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1150.vert
2ERROR: 0:26: 'a' : cannot redeclare a user-block member array
3ERROR: 0:28: 'double' : Reserved word.
4ERROR: 0:28: 'double' : not supported for this version or the enabled extensions
5ERROR: 0:28: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions
6ERROR: 0:3001: '#error' : line of this error should be 3001
7ERROR: 5 compilation errors.  No code generated.
8
9
10Shader version: 150
11Requested GL_ARB_vertex_attrib_64bit
12ERROR: node is still EOpNull!
130:13  Function Definition: main( ( global void)
140:13    Function Parameters:
150:15    Sequence
160:15      move second child to first child ( temp 4-component vector of float)
170:15        gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
180:15          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
190:15          Constant:
200:15            0 (const uint)
210:15        'iv4' ( in 4-component vector of float)
220:16      move second child to first child ( temp float)
230:16        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
240:16          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
250:16          Constant:
260:16            1 (const uint)
270:16        'ps' ( uniform float)
280:17      move second child to first child ( temp float)
290:17        direct index ( temp float ClipDistance)
300:17          gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
310:17            'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
320:17            Constant:
330:17              2 (const uint)
340:17          Constant:
350:17            2 (const int)
360:17        direct index ( temp float)
370:17          'iv4' ( in 4-component vector of float)
380:17          Constant:
390:17            0 (const int)
400:18      move second child to first child ( temp 4-component vector of float)
410:18        gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
420:18          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
430:18          Constant:
440:18            3 (const uint)
450:18        'iv4' ( in 4-component vector of float)
460:?   Linker Objects
470:?     'iv4' ( in 4-component vector of float)
480:?     'ps' ( uniform float)
490:?     'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of int a})
500:?     'dvarerr' ( in double)
510:?     'dvar' ( in double)
520:?     'dv2var' ( in 2-component vector of double)
530:?     'dv3var' ( in 3-component vector of double)
540:?     'dv4var' ( in 4-component vector of double)
550:?     'dmat2var' ( in 2X2 matrix of double)
560:?     'dmat3var' ( in 3X3 matrix of double)
570:?     'dmat4var' ( in 4X4 matrix of double)
580:?     'dmat23var' ( in 2X3 matrix of double)
590:?     'dmat24var' ( in 2X4 matrix of double)
600:?     'dmat32var' ( in 3X2 matrix of double)
610:?     'dmat34var' ( in 3X4 matrix of double)
620:?     'dmat42var' ( in 4X2 matrix of double)
630:?     'dmat43var' ( in 4X3 matrix of double)
640:?     'gl_VertexID' ( gl_VertexId int VertexId)
650:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
66
67
68Linked vertex stage:
69
70ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
71
72Shader version: 150
73Requested GL_ARB_vertex_attrib_64bit
74ERROR: node is still EOpNull!
750:13  Function Definition: main( ( global void)
760:13    Function Parameters:
770:15    Sequence
780:15      move second child to first child ( temp 4-component vector of float)
790:15        gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
800:15          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
810:15          Constant:
820:15            0 (const uint)
830:15        'iv4' ( in 4-component vector of float)
840:16      move second child to first child ( temp float)
850:16        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
860:16          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
870:16          Constant:
880:16            1 (const uint)
890:16        'ps' ( uniform float)
900:17      move second child to first child ( temp float)
910:17        direct index ( temp float ClipDistance)
920:17          gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
930:17            'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
940:17            Constant:
950:17              2 (const uint)
960:17          Constant:
970:17            2 (const int)
980:17        direct index ( temp float)
990:17          'iv4' ( in 4-component vector of float)
1000:17          Constant:
1010:17            0 (const int)
1020:18      move second child to first child ( temp 4-component vector of float)
1030:18        gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
1040:18          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
1050:18          Constant:
1060:18            3 (const uint)
1070:18        'iv4' ( in 4-component vector of float)
1080:?   Linker Objects
1090:?     'iv4' ( in 4-component vector of float)
1100:?     'ps' ( uniform float)
1110:?     'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 1-element array of int a})
1120:?     'dvarerr' ( in double)
1130:?     'dvar' ( in double)
1140:?     'dv2var' ( in 2-component vector of double)
1150:?     'dv3var' ( in 3-component vector of double)
1160:?     'dv4var' ( in 4-component vector of double)
1170:?     'dmat2var' ( in 2X2 matrix of double)
1180:?     'dmat3var' ( in 3X3 matrix of double)
1190:?     'dmat4var' ( in 4X4 matrix of double)
1200:?     'dmat23var' ( in 2X3 matrix of double)
1210:?     'dmat24var' ( in 2X4 matrix of double)
1220:?     'dmat32var' ( in 3X2 matrix of double)
1230:?     'dmat34var' ( in 3X4 matrix of double)
1240:?     'dmat42var' ( in 4X2 matrix of double)
1250:?     'dmat43var' ( in 4X3 matrix of double)
1260:?     'gl_VertexID' ( gl_VertexId int VertexId)
1270:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
128
129