1150.vert 2ERROR: 0:26: 'a' : cannot redeclare a user-block member array 3ERROR: 0:28: 'double' : Reserved word. 4ERROR: 0:28: 'double' : not supported for this version or the enabled extensions 5ERROR: 0:28: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions 6ERROR: 0:3001: '#error' : line of this error should be 3001 7ERROR: 5 compilation errors. No code generated. 8 9 10Shader version: 150 11Requested GL_ARB_vertex_attrib_64bit 12ERROR: node is still EOpNull! 130:13 Function Definition: main( ( global void) 140:13 Function Parameters: 150:15 Sequence 160:15 move second child to first child ( temp 4-component vector of float) 170:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 180:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 190:15 Constant: 200:15 0 (const uint) 210:15 'iv4' ( in 4-component vector of float) 220:16 move second child to first child ( temp float) 230:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) 240:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 250:16 Constant: 260:16 1 (const uint) 270:16 'ps' ( uniform float) 280:17 move second child to first child ( temp float) 290:17 direct index ( temp float ClipDistance) 300:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance) 310:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 320:17 Constant: 330:17 2 (const uint) 340:17 Constant: 350:17 2 (const int) 360:17 direct index ( temp float) 370:17 'iv4' ( in 4-component vector of float) 380:17 Constant: 390:17 0 (const int) 400:18 move second child to first child ( temp 4-component vector of float) 410:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex) 420:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 430:18 Constant: 440:18 3 (const uint) 450:18 'iv4' ( in 4-component vector of float) 460:? Linker Objects 470:? 'iv4' ( in 4-component vector of float) 480:? 'ps' ( uniform float) 490:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of int a}) 500:? 'dvarerr' ( in double) 510:? 'dvar' ( in double) 520:? 'dv2var' ( in 2-component vector of double) 530:? 'dv3var' ( in 3-component vector of double) 540:? 'dv4var' ( in 4-component vector of double) 550:? 'dmat2var' ( in 2X2 matrix of double) 560:? 'dmat3var' ( in 3X3 matrix of double) 570:? 'dmat4var' ( in 4X4 matrix of double) 580:? 'dmat23var' ( in 2X3 matrix of double) 590:? 'dmat24var' ( in 2X4 matrix of double) 600:? 'dmat32var' ( in 3X2 matrix of double) 610:? 'dmat34var' ( in 3X4 matrix of double) 620:? 'dmat42var' ( in 4X2 matrix of double) 630:? 'dmat43var' ( in 4X3 matrix of double) 640:? 'gl_VertexID' ( gl_VertexId int VertexId) 650:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 66 67 68Linked vertex stage: 69 70ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred) 71 72Shader version: 150 73Requested GL_ARB_vertex_attrib_64bit 74ERROR: node is still EOpNull! 750:13 Function Definition: main( ( global void) 760:13 Function Parameters: 770:15 Sequence 780:15 move second child to first child ( temp 4-component vector of float) 790:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 800:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 810:15 Constant: 820:15 0 (const uint) 830:15 'iv4' ( in 4-component vector of float) 840:16 move second child to first child ( temp float) 850:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) 860:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 870:16 Constant: 880:16 1 (const uint) 890:16 'ps' ( uniform float) 900:17 move second child to first child ( temp float) 910:17 direct index ( temp float ClipDistance) 920:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance) 930:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 940:17 Constant: 950:17 2 (const uint) 960:17 Constant: 970:17 2 (const int) 980:17 direct index ( temp float) 990:17 'iv4' ( in 4-component vector of float) 1000:17 Constant: 1010:17 0 (const int) 1020:18 move second child to first child ( temp 4-component vector of float) 1030:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex) 1040:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 1050:18 Constant: 1060:18 3 (const uint) 1070:18 'iv4' ( in 4-component vector of float) 1080:? Linker Objects 1090:? 'iv4' ( in 4-component vector of float) 1100:? 'ps' ( uniform float) 1110:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 1-element array of int a}) 1120:? 'dvarerr' ( in double) 1130:? 'dvar' ( in double) 1140:? 'dv2var' ( in 2-component vector of double) 1150:? 'dv3var' ( in 3-component vector of double) 1160:? 'dv4var' ( in 4-component vector of double) 1170:? 'dmat2var' ( in 2X2 matrix of double) 1180:? 'dmat3var' ( in 3X3 matrix of double) 1190:? 'dmat4var' ( in 4X4 matrix of double) 1200:? 'dmat23var' ( in 2X3 matrix of double) 1210:? 'dmat24var' ( in 2X4 matrix of double) 1220:? 'dmat32var' ( in 3X2 matrix of double) 1230:? 'dmat34var' ( in 3X4 matrix of double) 1240:? 'dmat42var' ( in 4X2 matrix of double) 1250:? 'dmat43var' ( in 4X3 matrix of double) 1260:? 'gl_VertexID' ( gl_VertexId int VertexId) 1270:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 128 129