1cppComplexExpr.vert 2ERROR: 0:46: 'xyxwx' : vector swizzle too long 3ERROR: 0:46: 'xyxwx' : vector swizzle too long 4ERROR: 0:46: 'return' : cannot convert return value to function return type 5WARNING: 0:46: 'return' : type conversion on return values was not explicitly allowed until version 420 6ERROR: 0:66: '#define' : Macro redefined; different substitutions: BIG 7ERROR: 0:81: 'preprocessor evaluation' : bad expression 8ERROR: 0:81: '#if' : unexpected tokens following directive 9ERROR: 0:82: '#error' : good macro 10ERROR: 0:87: 'macro expansion' : End of line in macro substitution: foobar 11ERROR: 0:88: 'preprocessor evaluation' : can't evaluate expression 12ERROR: 0:88: 'preprocessor evaluation' : bad expression 13ERROR: 0:88: '#if' : unexpected tokens following directive 14ERROR: 0:92: 'macro expansion' : End of line in macro substitution: foobar 15ERROR: 0:93: 'preprocessor evaluation' : can't evaluate expression 16ERROR: 0:93: 'preprocessor evaluation' : bad expression 17ERROR: 0:93: '#if' : unexpected tokens following directive 18ERROR: 0:99: 'macro expansion' : End of line in macro substitution: foobar 19ERROR: 0:100: 'preprocessor evaluation' : can't evaluate expression 20ERROR: 0:100: 'preprocessor evaluation' : bad expression 21ERROR: 0:100: '#if' : unexpected tokens following directive 22ERROR: 0:101: 'macro expansion' : End of line in macro substitution: foobar 23ERROR: 0:102: 'preprocessor evaluation' : can't evaluate expression 24ERROR: 0:102: 'preprocessor evaluation' : bad expression 25ERROR: 0:102: '#if' : unexpected tokens following directive 26ERROR: 0:108: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF 27ERROR: 0:111: '#error' : good 0 28ERROR: 0:115: '#error' : good 1 29ERROR: 0:120: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF 30ERROR: 0:123: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF 31ERROR: 0:129: '#error' : good 1 32ERROR: 0:133: '#error' : good 3 33ERROR: 0:139: '#error' : good 4 34ERROR: 0:144: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF 35ERROR: 0:153: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF 36ERROR: 0:156: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF2 37ERROR: 0:159: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF2 38ERROR: 0:3000: '#error' : line of this error should be 3000 39ERROR: 0:3002: '#define' : predefined names can't be (un)defined: __LINE__ 40ERROR: 0:3003: '#define' : predefined names can't be (un)defined: __FILE__ 41ERROR: 0:3004: '#define' : predefined names can't be (un)defined: __VERSION__ 42ERROR: 0:3005: '#define' : names beginning with "GL_" can't be (un)defined: GL_SOME_EXTENSION 43ERROR: 0:3006: '#undef' : predefined names can't be (un)defined: __LINE__ 44ERROR: 0:3007: '#undef' : predefined names can't be (un)defined: __FILE__ 45ERROR: 0:3008: '#undef' : predefined names can't be (un)defined: __VERSION__ 46ERROR: 0:3009: '#undef' : names beginning with "GL_" can't be (un)defined: GL_SOME_EXTENSION 47ERROR: 0:4000: 'preprocessor evaluation' : division by 0 48ERROR: 0:0: 'preprocessor evaluation' : division by 0 49ERROR: 0:3: 'preprocessor evaluation' : bad expression 50ERROR: 0:3: 'preprocessor evaluation' : division by 0 51ERROR: 0:10001: '' : missing #endif 52ERROR: 49 compilation errors. No code generated. 53 54 55Shader version: 300 56ERROR: node is still EOpNull! 570:4 Sequence 580:4 move second child to first child ( temp highp float) 590:4 'sum' ( global highp float) 600:4 Constant: 610:4 0.000000 620:6 Function Definition: main( ( global void) 630:6 Function Parameters: 640:10 Sequence 650:10 add second child into first child ( temp highp float) 660:10 'sum' ( global highp float) 670:10 Constant: 680:10 1.000000 690:15 add second child into first child ( temp highp float) 700:15 'sum' ( global highp float) 710:15 Constant: 720:15 20.000000 730:30 add second child into first child ( temp highp float) 740:30 'sum' ( global highp float) 750:30 Constant: 760:30 300.000000 770:39 move second child to first child ( temp highp 4-component vector of float) 780:39 'gl_Position' ( gl_Position highp 4-component vector of float Position) 790:39 Construct vec4 ( temp highp 4-component vector of float) 800:39 'sum' ( global highp float) 810:44 Function Definition: foo( ( global highp float) 820:44 Function Parameters: 830:46 Sequence 840:46 Branch: Return with expression 850:46 add ( temp highp 4-component vector of float) 860:46 add ( temp highp 4-component vector of float) 870:46 vector swizzle ( temp highp 4-component vector of float) 880:46 'gl_Position' ( gl_Position highp 4-component vector of float Position) 890:46 Sequence 900:46 Constant: 910:46 0 (const int) 920:46 Constant: 930:46 1 (const int) 940:46 Constant: 950:46 0 (const int) 960:46 Constant: 970:46 3 (const int) 980:46 Constant: 990:46 3.000000 1000:46 add ( temp highp 4-component vector of float) 1010:46 vector swizzle ( temp highp 4-component vector of float) 1020:46 'gl_Position' ( gl_Position highp 4-component vector of float Position) 1030:46 Sequence 1040:46 Constant: 1050:46 0 (const int) 1060:46 Constant: 1070:46 1 (const int) 1080:46 Constant: 1090:46 0 (const int) 1100:46 Constant: 1110:46 3 (const int) 1120:46 Constant: 1130:46 3.000000 1140:47 Branch: Return with expression 1150:47 add ( temp highp float) 1160:47 add ( temp highp float) 1170:47 direct index ( temp highp float) 1180:47 'gl_Position' ( gl_Position highp 4-component vector of float Position) 1190:47 Constant: 1200:47 1 (const int) 1210:47 Constant: 1220:47 3.000000 1230:47 add ( temp highp float) 1240:47 direct index ( temp highp float) 1250:47 'gl_Position' ( gl_Position highp 4-component vector of float Position) 1260:47 Constant: 1270:47 1 (const int) 1280:47 Constant: 1290:47 3.000000 1300:97 Sequence 1310:97 move second child to first child ( temp highp float) 1320:97 'c' ( global highp float) 1330:98 Constant: 1340:98 3.300000 1350:? Linker Objects 1360:? 'sum' ( global highp float) 1370:? 'c' ( global highp float) 1380:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 1390:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 140 141 142Linked vertex stage: 143 144 145Shader version: 300 146ERROR: node is still EOpNull! 1470:4 Sequence 1480:4 move second child to first child ( temp highp float) 1490:4 'sum' ( global highp float) 1500:4 Constant: 1510:4 0.000000 1520:6 Function Definition: main( ( global void) 1530:6 Function Parameters: 1540:10 Sequence 1550:10 add second child into first child ( temp highp float) 1560:10 'sum' ( global highp float) 1570:10 Constant: 1580:10 1.000000 1590:15 add second child into first child ( temp highp float) 1600:15 'sum' ( global highp float) 1610:15 Constant: 1620:15 20.000000 1630:30 add second child into first child ( temp highp float) 1640:30 'sum' ( global highp float) 1650:30 Constant: 1660:30 300.000000 1670:39 move second child to first child ( temp highp 4-component vector of float) 1680:39 'gl_Position' ( gl_Position highp 4-component vector of float Position) 1690:39 Construct vec4 ( temp highp 4-component vector of float) 1700:39 'sum' ( global highp float) 1710:97 Sequence 1720:97 move second child to first child ( temp highp float) 1730:97 'c' ( global highp float) 1740:98 Constant: 1750:98 3.300000 1760:? Linker Objects 1770:? 'sum' ( global highp float) 1780:? 'c' ( global highp float) 1790:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 1800:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 181 182