• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#!amber
2# Copyright 2019 The Amber Authors.
3#
4# Licensed under the Apache License, Version 2.0 (the "License");
5# you may not use this file except in compliance with the License.
6# You may obtain a copy of the License at
7#
8#     https://www.apache.org/licenses/LICENSE-2.0
9#
10# Unless required by applicable law or agreed to in writing, software
11# distributed under the License is distributed on an "AS IS" BASIS,
12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13# See the License for the specific language governing permissions and
14# limitations under the License.
15
16SHADER compute shader GLSL
17#version 430
18layout(set = 0, binding = 0) buffer block1 {
19  int val;
20};
21
22void main() {
23  val = val + 1;
24}
25END
26BUFFER buf DATA_TYPE int32 DATA 0 END
27
28PIPELINE compute my_pipeline
29  ATTACH shader
30  BIND BUFFER buf AS storage DESCRIPTOR_SET 0 BINDING 0
31END
32
33REPEAT 4
34  RUN my_pipeline 1 1 1
35END
36EXPECT buf IDX 0 EQ 4
37