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1# Copyright 2018 The Amber Authors.
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7#     https://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15[compute shader]
16#version 430
17
18layout(set = 0, binding = 0) uniform block0 {
19  float data_set0_binding0[3];
20};
21
22layout(set = 1, binding = 2) uniform block1 {
23  float data_set1_binding2[3];
24};
25
26layout(set = 2, binding = 1) buffer block2 {
27  float data_set2_binding1[3];
28};
29
30layout(set = 2, binding = 3) buffer block3 {
31  float data_set2_binding3[3];
32};
33
34void main() {
35  const uint index = gl_WorkGroupID.x;
36  data_set2_binding1[index] = 10.0f * data_set0_binding0[index] +
37                              data_set1_binding2[index];
38  data_set2_binding3[index] += data_set1_binding2[index];
39}
40
41[test]
42
43# SPIRV generated by glslang uses std140 layout as a default for UBO
44uniform ubo 0:0 float 0   1.0  0    0   0 \
45                          2.0  0    0   0 \
46                          3.0
47
48# SPIRV generated by glslang uses std140 layout as a default for UBO
49uniform ubo 1:2 float 0   4.0  0    0   0 \
50                          5.0  0    0   0 \
51                          6.0
52ssbo 2:1 subdata vec3  0 21.0 22.0 23.0
53ssbo 2:3 subdata vec3  0  0.7  0.8  0.9
54compute 3 1 1
55
56probe ssbo vec3 2:1 0 ~= 14.0 25.0 36.0
57probe ssbo vec3 2:3 0 ~=  4.7  5.8  6.9
58