1460.frag 2ERROR: 0:22: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes 3ERROR: 0:23: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes 4ERROR: 0:30: 'dependency_length' : must be positive 5ERROR: 0:31: 'dependency_length' : must be positive 6ERROR: 4 compilation errors. No code generated. 7 8 9Shader version: 460 10Requested GL_EXT_control_flow_attributes 11ERROR: node is still EOpNull! 120:10 Function Definition: main( ( global void) 130:10 Function Parameters: 140:12 Sequence 150:12 interpolateAtCentroid ( global 4-component vector of float) 160:12 v: direct index for structure ( global 4-component vector of float) 170:12 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 180:12 Constant: 190:12 1 (const int) 200:14 move second child to first child ( temp bool) 210:14 'b1' ( temp bool) 220:14 anyInvocation ( global bool) 230:14 'b1' ( temp bool) 240:15 move second child to first child ( temp bool) 250:15 'b1' ( temp bool) 260:15 allInvocations ( global bool) 270:15 'b1' ( temp bool) 280:16 move second child to first child ( temp bool) 290:16 'b1' ( temp bool) 300:16 allInvocationsEqual ( global bool) 310:16 'b1' ( temp bool) 320:19 Function Definition: attExtBad( ( global void) 330:19 Function Parameters: 340:22 Sequence 350:22 Sequence 360:22 Sequence 370:22 move second child to first child ( temp int) 380:22 'i' ( temp int) 390:22 Constant: 400:22 0 (const int) 410:22 Loop with condition tested first: Dependency 4 420:22 Loop Condition 430:22 Compare Less Than ( temp bool) 440:22 'i' ( temp int) 450:22 Constant: 460:22 8 (const int) 470:22 No loop body 480:22 Loop Terminal Expression 490:22 Pre-Increment ( temp int) 500:22 'i' ( temp int) 510:23 Test condition and select ( temp void): Flatten 520:23 Condition 530:23 Constant: 540:23 true (const bool) 550:23 true case is null 560:28 Function Definition: attExt( ( global void) 570:28 Function Parameters: 580:30 Sequence 590:30 Loop with condition not tested first 600:30 Loop Condition 610:30 Constant: 620:30 true (const bool) 630:30 No loop body 640:31 Loop with condition not tested first 650:31 Loop Condition 660:31 Constant: 670:31 true (const bool) 680:31 No loop body 690:? Linker Objects 700:? 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 71 72 73Linked fragment stage: 74 75 76Shader version: 460 77Requested GL_EXT_control_flow_attributes 78ERROR: node is still EOpNull! 790:10 Function Definition: main( ( global void) 800:10 Function Parameters: 810:12 Sequence 820:12 interpolateAtCentroid ( global 4-component vector of float) 830:12 v: direct index for structure ( global 4-component vector of float) 840:12 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 850:12 Constant: 860:12 1 (const int) 870:14 move second child to first child ( temp bool) 880:14 'b1' ( temp bool) 890:14 anyInvocation ( global bool) 900:14 'b1' ( temp bool) 910:15 move second child to first child ( temp bool) 920:15 'b1' ( temp bool) 930:15 allInvocations ( global bool) 940:15 'b1' ( temp bool) 950:16 move second child to first child ( temp bool) 960:16 'b1' ( temp bool) 970:16 allInvocationsEqual ( global bool) 980:16 'b1' ( temp bool) 990:? Linker Objects 1000:? 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 101 102