1# Copyright 2018 The Amber Authors. 2# 3# Licensed under the Apache License, Version 2.0 (the "License"); 4# you may not use this file except in compliance with the License. 5# You may obtain a copy of the License at 6# 7# https://www.apache.org/licenses/LICENSE-2.0 8# 9# Unless required by applicable law or agreed to in writing, software 10# distributed under the License is distributed on an "AS IS" BASIS, 11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12# See the License for the specific language governing permissions and 13# limitations under the License. 14 15[compute shader] 16#version 430 17 18layout(set = 0, binding = 0) uniform block0 { 19 float data_set0_binding0[3]; 20}; 21 22layout(set = 1, binding = 2) uniform block1 { 23 float data_set1_binding2[3]; 24}; 25 26layout(set = 2, binding = 1) buffer block2 { 27 float data_set2_binding1[3]; 28}; 29 30layout(set = 2, binding = 3) buffer block3 { 31 float data_set2_binding3[3]; 32}; 33 34void main() { 35 const uint index = gl_WorkGroupID.x; 36 data_set2_binding1[index] = 10.0f * data_set0_binding0[index] + 37 data_set1_binding2[index]; 38 data_set2_binding3[index] += data_set1_binding2[index]; 39} 40 41[test] 42 43# SPIRV generated by glslang uses std140 layout as a default for UBO 44uniform ubo 0:0 float 0 1.0 0 0 0 \ 45 2.0 0 0 0 \ 46 3.0 47 48# SPIRV generated by glslang uses std140 layout as a default for UBO 49uniform ubo 1:2 float 0 4.0 0 0 0 \ 50 5.0 0 0 0 \ 51 6.0 52ssbo 2:1 subdata vec3 0 21.0 22.0 23.0 53ssbo 2:3 subdata vec3 0 0.7 0.8 0.9 54compute 3 1 1 55 56probe ssbo vec3 2:1 0 ~= 14.0 25.0 36.0 57probe ssbo vec3 2:3 0 ~= 4.7 5.8 6.9 58