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1#version 450 core
2
3in gl_PerVertex {
4    float gl_CullDistance[3];
5} gl_in[];
6
7out gl_PerVertex {
8    float gl_CullDistance[3];
9};
10
11layout(triangles) in;
12
13void main()
14{
15    gl_in[3].gl_Position; // ERROR, out of range
16    gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
17}
18
19layout(points) in float f[3];  // ERROR, must be standalone
20