1300block.frag 2ERROR: 0:10: '' : cannot nest a structure definition inside a structure or block 3ERROR: 0:21: '' : cannot nest a structure definition inside a structure or block 4ERROR: 0:20: 'sampler' : member of block cannot be or contain a sampler, image, or atomic_uint type 5ERROR: 0:24: 'fbs' : member of block cannot be or contain a sampler, image, or atomic_uint type 6ERROR: 0:45: 'variable indexing uniform block array' : not supported for this version or the enabled extensions 7ERROR: 0:46: 'fooBlock' : cannot be used (maybe an instance name is needed) 8ERROR: 0:46: 'fooBlock' : undeclared identifier 9ERROR: 0:47: 'constructor' : not enough data provided for construction 10ERROR: 0:51: 'unreferenced' : cannot be used (maybe an instance name is needed) 11ERROR: 0:51: 'unreferenced' : undeclared identifier 12ERROR: 0:52: '++' : l-value required "s" (can't modify a uniform) 13ERROR: 0:52: '++' : wrong operand type no operation '++' exists that takes an operand of type uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t} (or there is no acceptable conversion) 14ERROR: 0:53: '-' : wrong operand types: no operation '-' exists that takes a left-hand operand of type 'layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}' and a right operand of type ' const int' (or there is no acceptable conversion) 15ERROR: 0:55: 'barBlockArray' : cannot be used (maybe an instance name is needed) 16ERROR: 0:55: 'barBlockArray' : undeclared identifier 17ERROR: 0:55: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type ' const int' and a right operand of type ' temp float' (or there is no acceptable conversion) 18ERROR: 0:58: 'fooBlock' : redefinition 19ERROR: 17 compilation errors. No code generated. 20 21 22Shader version: 300 23ERROR: node is still EOpNull! 240:42 Function Definition: main( ( global void) 250:42 Function Parameters: 260:44 Sequence 270:44 texture ( global lowp 4-component vector of int) 280:44 sampler: direct index for structure ( global lowp isampler3D) 290:44 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 300:44 Constant: 310:44 2 (const int) 320:44 Construct vec3 ( temp lowp 3-component vector of float) 330:44 Convert int to float ( temp lowp float) 340:44 ni: direct index for structure (layout( column_major shared) uniform mediump int) 350:44 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 360:44 Constant: 370:44 1 (const int) 380:44 Convert uint to float ( temp lowp float) 390:44 direct index ( temp mediump uint) 400:44 bv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint) 410:44 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs}) 420:44 Constant: 430:44 0 (const uint) 440:44 Constant: 450:44 1 (const int) 460:44 Convert uint to float ( temp lowp float) 470:44 direct index ( temp mediump uint) 480:44 nbv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint) 490:44 direct index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 500:44 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 510:44 Constant: 520:44 2 (const int) 530:44 Constant: 540:44 0 (const int) 550:44 Constant: 560:44 2 (const int) 570:45 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 580:45 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 590:45 direct index ( temp mediump uint) 600:45 v: direct index for structure ( global mediump 4-component vector of uint) 610:45 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 620:45 Constant: 630:45 1 (const int) 640:45 Constant: 650:45 0 (const int) 660:46 'fooBlock' ( temp float) 670:47 Constant: 680:47 0.000000 690:50 Construct mat4 ( temp 4X4 matrix of float) 700:50 'barBlock' ( temp mediump float) 710:51 Construct mat4 ( temp 4X4 matrix of float) 720:51 'unreferenced' ( temp float) 730:52 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 740:53 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 750:54 Pre-Increment ( temp mediump float) 760:54 'barBlock' ( temp mediump float) 770:55 Constant: 780:55 2 (const int) 790:? Linker Objects 800:? 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 810:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs}) 820:? 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 830:? 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 840:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f, layout( column_major shared) uniform mediump uint u}) 85 86 87Linked fragment stage: 88 89 90Shader version: 300 91ERROR: node is still EOpNull! 920:42 Function Definition: main( ( global void) 930:42 Function Parameters: 940:44 Sequence 950:44 texture ( global lowp 4-component vector of int) 960:44 sampler: direct index for structure ( global lowp isampler3D) 970:44 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 980:44 Constant: 990:44 2 (const int) 1000:44 Construct vec3 ( temp lowp 3-component vector of float) 1010:44 Convert int to float ( temp lowp float) 1020:44 ni: direct index for structure (layout( column_major shared) uniform mediump int) 1030:44 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 1040:44 Constant: 1050:44 1 (const int) 1060:44 Convert uint to float ( temp lowp float) 1070:44 direct index ( temp mediump uint) 1080:44 bv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint) 1090:44 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs}) 1100:44 Constant: 1110:44 0 (const uint) 1120:44 Constant: 1130:44 1 (const int) 1140:44 Convert uint to float ( temp lowp float) 1150:44 direct index ( temp mediump uint) 1160:44 nbv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint) 1170:44 direct index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 1180:44 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 1190:44 Constant: 1200:44 2 (const int) 1210:44 Constant: 1220:44 0 (const int) 1230:44 Constant: 1240:44 2 (const int) 1250:45 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 1260:45 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 1270:45 direct index ( temp mediump uint) 1280:45 v: direct index for structure ( global mediump 4-component vector of uint) 1290:45 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 1300:45 Constant: 1310:45 1 (const int) 1320:45 Constant: 1330:45 0 (const int) 1340:46 'fooBlock' ( temp float) 1350:47 Constant: 1360:47 0.000000 1370:50 Construct mat4 ( temp 4X4 matrix of float) 1380:50 'barBlock' ( temp mediump float) 1390:51 Construct mat4 ( temp 4X4 matrix of float) 1400:51 'unreferenced' ( temp float) 1410:52 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 1420:53 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 1430:54 Pre-Increment ( temp mediump float) 1440:54 'barBlock' ( temp mediump float) 1450:55 Constant: 1460:55 2 (const int) 1470:? Linker Objects 1480:? 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 1490:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs}) 1500:? 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 1510:? 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 1520:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f, layout( column_major shared) uniform mediump uint u}) 153 154