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1#!amber
2# Copyright 2019 The Amber Authors.
3#
4# Licensed under the Apache License, Version 2.0 (the "License");
5# you may not use this file except in compliance with the License.
6# You may obtain a copy of the License at
7#
8#     https://www.apache.org/licenses/LICENSE-2.0
9#
10# Unless required by applicable law or agreed to in writing, software
11# distributed under the License is distributed on an "AS IS" BASIS,
12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13# See the License for the specific language governing permissions and
14# limitations under the License.
15
16SHADER vertex vert_shader PASSTHROUGH
17
18SHADER fragment frag_shader_red GLSL
19#version 430
20layout(location = 0) out vec4 color_out;
21void main() {
22  color_out = vec4(1.0, 0.0, 0.0, 1.0);
23}
24END
25
26SHADER vertex vert_shader_tex GLSL
27#version 430
28layout(location = 0) in vec4 position;
29layout(location = 1) in vec2 texcoords_in;
30layout(location = 0) out vec2 texcoords_out;
31void main() {
32  gl_Position = position;
33  texcoords_out = texcoords_in;
34}
35END
36
37SHADER fragment frag_shader_tex GLSL
38#version 430
39layout(location = 0) in vec2 texcoords_in;
40layout(location = 0) out vec4 color_out;
41uniform layout(set=0, binding=0) sampler2D tex_sampler;
42void main() {
43  color_out = texture(tex_sampler, texcoords_in);
44}
45END
46
47BUFFER texture FORMAT R8G8B8A8_UNORM
48BUFFER framebuffer FORMAT B8G8R8A8_UNORM
49SAMPLER sampler
50BUFFER position DATA_TYPE vec2<float> DATA
51-0.75 -0.75
52 0.75 -0.75
53 0.75  0.75
54-0.75  0.75
55END
56BUFFER texcoords DATA_TYPE vec2<float> DATA
570.0 0.0
582.0 0.0
592.0 2.0
600.0 2.0
61END
62
63PIPELINE graphics texgen
64  ATTACH vert_shader
65  ATTACH frag_shader_red
66  FRAMEBUFFER_SIZE 256 256
67  BIND BUFFER texture AS color LOCATION 0
68END
69
70PIPELINE graphics pipeline
71  ATTACH vert_shader_tex
72  ATTACH frag_shader_tex
73  BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
74  VERTEX_DATA position LOCATION 0
75  VERTEX_DATA texcoords LOCATION 1
76  FRAMEBUFFER_SIZE 256 256
77  BIND BUFFER framebuffer AS color LOCATION 0
78END
79
80# Generate a texture with a quad at the lower right corner.
81CLEAR_COLOR texgen 0 0 255 255
82CLEAR texgen
83RUN texgen DRAW_RECT POS 128 128 SIZE 128 128
84
85# Draw the texture using a default sampler.
86CLEAR_COLOR pipeline 0 255 0 255
87CLEAR pipeline
88RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
89
90EXPECT framebuffer IDX 1 1 SIZE 1 1 EQ_RGBA 0 255 0 255
91EXPECT framebuffer IDX 81 81 SIZE 1 1 EQ_RGBA 255 0 0 255
92EXPECT framebuffer IDX 81 33 SIZE 1 1 EQ_RGBA 0 0 255 255
93