1#!amber 2# Copyright 2019 The Amber Authors. 3# 4# Licensed under the Apache License, Version 2.0 (the "License"); 5# you may not use this file except in compliance with the License. 6# You may obtain a copy of the License at 7# 8# https://www.apache.org/licenses/LICENSE-2.0 9# 10# Unless required by applicable law or agreed to in writing, software 11# distributed under the License is distributed on an "AS IS" BASIS, 12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13# See the License for the specific language governing permissions and 14# limitations under the License. 15 16SHADER vertex vert_shader PASSTHROUGH 17SHADER fragment frag_shader GLSL 18#version 430 19layout(location = 0) out vec4 color_out; 20void main() { 21 color_out = vec4(0.0, 0.5, 0.0, 0.8); 22} 23END 24 25BUFFER framebuffer FORMAT B8G8R8A8_UNORM 26 27PIPELINE graphics my_pipeline 28 ATTACH vert_shader 29 ATTACH frag_shader 30 FRAMEBUFFER_SIZE 800 600 31 BIND BUFFER framebuffer AS color LOCATION 0 32END 33DERIVE_PIPELINE pipeline2 FROM my_pipeline 34END 35DERIVE_PIPELINE pipeline3 FROM my_pipeline 36END 37 38RUN my_pipeline DRAW_RECT POS 0 0 SIZE 250 250 39RUN pipeline2 DRAW_RECT POS 250 250 SIZE 250 250 40RUN pipeline3 DRAW_RECT POS 0 250 SIZE 250 250 41 42EXPECT framebuffer IDX 250 250 SIZE 250 250 EQ_RGBA 0 127 0 204 TOLERANCE 0 1 0 1 43EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 0 127 0 204 TOLERANCE 0 1 0 1 44EXPECT framebuffer IDX 0 250 SIZE 250 250 EQ_RGBA 0 127 0 204 TOLERANCE 0 1 0 1 45