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1#!amber
2# Copyright 2019 The Amber Authors.
3#
4# Licensed under the Apache License, Version 2.0 (the "License");
5# you may not use this file except in compliance with the License.
6# You may obtain a copy of the License at
7#
8#     https://www.apache.org/licenses/LICENSE-2.0
9#
10# Unless required by applicable law or agreed to in writing, software
11# distributed under the License is distributed on an "AS IS" BASIS,
12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13# See the License for the specific language governing permissions and
14# limitations under the License.
15
16SHADER vertex vert_shader PASSTHROUGH
17SHADER fragment frag_shader GLSL
18#version 430
19
20struct s {
21  float space4;
22  float space5;
23  int d;
24  float space6;
25  int e;
26};
27
28layout(location = 0) out vec4 color_out;
29layout(std430, binding = 0) readonly buffer Data {
30  float space1;
31  float space2;
32  float a;
33  float space3;
34  int b;
35  s c;
36} data;
37
38void main() {
39  color_out = vec4(float(data.a)/255, float(data.b)/255,
40                   float(data.c.d)/255, float(data.c.e)/255);
41}
42END
43
44STRUCT s
45  int32 d OFFSET 8
46  int32 e OFFSET 16
47END
48
49STRUCT my_data
50  float a OFFSET 8
51  int32 b OFFSET 16
52  s c
53END
54
55BUFFER data DATA_TYPE my_data STD430 DATA
56  1  # a
57 64  # b
58128  # c.d
59220  # c.e
60END
61
62BUFFER framebuffer FORMAT B8G8R8A8_UNORM
63
64PIPELINE graphics my_pipeline
65  ATTACH vert_shader
66  ATTACH frag_shader
67
68  BIND BUFFER framebuffer AS color LOCATION 0
69  BIND BUFFER data AS storage DESCRIPTOR_SET 0 BINDING 0
70END
71
72RUN my_pipeline DRAW_RECT POS 0 0 SIZE 250 250
73EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 1 64 128 220
74