1420_size_gl_in.geom 2ERROR: 0:19: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 3ERROR: 1 compilation errors. No code generated. 4 5 6Shader version: 420 7invocations = -1 8max_vertices = -1 9input primitive = triangles 10output primitive = none 11ERROR: node is still EOpNull! 120:11 Function Definition: foo( ( global void) 130:11 Function Parameters: 140:13 Sequence 150:13 Constant: 160:13 3 (const int) 170:14 gl_Position: direct index for structure ( in 4-component vector of float Position) 180:14 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 190:14 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 200:14 Constant: 210:14 1 (const int) 220:14 Constant: 230:14 0 (const int) 240:15 Constant: 250:15 3 (const int) 260:16 gl_Position: direct index for structure ( in 4-component vector of float Position) 270:16 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 280:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 290:16 'i' ( global int) 300:16 Constant: 310:16 0 (const int) 320:? Linker Objects 330:? 'i' ( global int) 340:? 'colorun' ( in 3-element array of 4-component vector of float) 350:? 'color3' ( in 3-element array of 4-component vector of float) 360:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 37 38 39Linked geometry stage: 40 41ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point 42ERROR: Linking geometry stage: At least one shader must specify an output layout primitive 43ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) 44 45Shader version: 420 46invocations = 1 47max_vertices = -1 48input primitive = triangles 49output primitive = none 50ERROR: node is still EOpNull! 510:? Linker Objects 520:? 'i' ( global int) 530:? 'colorun' ( in 3-element array of 4-component vector of float) 540:? 'color3' ( in 3-element array of 4-component vector of float) 550:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 56 57