1hlsl.basic.geom 2Shader version: 500 3invocations = -1 4max_vertices = 4 5input primitive = triangles 6output primitive = line_strip 70:? Sequence 80:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void) 90:16 Function Parameters: 100:16 'VertexID' ( in 3-element array of uint) 110:16 'test' ( in 3-element array of uint) 120:16 'OutputStream' ( out structure{ temp float myfloat, temp int something}) 130:? Sequence 140:19 move second child to first child ( temp float) 150:19 myfloat: direct index for structure ( temp float) 160:19 'Vert' ( temp structure{ temp float myfloat, temp int something}) 170:19 Constant: 180:19 0 (const int) 190:19 Convert uint to float ( temp float) 200:19 add ( temp uint) 210:19 add ( temp uint) 220:19 direct index ( temp uint) 230:19 'test' ( in 3-element array of uint) 240:19 Constant: 250:19 0 (const int) 260:19 direct index ( temp uint) 270:19 'test' ( in 3-element array of uint) 280:19 Constant: 290:19 1 (const int) 300:19 direct index ( temp uint) 310:19 'test' ( in 3-element array of uint) 320:19 Constant: 330:19 2 (const int) 340:20 move second child to first child ( temp int) 350:20 something: direct index for structure ( temp int) 360:20 'Vert' ( temp structure{ temp float myfloat, temp int something}) 370:20 Constant: 380:20 1 (const int) 390:20 Convert uint to int ( temp int) 400:20 direct index ( temp uint) 410:20 'VertexID' ( in 3-element array of uint) 420:20 Constant: 430:20 0 (const int) 440:22 Sequence 450:22 Sequence 460:22 move second child to first child ( temp float) 470:? 'OutputStream.myfloat' (layout( location=0) out float) 480:22 myfloat: direct index for structure ( temp float) 490:22 'Vert' ( temp structure{ temp float myfloat, temp int something}) 500:22 Constant: 510:22 0 (const int) 520:22 move second child to first child ( temp int) 530:? 'OutputStream.something' (layout( location=1) out int) 540:22 something: direct index for structure ( temp int) 550:22 'Vert' ( temp structure{ temp float myfloat, temp int something}) 560:22 Constant: 570:22 1 (const int) 580:22 EmitVertex ( temp void) 590:23 Sequence 600:23 Sequence 610:23 move second child to first child ( temp float) 620:? 'OutputStream.myfloat' (layout( location=0) out float) 630:23 myfloat: direct index for structure ( temp float) 640:23 'Vert' ( temp structure{ temp float myfloat, temp int something}) 650:23 Constant: 660:23 0 (const int) 670:23 move second child to first child ( temp int) 680:? 'OutputStream.something' (layout( location=1) out int) 690:23 something: direct index for structure ( temp int) 700:23 'Vert' ( temp structure{ temp float myfloat, temp int something}) 710:23 Constant: 720:23 1 (const int) 730:23 EmitVertex ( temp void) 740:24 EndPrimitive ( temp void) 750:16 Function Definition: main( ( temp void) 760:16 Function Parameters: 770:? Sequence 780:16 move second child to first child ( temp 3-element array of uint) 790:? 'VertexID' ( temp 3-element array of uint) 800:? 'VertexID' (layout( location=0) in 3-element array of uint) 810:16 move second child to first child ( temp 3-element array of uint) 820:? 'test' ( temp 3-element array of uint) 830:? 'test' (layout( location=1) in 3-element array of uint) 840:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void) 850:? 'VertexID' ( temp 3-element array of uint) 860:? 'test' ( temp 3-element array of uint) 870:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something}) 880:? Linker Objects 890:? 'VertexID' (layout( location=0) in 3-element array of uint) 900:? 'test' (layout( location=1) in 3-element array of uint) 910:? 'OutputStream.myfloat' (layout( location=0) out float) 920:? 'OutputStream.something' (layout( location=1) out int) 93 94 95Linked geometry stage: 96 97 98Shader version: 500 99invocations = 1 100max_vertices = 4 101input primitive = triangles 102output primitive = line_strip 1030:? Sequence 1040:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void) 1050:16 Function Parameters: 1060:16 'VertexID' ( in 3-element array of uint) 1070:16 'test' ( in 3-element array of uint) 1080:16 'OutputStream' ( out structure{ temp float myfloat, temp int something}) 1090:? Sequence 1100:19 move second child to first child ( temp float) 1110:19 myfloat: direct index for structure ( temp float) 1120:19 'Vert' ( temp structure{ temp float myfloat, temp int something}) 1130:19 Constant: 1140:19 0 (const int) 1150:19 Convert uint to float ( temp float) 1160:19 add ( temp uint) 1170:19 add ( temp uint) 1180:19 direct index ( temp uint) 1190:19 'test' ( in 3-element array of uint) 1200:19 Constant: 1210:19 0 (const int) 1220:19 direct index ( temp uint) 1230:19 'test' ( in 3-element array of uint) 1240:19 Constant: 1250:19 1 (const int) 1260:19 direct index ( temp uint) 1270:19 'test' ( in 3-element array of uint) 1280:19 Constant: 1290:19 2 (const int) 1300:20 move second child to first child ( temp int) 1310:20 something: direct index for structure ( temp int) 1320:20 'Vert' ( temp structure{ temp float myfloat, temp int something}) 1330:20 Constant: 1340:20 1 (const int) 1350:20 Convert uint to int ( temp int) 1360:20 direct index ( temp uint) 1370:20 'VertexID' ( in 3-element array of uint) 1380:20 Constant: 1390:20 0 (const int) 1400:22 Sequence 1410:22 Sequence 1420:22 move second child to first child ( temp float) 1430:? 'OutputStream.myfloat' (layout( location=0) out float) 1440:22 myfloat: direct index for structure ( temp float) 1450:22 'Vert' ( temp structure{ temp float myfloat, temp int something}) 1460:22 Constant: 1470:22 0 (const int) 1480:22 move second child to first child ( temp int) 1490:? 'OutputStream.something' (layout( location=1) out int) 1500:22 something: direct index for structure ( temp int) 1510:22 'Vert' ( temp structure{ temp float myfloat, temp int something}) 1520:22 Constant: 1530:22 1 (const int) 1540:22 EmitVertex ( temp void) 1550:23 Sequence 1560:23 Sequence 1570:23 move second child to first child ( temp float) 1580:? 'OutputStream.myfloat' (layout( location=0) out float) 1590:23 myfloat: direct index for structure ( temp float) 1600:23 'Vert' ( temp structure{ temp float myfloat, temp int something}) 1610:23 Constant: 1620:23 0 (const int) 1630:23 move second child to first child ( temp int) 1640:? 'OutputStream.something' (layout( location=1) out int) 1650:23 something: direct index for structure ( temp int) 1660:23 'Vert' ( temp structure{ temp float myfloat, temp int something}) 1670:23 Constant: 1680:23 1 (const int) 1690:23 EmitVertex ( temp void) 1700:24 EndPrimitive ( temp void) 1710:16 Function Definition: main( ( temp void) 1720:16 Function Parameters: 1730:? Sequence 1740:16 move second child to first child ( temp 3-element array of uint) 1750:? 'VertexID' ( temp 3-element array of uint) 1760:? 'VertexID' (layout( location=0) in 3-element array of uint) 1770:16 move second child to first child ( temp 3-element array of uint) 1780:? 'test' ( temp 3-element array of uint) 1790:? 'test' (layout( location=1) in 3-element array of uint) 1800:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void) 1810:? 'VertexID' ( temp 3-element array of uint) 1820:? 'test' ( temp 3-element array of uint) 1830:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something}) 1840:? Linker Objects 1850:? 'VertexID' (layout( location=0) in 3-element array of uint) 1860:? 'test' (layout( location=1) in 3-element array of uint) 1870:? 'OutputStream.myfloat' (layout( location=0) out float) 1880:? 'OutputStream.something' (layout( location=1) out int) 189 190// Module Version 10000 191// Generated by (magic number): 8000a 192// Id's are bound by 68 193 194 Capability Geometry 195 1: ExtInstImport "GLSL.std.450" 196 MemoryModel Logical GLSL450 197 EntryPoint Geometry 4 "main" 42 46 55 58 198 ExecutionMode 4 Triangles 199 ExecutionMode 4 Invocations 1 200 ExecutionMode 4 OutputLineStrip 201 ExecutionMode 4 OutputVertices 4 202 Source HLSL 500 203 Name 4 "main" 204 Name 12 "PSInput" 205 MemberName 12(PSInput) 0 "myfloat" 206 MemberName 12(PSInput) 1 "something" 207 Name 18 "@main(u1[3];u1[3];struct-PSInput-f1-i11;" 208 Name 15 "VertexID" 209 Name 16 "test" 210 Name 17 "OutputStream" 211 Name 20 "Vert" 212 Name 42 "OutputStream.myfloat" 213 Name 46 "OutputStream.something" 214 Name 53 "VertexID" 215 Name 55 "VertexID" 216 Name 57 "test" 217 Name 58 "test" 218 Name 60 "OutputStream" 219 Name 61 "param" 220 Name 63 "param" 221 Name 65 "param" 222 Decorate 42(OutputStream.myfloat) Location 0 223 Decorate 46(OutputStream.something) Location 1 224 Decorate 55(VertexID) Location 0 225 Decorate 58(test) Location 1 226 2: TypeVoid 227 3: TypeFunction 2 228 6: TypeInt 32 0 229 7: 6(int) Constant 3 230 8: TypeArray 6(int) 7 231 9: TypePointer Function 8 232 10: TypeFloat 32 233 11: TypeInt 32 1 234 12(PSInput): TypeStruct 10(float) 11(int) 235 13: TypePointer Function 12(PSInput) 236 14: TypeFunction 2 9(ptr) 9(ptr) 13(ptr) 237 21: 11(int) Constant 0 238 22: TypePointer Function 6(int) 239 25: 11(int) Constant 1 240 29: 11(int) Constant 2 241 34: TypePointer Function 10(float) 242 39: TypePointer Function 11(int) 243 41: TypePointer Output 10(float) 24442(OutputStream.myfloat): 41(ptr) Variable Output 245 45: TypePointer Output 11(int) 24646(OutputStream.something): 45(ptr) Variable Output 247 54: TypePointer Input 8 248 55(VertexID): 54(ptr) Variable Input 249 58(test): 54(ptr) Variable Input 250 4(main): 2 Function None 3 251 5: Label 252 53(VertexID): 9(ptr) Variable Function 253 57(test): 9(ptr) Variable Function 25460(OutputStream): 13(ptr) Variable Function 255 61(param): 9(ptr) Variable Function 256 63(param): 9(ptr) Variable Function 257 65(param): 13(ptr) Variable Function 258 56: 8 Load 55(VertexID) 259 Store 53(VertexID) 56 260 59: 8 Load 58(test) 261 Store 57(test) 59 262 62: 8 Load 53(VertexID) 263 Store 61(param) 62 264 64: 8 Load 57(test) 265 Store 63(param) 64 266 66: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 61(param) 63(param) 65(param) 267 67: 12(PSInput) Load 65(param) 268 Store 60(OutputStream) 67 269 Return 270 FunctionEnd 27118(@main(u1[3];u1[3];struct-PSInput-f1-i11;): 2 Function None 14 272 15(VertexID): 9(ptr) FunctionParameter 273 16(test): 9(ptr) FunctionParameter 27417(OutputStream): 13(ptr) FunctionParameter 275 19: Label 276 20(Vert): 13(ptr) Variable Function 277 23: 22(ptr) AccessChain 16(test) 21 278 24: 6(int) Load 23 279 26: 22(ptr) AccessChain 16(test) 25 280 27: 6(int) Load 26 281 28: 6(int) IAdd 24 27 282 30: 22(ptr) AccessChain 16(test) 29 283 31: 6(int) Load 30 284 32: 6(int) IAdd 28 31 285 33: 10(float) ConvertUToF 32 286 35: 34(ptr) AccessChain 20(Vert) 21 287 Store 35 33 288 36: 22(ptr) AccessChain 15(VertexID) 21 289 37: 6(int) Load 36 290 38: 11(int) Bitcast 37 291 40: 39(ptr) AccessChain 20(Vert) 25 292 Store 40 38 293 43: 34(ptr) AccessChain 20(Vert) 21 294 44: 10(float) Load 43 295 Store 42(OutputStream.myfloat) 44 296 47: 39(ptr) AccessChain 20(Vert) 25 297 48: 11(int) Load 47 298 Store 46(OutputStream.something) 48 299 EmitVertex 300 49: 34(ptr) AccessChain 20(Vert) 21 301 50: 10(float) Load 49 302 Store 42(OutputStream.myfloat) 50 303 51: 39(ptr) AccessChain 20(Vert) 25 304 52: 11(int) Load 51 305 Store 46(OutputStream.something) 52 306 EmitVertex 307 EndPrimitive 308 Return 309 FunctionEnd 310