 23 mat3x2 transform1; 24}; 25 26layout(set = 0, binding = 2) buffer block3 { 27 vec3 test0; 28 vec3 test1; 29}; 30 31void main() { 32 test0 = vec3(transform0 * test0, 1.0); 33 test1 = vec3(transform1 * test1, 1.0); 34} 35 36[test] 37# Fill mat3x2 using float 38# MatrixStride == 8 39ssbo 0:0 subdata mat3x2 0 1.0 0.0 \ 40 0.0 1.0 \ 41 0.0 1.0 42# MatrixStride == 16 43uniform ubo 0:1 mat3x2 0 1.0 0.0 \ 44 0.0 1.0 \ 45 0.0 1.0 46 47ssbo 0:2 subdata vec3 0 7.3 9.4 -5.8 48ssbo 0:2 subdata vec3 16 4.5 6.1 -3.8 49 50compute 1 1 1 51 52tolerance 0.1% 53 54# 3.6 == 9.4 + -5.8 55# i.e., test0.y + test0.z 56probe ssbo vec3 0:2 0 ~= 7.3 3.6 1.0 57 58# 2.3 == 6.1 + -3.8 59# i.e., test1.y + test1.z 60probe ssbo vec3 0:2 16 ~= 4.5 2.3 1.0 61