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1cppSimple.vert
2ERROR: 0:77: '#error' : good1
3ERROR: 0:81: '#error' : good2
4ERROR: 0:85: '#error' : good3
5ERROR: 0:89: '#error' : good4
6ERROR: 0:93: '#error' : good5
7ERROR: 0:97: '#error' : good6
8ERROR: 0:100: 'preprocessor evaluation' : expected ')'
9ERROR: 0:101: '#error' : bad1
10ERROR: 0:104: '#if' : unexpected tokens following directive
11ERROR: 0:105: '#error' : bad2
12ERROR: 0:108: 'preprocessor evaluation' : expected ')'
13ERROR: 0:109: '#error' : bad3
14ERROR: 0:112: '#if' : unexpected tokens following directive
15ERROR: 0:113: '#error' : bad4
16ERROR: 0:116: 'preprocessor evaluation' : expected ')'
17ERROR: 0:117: '#error' : bad5
18ERROR: 0:120: '#if' : unexpected tokens following directive
19ERROR: 0:121: '#error' : bad6
20ERROR: 0:122: '#endif' : unexpected tokens following directive
21ERROR: 0:135: 'string literal' : required extension not requested: GL_EXT_debug_printf
22ERROR: 0:136: 'string literal' : required extension not requested: GL_EXT_debug_printf
23ERROR: 0:136: 'length' : no matching overloaded function found
24ERROR: 0:136: '=' :  cannot convert from ' const float' to ' global int'
25ERROR: 0:138: ''' : character literals not supported
26ERROR: 0:138: ''' : character literals not supported
27ERROR: 0:141: '#define' : names beginning with "GL_" can't be (un)defined: GL_
28ERROR: 0:142: '#define' : names beginning with "GL_" can't be (un)defined: GL_Macro
29WARNING: 0:143: '#define' : names containing consecutive underscores are reserved: __M
30WARNING: 0:144: '#define' : names containing consecutive underscores are reserved: M__
31WARNING: 0:145: '#define' : names containing consecutive underscores are reserved: ABC__DE
32ERROR: 0:148: '#else' : unexpected tokens following directive
33ERROR: 0:149: '#elif' : #elif after #else
34ERROR: 0:155: '#else' : unexpected tokens following directive
35ERROR: 0:158: '#else' : #else after #else
36ERROR: 0:160: '#endif' : unexpected tokens following directive
37ERROR: 0:164: '#define' : duplicate macro parameter
38ERROR: 0:173: '#define' : Macro redefined; function-like versus object-like: m4
39ERROR: 0:177: '#define' : Macro redefined; function-like versus object-like: m5
40ERROR: 0:181: '#define' : Macro redefined; different number of arguments: m6
41ERROR: 0:185: '#define' : Macro redefined; different substitutions: m7
42ERROR: 0:192: '#define' : Macro redefined; different substitutions: m8
43ERROR: 0:196: '#define' : Macro redefined; different argument names: m9
44WARNING: 0:204: '#undef' : names containing consecutive underscores are reserved: __VERSION__
45ERROR: 0:205: '#undef' : names beginning with "GL_" can't be (un)defined: GL_ARB_texture_rectangle
46ERROR: 0:210: '#' : invalid directive
47ERROR: 0:211: '#' : invalid directive
48ERROR: 0:212: '#' : invalid directive
49ERROR: 0:213: '#' : invalid directive
50ERROR: 0:214: '#' : invalid directive
51ERROR: 0:215: '#' : invalid directive
52ERROR: 0:224: '#pragma' : optimize pragma syntax is incorrect
53ERROR: 0:225: '#pragma' : optimize pragma syntax is incorrect
54ERROR: 0:226: '#pragma' : debug pragma syntax is incorrect
55ERROR: 0:227: '#pragma' : debug pragma syntax is incorrect
56ERROR: 0:229: '#pragma' : optimize pragma syntax is incorrect
57ERROR: 0:230: '#pragma' : debug pragma syntax is incorrect
58ERROR: 0:233: 'line continuation' : not supported for this version or the enabled extensions
59ERROR: 0:235: 'line continuation' : not supported for this version or the enabled extensions
60ERROR: 0:236: '#error' : good continuation
61ERROR: 0:238: '#' : invalid directive: flizbit
62ERROR: 0:242: '#' : invalid directive: directive
63ERROR: 0:12000: '#error' : line should be 12000
64ERROR: 7:13000: '#error' : line should be 13000 , string 7
65ERROR: 7:14013: '#error' : line should be 14013 , string 7
66ERROR: 12:14013: '#error' : line should be 14013 , string 12
67ERROR: 12:14025: '#error' : line should be 14025 , string 12
68ERROR: 12:1233: '#line' : unexpected tokens following directive
69ERROR: 12:1236: '#line' : unexpected tokens following directive
70ERROR: 12:20000: '#error' : line should be 20000
71ERROR: 12:20010: '#error' : line should be 20010
72ERROR: 12:20020: '#error' : line should be 20020
73ERROR: 12:20045: '#define' : Macro redefined; different substitutions: SPACE_IN_MIDDLE
74ERROR: 12:20051: '#error' : good evaluation 1
75ERROR: 12:20055: '#error' : good evaluation 2
76ERROR: 12:9000: 'preprocessor evaluation' : expected ')'
77ERROR: 12:9002: '#if' : unexpected tokens following directive
78ERROR: 12:9014: 'FOOOM' : undeclared identifier
79ERROR: 12:9014: '=' :  cannot convert from ' temp float' to ' global int'
80ERROR: 12:9015: 'preprocessor evaluation' : can't evaluate expression
81ERROR: 12:9016: 'preprocessor evaluation' : bad expression
82ERROR: 12:9500: 'preprocessor evaluation' : bad expression
83ERROR: 12:9500: '#if' : unexpected tokens following directive
84ERROR: 12:9502: 'preprocessor evaluation' : bad expression
85ERROR: 12:9502: '#if' : unexpected tokens following directive
86ERROR: 12:9504: 'preprocessor evaluation' : bad expression
87ERROR: 12:9504: '#if' : unexpected tokens following directive
88ERROR: 12:9506: '#error' : \ 377
89ERROR: 12:9507: '#error' : \ 376
90ERROR: 12:9508: '#error' : \ 377
91ERROR: 12:9602: 'defined' : cannot use in preprocessor expression when expanded from macros
92ERROR: 12:9603: '#error' : DEF_DEFINED then
93ERROR: 12:10002: '' : missing #endif
94ERROR: 88 compilation errors.  No code generated.
95
96
97Shader version: 400
98ERROR: node is still EOpNull!
990:5  Sequence
1000:5    move second child to first child ( temp float)
1010:5      'sum' ( global float)
1020:5      Constant:
1030:5        0.000000
1040:7  Function Definition: main( ( global void)
1050:7    Function Parameters:
1060:12    Sequence
1070:12      add second child into first child ( temp float)
1080:12        'sum' ( global float)
1090:12        Constant:
1100:12          1.000000
1110:22      add second child into first child ( temp float)
1120:22        'sum' ( global float)
1130:22        Constant:
1140:22          300.000000
1150:37      add second child into first child ( temp float)
1160:37        'sum' ( global float)
1170:37        Constant:
1180:37          600000.000000
1190:48      add second child into first child ( temp float)
1200:48        'sum' ( global float)
1210:48        Constant:
1220:48          7000000.000000
1230:53      add second child into first child ( temp float)
1240:53        'sum' ( global float)
1250:53        Constant:
1260:53          80000000.000000
1270:58      add second child into first child ( temp float)
1280:58        'sum' ( global float)
1290:58        Constant:
1300:58          900000000.000000
1310:65      add second child into first child ( temp float)
1320:65        'sum' ( global float)
1330:65        Constant:
1340:65          0.050000
1350:69      move second child to first child ( temp 4-component vector of float)
1360:69        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
1370:69          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
1380:69          Constant:
1390:69            0 (const uint)
1400:69        Construct vec4 ( temp 4-component vector of float)
1410:69          'sum' ( global float)
1420:124  Sequence
1430:124    move second child to first child ( temp int)
1440:124      'linenumber' ( global int)
1450:124      Constant:
1460:124        124 (const int)
1470:125  Sequence
1480:125    move second child to first child ( temp int)
1490:125      'filenumber' ( global int)
1500:125      Constant:
1510:125        0 (const int)
1520:126  Sequence
1530:126    move second child to first child ( temp int)
1540:126      'version' ( global int)
1550:126      Constant:
1560:126        400 (const int)
1570:130  Sequence
1580:130    move second child to first child ( temp float)
1590:130      'twoPi' ( global float)
1600:130      Constant:
1610:130        6.280000
1620:199  Sequence
1630:199    move second child to first child ( temp int)
1640:199      'n' ( global int)
1650:199      Constant:
1660:199        15 (const int)
1670:202  Sequence
1680:202    move second child to first child ( temp double)
1690:202      'f' ( global double)
1700:202      Constant:
1710:202        0.000800
17212:20031  Function Definition: foo234( ( global void)
17312:20031    Function Parameters:
17412:20033    Sequence
17512:20033      move second child to first child ( temp 4-component vector of float)
17612:20033        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
17712:20033          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
17812:20033          Constant:
17912:20033            0 (const uint)
18012:20033        Constant:
18112:20033          6.000000
18212:20033          6.000000
18312:20033          6.000000
18412:20033          6.000000
18512:9011  Sequence
18612:9011    move second child to first child ( temp int)
18712:9011      'R1' ( global int)
18812:9011      'RECURSE' ( global int)
1890:?   Linker Objects
1900:?     'sum' ( global float)
1910:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
1920:?     'linenumber' ( global int)
1930:?     'filenumber' ( global int)
1940:?     'version' ( global int)
1950:?     'twoPi' ( global float)
1960:?     'a' ( global int)
1970:?     'n' ( global int)
1980:?     'f' ( global double)
1990:?     'RECURSE' ( global int)
2000:?     'R1' ( global int)
2010:?     'aoeua' ( global int)
2020:?     'gl_VertexID' ( gl_VertexId int VertexId)
2030:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
204
205
206Linked vertex stage:
207
208
209Shader version: 400
210ERROR: node is still EOpNull!
2110:5  Sequence
2120:5    move second child to first child ( temp float)
2130:5      'sum' ( global float)
2140:5      Constant:
2150:5        0.000000
2160:7  Function Definition: main( ( global void)
2170:7    Function Parameters:
2180:12    Sequence
2190:12      add second child into first child ( temp float)
2200:12        'sum' ( global float)
2210:12        Constant:
2220:12          1.000000
2230:22      add second child into first child ( temp float)
2240:22        'sum' ( global float)
2250:22        Constant:
2260:22          300.000000
2270:37      add second child into first child ( temp float)
2280:37        'sum' ( global float)
2290:37        Constant:
2300:37          600000.000000
2310:48      add second child into first child ( temp float)
2320:48        'sum' ( global float)
2330:48        Constant:
2340:48          7000000.000000
2350:53      add second child into first child ( temp float)
2360:53        'sum' ( global float)
2370:53        Constant:
2380:53          80000000.000000
2390:58      add second child into first child ( temp float)
2400:58        'sum' ( global float)
2410:58        Constant:
2420:58          900000000.000000
2430:65      add second child into first child ( temp float)
2440:65        'sum' ( global float)
2450:65        Constant:
2460:65          0.050000
2470:69      move second child to first child ( temp 4-component vector of float)
2480:69        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
2490:69          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
2500:69          Constant:
2510:69            0 (const uint)
2520:69        Construct vec4 ( temp 4-component vector of float)
2530:69          'sum' ( global float)
2540:124  Sequence
2550:124    move second child to first child ( temp int)
2560:124      'linenumber' ( global int)
2570:124      Constant:
2580:124        124 (const int)
2590:125  Sequence
2600:125    move second child to first child ( temp int)
2610:125      'filenumber' ( global int)
2620:125      Constant:
2630:125        0 (const int)
2640:126  Sequence
2650:126    move second child to first child ( temp int)
2660:126      'version' ( global int)
2670:126      Constant:
2680:126        400 (const int)
2690:130  Sequence
2700:130    move second child to first child ( temp float)
2710:130      'twoPi' ( global float)
2720:130      Constant:
2730:130        6.280000
2740:199  Sequence
2750:199    move second child to first child ( temp int)
2760:199      'n' ( global int)
2770:199      Constant:
2780:199        15 (const int)
2790:202  Sequence
2800:202    move second child to first child ( temp double)
2810:202      'f' ( global double)
2820:202      Constant:
2830:202        0.000800
28412:9011  Sequence
28512:9011    move second child to first child ( temp int)
28612:9011      'R1' ( global int)
28712:9011      'RECURSE' ( global int)
2880:?   Linker Objects
2890:?     'sum' ( global float)
2900:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
2910:?     'linenumber' ( global int)
2920:?     'filenumber' ( global int)
2930:?     'version' ( global int)
2940:?     'twoPi' ( global float)
2950:?     'a' ( global int)
2960:?     'n' ( global int)
2970:?     'f' ( global double)
2980:?     'RECURSE' ( global int)
2990:?     'R1' ( global int)
3000:?     'aoeua' ( global int)
3010:?     'gl_VertexID' ( gl_VertexId int VertexId)
3020:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
303
304