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1 //
2 // Copyright (C) 2013 LunarG, Inc.
3 //
4 // All rights reserved.
5 //
6 // Redistribution and use in source and binary forms, with or without
7 // modification, are permitted provided that the following conditions
8 // are met:
9 //
10 //    Redistributions of source code must retain the above copyright
11 //    notice, this list of conditions and the following disclaimer.
12 //
13 //    Redistributions in binary form must reproduce the above
14 //    copyright notice, this list of conditions and the following
15 //    disclaimer in the documentation and/or other materials provided
16 //    with the distribution.
17 //
18 //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
19 //    contributors may be used to endorse or promote products derived
20 //    from this software without specific prior written permission.
21 //
22 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
23 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
24 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25 // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
26 // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
27 // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
28 // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
29 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
32 // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
33 // POSSIBILITY OF SUCH DAMAGE.
34 //
35 #ifndef WORKLIST_H_INCLUDED
36 #define WORKLIST_H_INCLUDED
37 
38 #include "../glslang/OSDependent/osinclude.h"
39 #include <list>
40 #include <mutex>
41 #include <string>
42 
43 namespace glslang {
44 
45     class TWorkItem {
46     public:
TWorkItem()47         TWorkItem() { }
TWorkItem(const std::string & s)48         explicit TWorkItem(const std::string& s) :
49             name(s) { }
50         std::string name;
51         std::string results;
52         std::string resultsIndex;
53     };
54 
55     class TWorklist {
56     public:
TWorklist()57         TWorklist() { }
~TWorklist()58         virtual ~TWorklist() { }
59 
add(TWorkItem * item)60         void add(TWorkItem* item)
61         {
62             std::lock_guard<std::mutex> guard(mutex);
63             worklist.push_back(item);
64         }
65 
remove(TWorkItem * & item)66         bool remove(TWorkItem*& item)
67         {
68             std::lock_guard<std::mutex> guard(mutex);
69 
70             if (worklist.empty())
71                 return false;
72             item = worklist.front();
73             worklist.pop_front();
74 
75             return true;
76         }
77 
size()78         int size()
79         {
80             return (int)worklist.size();
81         }
82 
empty()83         bool empty()
84         {
85             return worklist.empty();
86         }
87 
88     protected:
89         std::mutex mutex;
90         std::list<TWorkItem*> worklist;
91     };
92 
93 } // end namespace glslang
94 
95 #endif // WORKLIST_H_INCLUDED
96