1#version 300 es 2 3#extension GL_EXT_YUV_target : enable 4 5uniform __samplerExternal2DY2YEXT sExt; 6precision mediump __samplerExternal2DY2YEXT; 7uniform __samplerExternal2DY2YEXT mediumExt; 8uniform highp __samplerExternal2DY2YEXT highExt; 9 10void main() 11{ 12 texture2D(sExt, vec2(0.2)); // ERROR 13 texture2D(mediumExt, vec2(0.2)); // ERROR 14 texture2D(highExt, vec2(0.2)); // ERROR 15 texture2DProj(sExt, vec3(0.3)); // ERROR 16 texture2DProj(sExt, vec4(0.3)); // ERROR 17 18 int lod = 0; 19 highp float bias = 0.01; 20 textureSize(sExt, lod); 21 texture(sExt, vec2(0.2)); 22 texture(sExt, vec2(0.2), bias); 23 textureProj(sExt, vec3(0.2)); 24 textureProj(sExt, vec3(0.2), bias); 25 textureProj(sExt, vec4(0.2)); 26 textureProj(sExt, vec4(0.2), bias); 27 texelFetch(sExt, ivec2(4), lod); 28 29 texture3D(sExt, vec3(0.3)); // ERROR 30 texture2DProjLod(sExt, vec3(0.3), 0.3); // ERROR 31 texture(sExt, vec3(0.3)); // ERROR 32 textureProjLod(sExt, vec3(0.3), 0.3); // ERROR 33} 34 35#extension GL_EXT_YUV_target : disable 36 37uniform __samplerExternal2DY2YEXT badExt; // ERROR 38 39