1cppSimple.vert 2ERROR: 0:77: '#error' : good1 3ERROR: 0:81: '#error' : good2 4ERROR: 0:85: '#error' : good3 5ERROR: 0:89: '#error' : good4 6ERROR: 0:93: '#error' : good5 7ERROR: 0:97: '#error' : good6 8ERROR: 0:100: 'preprocessor evaluation' : expected ')' 9ERROR: 0:101: '#error' : bad1 10ERROR: 0:104: '#if' : unexpected tokens following directive 11ERROR: 0:105: '#error' : bad2 12ERROR: 0:108: 'preprocessor evaluation' : expected ')' 13ERROR: 0:109: '#error' : bad3 14ERROR: 0:112: '#if' : unexpected tokens following directive 15ERROR: 0:113: '#error' : bad4 16ERROR: 0:116: 'preprocessor evaluation' : expected ')' 17ERROR: 0:117: '#error' : bad5 18ERROR: 0:120: '#if' : unexpected tokens following directive 19ERROR: 0:121: '#error' : bad6 20ERROR: 0:122: '#endif' : unexpected tokens following directive 21ERROR: 0:135: 'string literal' : required extension not requested: GL_EXT_debug_printf 22ERROR: 0:136: 'string literal' : required extension not requested: GL_EXT_debug_printf 23ERROR: 0:136: 'length' : no matching overloaded function found 24ERROR: 0:136: '=' : cannot convert from ' const float' to ' global int' 25ERROR: 0:138: ''' : character literals not supported 26ERROR: 0:138: ''' : character literals not supported 27ERROR: 0:141: '#define' : names beginning with "GL_" can't be (un)defined: GL_ 28ERROR: 0:142: '#define' : names beginning with "GL_" can't be (un)defined: GL_Macro 29WARNING: 0:143: '#define' : names containing consecutive underscores are reserved: __M 30WARNING: 0:144: '#define' : names containing consecutive underscores are reserved: M__ 31WARNING: 0:145: '#define' : names containing consecutive underscores are reserved: ABC__DE 32ERROR: 0:148: '#else' : unexpected tokens following directive 33ERROR: 0:149: '#elif' : #elif after #else 34ERROR: 0:155: '#else' : unexpected tokens following directive 35ERROR: 0:158: '#else' : #else after #else 36ERROR: 0:160: '#endif' : unexpected tokens following directive 37ERROR: 0:164: '#define' : duplicate macro parameter 38ERROR: 0:173: '#define' : Macro redefined; function-like versus object-like: m4 39ERROR: 0:177: '#define' : Macro redefined; function-like versus object-like: m5 40ERROR: 0:181: '#define' : Macro redefined; different number of arguments: m6 41ERROR: 0:185: '#define' : Macro redefined; different substitutions: m7 42ERROR: 0:192: '#define' : Macro redefined; different substitutions: m8 43ERROR: 0:196: '#define' : Macro redefined; different argument names: m9 44WARNING: 0:204: '#undef' : names containing consecutive underscores are reserved: __VERSION__ 45ERROR: 0:205: '#undef' : names beginning with "GL_" can't be (un)defined: GL_ARB_texture_rectangle 46ERROR: 0:210: '#' : invalid directive 47ERROR: 0:211: '#' : invalid directive 48ERROR: 0:212: '#' : invalid directive 49ERROR: 0:213: '#' : invalid directive 50ERROR: 0:214: '#' : invalid directive 51ERROR: 0:215: '#' : invalid directive 52ERROR: 0:224: '#pragma' : optimize pragma syntax is incorrect 53ERROR: 0:225: '#pragma' : optimize pragma syntax is incorrect 54ERROR: 0:226: '#pragma' : debug pragma syntax is incorrect 55ERROR: 0:227: '#pragma' : debug pragma syntax is incorrect 56ERROR: 0:229: '#pragma' : optimize pragma syntax is incorrect 57ERROR: 0:230: '#pragma' : debug pragma syntax is incorrect 58ERROR: 0:233: 'line continuation' : not supported for this version or the enabled extensions 59ERROR: 0:235: 'line continuation' : not supported for this version or the enabled extensions 60ERROR: 0:236: '#error' : good continuation 61ERROR: 0:238: '#' : invalid directive: flizbit 62ERROR: 0:242: '#' : invalid directive: directive 63ERROR: 0:12000: '#error' : line should be 12000 64ERROR: 7:13000: '#error' : line should be 13000 , string 7 65ERROR: 7:14013: '#error' : line should be 14013 , string 7 66ERROR: 12:14013: '#error' : line should be 14013 , string 12 67ERROR: 12:14025: '#error' : line should be 14025 , string 12 68ERROR: 12:1233: '#line' : unexpected tokens following directive 69ERROR: 12:1236: '#line' : unexpected tokens following directive 70ERROR: 12:20000: '#error' : line should be 20000 71ERROR: 12:20010: '#error' : line should be 20010 72ERROR: 12:20020: '#error' : line should be 20020 73ERROR: 12:20045: '#define' : Macro redefined; different substitutions: SPACE_IN_MIDDLE 74ERROR: 12:20051: '#error' : good evaluation 1 75ERROR: 12:20055: '#error' : good evaluation 2 76ERROR: 12:9000: 'preprocessor evaluation' : expected ')' 77ERROR: 12:9002: '#if' : unexpected tokens following directive 78ERROR: 12:9014: 'FOOOM' : undeclared identifier 79ERROR: 12:9014: '=' : cannot convert from ' temp float' to ' global int' 80ERROR: 12:9015: 'preprocessor evaluation' : can't evaluate expression 81ERROR: 12:9016: 'preprocessor evaluation' : bad expression 82ERROR: 12:9500: 'preprocessor evaluation' : bad expression 83ERROR: 12:9500: '#if' : unexpected tokens following directive 84ERROR: 12:9502: 'preprocessor evaluation' : bad expression 85ERROR: 12:9502: '#if' : unexpected tokens following directive 86ERROR: 12:9504: 'preprocessor evaluation' : bad expression 87ERROR: 12:9504: '#if' : unexpected tokens following directive 88ERROR: 12:9506: '#error' : \ 377 89ERROR: 12:9507: '#error' : \ 376 90ERROR: 12:9508: '#error' : \ 377 91ERROR: 12:9602: 'defined' : cannot use in preprocessor expression when expanded from macros 92ERROR: 12:9603: '#error' : DEF_DEFINED then 93ERROR: 12:10002: '' : missing #endif 94ERROR: 88 compilation errors. No code generated. 95 96 97Shader version: 400 98ERROR: node is still EOpNull! 990:5 Sequence 1000:5 move second child to first child ( temp float) 1010:5 'sum' ( global float) 1020:5 Constant: 1030:5 0.000000 1040:7 Function Definition: main( ( global void) 1050:7 Function Parameters: 1060:12 Sequence 1070:12 add second child into first child ( temp float) 1080:12 'sum' ( global float) 1090:12 Constant: 1100:12 1.000000 1110:22 add second child into first child ( temp float) 1120:22 'sum' ( global float) 1130:22 Constant: 1140:22 300.000000 1150:37 add second child into first child ( temp float) 1160:37 'sum' ( global float) 1170:37 Constant: 1180:37 600000.000000 1190:48 add second child into first child ( temp float) 1200:48 'sum' ( global float) 1210:48 Constant: 1220:48 7000000.000000 1230:53 add second child into first child ( temp float) 1240:53 'sum' ( global float) 1250:53 Constant: 1260:53 80000000.000000 1270:58 add second child into first child ( temp float) 1280:58 'sum' ( global float) 1290:58 Constant: 1300:58 900000000.000000 1310:65 add second child into first child ( temp float) 1320:65 'sum' ( global float) 1330:65 Constant: 1340:65 0.050000 1350:69 move second child to first child ( temp 4-component vector of float) 1360:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 1370:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 1380:69 Constant: 1390:69 0 (const uint) 1400:69 Construct vec4 ( temp 4-component vector of float) 1410:69 'sum' ( global float) 1420:124 Sequence 1430:124 move second child to first child ( temp int) 1440:124 'linenumber' ( global int) 1450:124 Constant: 1460:124 124 (const int) 1470:125 Sequence 1480:125 move second child to first child ( temp int) 1490:125 'filenumber' ( global int) 1500:125 Constant: 1510:125 0 (const int) 1520:126 Sequence 1530:126 move second child to first child ( temp int) 1540:126 'version' ( global int) 1550:126 Constant: 1560:126 400 (const int) 1570:130 Sequence 1580:130 move second child to first child ( temp float) 1590:130 'twoPi' ( global float) 1600:130 Constant: 1610:130 6.280000 1620:199 Sequence 1630:199 move second child to first child ( temp int) 1640:199 'n' ( global int) 1650:199 Constant: 1660:199 15 (const int) 1670:202 Sequence 1680:202 move second child to first child ( temp double) 1690:202 'f' ( global double) 1700:202 Constant: 1710:202 0.000800 17212:20031 Function Definition: foo234( ( global void) 17312:20031 Function Parameters: 17412:20033 Sequence 17512:20033 move second child to first child ( temp 4-component vector of float) 17612:20033 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 17712:20033 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 17812:20033 Constant: 17912:20033 0 (const uint) 18012:20033 Constant: 18112:20033 6.000000 18212:20033 6.000000 18312:20033 6.000000 18412:20033 6.000000 18512:9011 Sequence 18612:9011 move second child to first child ( temp int) 18712:9011 'R1' ( global int) 18812:9011 'RECURSE' ( global int) 1890:? Linker Objects 1900:? 'sum' ( global float) 1910:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 1920:? 'linenumber' ( global int) 1930:? 'filenumber' ( global int) 1940:? 'version' ( global int) 1950:? 'twoPi' ( global float) 1960:? 'a' ( global int) 1970:? 'n' ( global int) 1980:? 'f' ( global double) 1990:? 'RECURSE' ( global int) 2000:? 'R1' ( global int) 2010:? 'aoeua' ( global int) 2020:? 'gl_VertexID' ( gl_VertexId int VertexId) 2030:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 204 205 206Linked vertex stage: 207 208 209Shader version: 400 210ERROR: node is still EOpNull! 2110:5 Sequence 2120:5 move second child to first child ( temp float) 2130:5 'sum' ( global float) 2140:5 Constant: 2150:5 0.000000 2160:7 Function Definition: main( ( global void) 2170:7 Function Parameters: 2180:12 Sequence 2190:12 add second child into first child ( temp float) 2200:12 'sum' ( global float) 2210:12 Constant: 2220:12 1.000000 2230:22 add second child into first child ( temp float) 2240:22 'sum' ( global float) 2250:22 Constant: 2260:22 300.000000 2270:37 add second child into first child ( temp float) 2280:37 'sum' ( global float) 2290:37 Constant: 2300:37 600000.000000 2310:48 add second child into first child ( temp float) 2320:48 'sum' ( global float) 2330:48 Constant: 2340:48 7000000.000000 2350:53 add second child into first child ( temp float) 2360:53 'sum' ( global float) 2370:53 Constant: 2380:53 80000000.000000 2390:58 add second child into first child ( temp float) 2400:58 'sum' ( global float) 2410:58 Constant: 2420:58 900000000.000000 2430:65 add second child into first child ( temp float) 2440:65 'sum' ( global float) 2450:65 Constant: 2460:65 0.050000 2470:69 move second child to first child ( temp 4-component vector of float) 2480:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 2490:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 2500:69 Constant: 2510:69 0 (const uint) 2520:69 Construct vec4 ( temp 4-component vector of float) 2530:69 'sum' ( global float) 2540:124 Sequence 2550:124 move second child to first child ( temp int) 2560:124 'linenumber' ( global int) 2570:124 Constant: 2580:124 124 (const int) 2590:125 Sequence 2600:125 move second child to first child ( temp int) 2610:125 'filenumber' ( global int) 2620:125 Constant: 2630:125 0 (const int) 2640:126 Sequence 2650:126 move second child to first child ( temp int) 2660:126 'version' ( global int) 2670:126 Constant: 2680:126 400 (const int) 2690:130 Sequence 2700:130 move second child to first child ( temp float) 2710:130 'twoPi' ( global float) 2720:130 Constant: 2730:130 6.280000 2740:199 Sequence 2750:199 move second child to first child ( temp int) 2760:199 'n' ( global int) 2770:199 Constant: 2780:199 15 (const int) 2790:202 Sequence 2800:202 move second child to first child ( temp double) 2810:202 'f' ( global double) 2820:202 Constant: 2830:202 0.000800 28412:9011 Sequence 28512:9011 move second child to first child ( temp int) 28612:9011 'R1' ( global int) 28712:9011 'RECURSE' ( global int) 2880:? Linker Objects 2890:? 'sum' ( global float) 2900:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 2910:? 'linenumber' ( global int) 2920:? 'filenumber' ( global int) 2930:? 'version' ( global int) 2940:? 'twoPi' ( global float) 2950:? 'a' ( global int) 2960:? 'n' ( global int) 2970:? 'f' ( global double) 2980:? 'RECURSE' ( global int) 2990:? 'R1' ( global int) 3000:? 'aoeua' ( global int) 3010:? 'gl_VertexID' ( gl_VertexId int VertexId) 3020:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 303 304