1hlsl.isfinite.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:7 Function Definition: test1(f1; ( temp bool) 60:7 Function Parameters: 70:7 'v' ( in float) 80:? Sequence 90:8 Branch: Return with expression 100:8 logical-and ( temp bool) 110:8 Negate conditional ( temp bool) 120:8 isnan ( temp bool) 130:8 'v' ( in float) 140:8 Sequence 150:8 move second child to first child ( temp float) 160:8 '@finitetmp' ( temp float) 170:8 'v' ( in float) 180:8 logical-and ( temp bool) 190:8 Negate conditional ( temp bool) 200:8 isnan ( temp bool) 210:8 '@finitetmp' ( temp float) 220:8 Negate conditional ( temp bool) 230:8 isinf ( temp bool) 240:8 '@finitetmp' ( temp float) 250:12 Function Definition: @main( ( temp 4-component vector of float) 260:12 Function Parameters: 270:? Sequence 280:13 Sequence 290:13 move second child to first child ( temp float) 300:13 '@finitetmp' ( temp float) 310:13 f: direct index for structure ( uniform float) 320:13 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 330:13 Constant: 340:13 0 (const uint) 350:13 logical-and ( temp bool) 360:13 Negate conditional ( temp bool) 370:13 isnan ( temp bool) 380:13 '@finitetmp' ( temp float) 390:13 Negate conditional ( temp bool) 400:13 isinf ( temp bool) 410:13 '@finitetmp' ( temp float) 420:14 Sequence 430:14 move second child to first child ( temp 2-component vector of float) 440:14 '@finitetmp' ( temp 2-component vector of float) 450:14 f2: direct index for structure ( uniform 2-component vector of float) 460:14 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 470:14 Constant: 480:14 1 (const uint) 490:14 logical-and ( temp 2-component vector of bool) 500:14 Negate conditional ( temp 2-component vector of bool) 510:14 isnan ( temp 2-component vector of bool) 520:14 '@finitetmp' ( temp 2-component vector of float) 530:14 Negate conditional ( temp 2-component vector of bool) 540:14 isinf ( temp 2-component vector of bool) 550:14 '@finitetmp' ( temp 2-component vector of float) 560:15 Sequence 570:15 move second child to first child ( temp 3-component vector of float) 580:15 '@finitetmp' ( temp 3-component vector of float) 590:15 f3: direct index for structure ( uniform 3-component vector of float) 600:15 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 610:15 Constant: 620:15 2 (const uint) 630:15 logical-and ( temp 3-component vector of bool) 640:15 Negate conditional ( temp 3-component vector of bool) 650:15 isnan ( temp 3-component vector of bool) 660:15 '@finitetmp' ( temp 3-component vector of float) 670:15 Negate conditional ( temp 3-component vector of bool) 680:15 isinf ( temp 3-component vector of bool) 690:15 '@finitetmp' ( temp 3-component vector of float) 700:17 Branch: Return with expression 710:17 Constant: 720:17 0.000000 730:17 0.000000 740:17 0.000000 750:17 0.000000 760:12 Function Definition: main( ( temp void) 770:12 Function Parameters: 780:? Sequence 790:12 move second child to first child ( temp 4-component vector of float) 800:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 810:12 Function Call: @main( ( temp 4-component vector of float) 820:? Linker Objects 830:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 840:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 85 86 87Linked fragment stage: 88 89 90Shader version: 500 91gl_FragCoord origin is upper left 920:? Sequence 930:7 Function Definition: test1(f1; ( temp bool) 940:7 Function Parameters: 950:7 'v' ( in float) 960:? Sequence 970:8 Branch: Return with expression 980:8 logical-and ( temp bool) 990:8 Negate conditional ( temp bool) 1000:8 isnan ( temp bool) 1010:8 'v' ( in float) 1020:8 Sequence 1030:8 move second child to first child ( temp float) 1040:8 '@finitetmp' ( temp float) 1050:8 'v' ( in float) 1060:8 logical-and ( temp bool) 1070:8 Negate conditional ( temp bool) 1080:8 isnan ( temp bool) 1090:8 '@finitetmp' ( temp float) 1100:8 Negate conditional ( temp bool) 1110:8 isinf ( temp bool) 1120:8 '@finitetmp' ( temp float) 1130:12 Function Definition: @main( ( temp 4-component vector of float) 1140:12 Function Parameters: 1150:? Sequence 1160:13 Sequence 1170:13 move second child to first child ( temp float) 1180:13 '@finitetmp' ( temp float) 1190:13 f: direct index for structure ( uniform float) 1200:13 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 1210:13 Constant: 1220:13 0 (const uint) 1230:13 logical-and ( temp bool) 1240:13 Negate conditional ( temp bool) 1250:13 isnan ( temp bool) 1260:13 '@finitetmp' ( temp float) 1270:13 Negate conditional ( temp bool) 1280:13 isinf ( temp bool) 1290:13 '@finitetmp' ( temp float) 1300:14 Sequence 1310:14 move second child to first child ( temp 2-component vector of float) 1320:14 '@finitetmp' ( temp 2-component vector of float) 1330:14 f2: direct index for structure ( uniform 2-component vector of float) 1340:14 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 1350:14 Constant: 1360:14 1 (const uint) 1370:14 logical-and ( temp 2-component vector of bool) 1380:14 Negate conditional ( temp 2-component vector of bool) 1390:14 isnan ( temp 2-component vector of bool) 1400:14 '@finitetmp' ( temp 2-component vector of float) 1410:14 Negate conditional ( temp 2-component vector of bool) 1420:14 isinf ( temp 2-component vector of bool) 1430:14 '@finitetmp' ( temp 2-component vector of float) 1440:15 Sequence 1450:15 move second child to first child ( temp 3-component vector of float) 1460:15 '@finitetmp' ( temp 3-component vector of float) 1470:15 f3: direct index for structure ( uniform 3-component vector of float) 1480:15 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 1490:15 Constant: 1500:15 2 (const uint) 1510:15 logical-and ( temp 3-component vector of bool) 1520:15 Negate conditional ( temp 3-component vector of bool) 1530:15 isnan ( temp 3-component vector of bool) 1540:15 '@finitetmp' ( temp 3-component vector of float) 1550:15 Negate conditional ( temp 3-component vector of bool) 1560:15 isinf ( temp 3-component vector of bool) 1570:15 '@finitetmp' ( temp 3-component vector of float) 1580:17 Branch: Return with expression 1590:17 Constant: 1600:17 0.000000 1610:17 0.000000 1620:17 0.000000 1630:17 0.000000 1640:12 Function Definition: main( ( temp void) 1650:12 Function Parameters: 1660:? Sequence 1670:12 move second child to first child ( temp 4-component vector of float) 1680:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 1690:12 Function Call: @main( ( temp 4-component vector of float) 1700:? Linker Objects 1710:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3}) 1720:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 173 174// Module Version 10000 175// Generated by (magic number): 8000a 176// Id's are bound by 85 177 178 Capability Shader 179 1: ExtInstImport "GLSL.std.450" 180 MemoryModel Logical GLSL450 181 EntryPoint Fragment 4 "main" 83 182 ExecutionMode 4 OriginUpperLeft 183 Source HLSL 500 184 Name 4 "main" 185 Name 11 "test1(f1;" 186 Name 10 "v" 187 Name 15 "@main(" 188 Name 20 "@finitetmp" 189 Name 32 "@finitetmp" 190 Name 35 "$Global" 191 MemberName 35($Global) 0 "f" 192 MemberName 35($Global) 1 "f2" 193 MemberName 35($Global) 2 "f3" 194 Name 37 "" 195 Name 51 "@finitetmp" 196 Name 65 "@finitetmp" 197 Name 83 "@entryPointOutput" 198 MemberDecorate 35($Global) 0 Offset 0 199 MemberDecorate 35($Global) 1 Offset 8 200 MemberDecorate 35($Global) 2 Offset 16 201 Decorate 35($Global) Block 202 Decorate 37 DescriptorSet 0 203 Decorate 37 Binding 0 204 Decorate 83(@entryPointOutput) Location 0 205 2: TypeVoid 206 3: TypeFunction 2 207 6: TypeFloat 32 208 7: TypePointer Function 6(float) 209 8: TypeBool 210 9: TypeFunction 8(bool) 7(ptr) 211 13: TypeVector 6(float) 4 212 14: TypeFunction 13(fvec4) 213 33: TypeVector 6(float) 2 214 34: TypeVector 6(float) 3 215 35($Global): TypeStruct 6(float) 33(fvec2) 34(fvec3) 216 36: TypePointer Uniform 35($Global) 217 37: 36(ptr) Variable Uniform 218 38: TypeInt 32 1 219 39: 38(int) Constant 0 220 40: TypePointer Uniform 6(float) 221 50: TypePointer Function 33(fvec2) 222 52: 38(int) Constant 1 223 53: TypePointer Uniform 33(fvec2) 224 57: TypeVector 8(bool) 2 225 64: TypePointer Function 34(fvec3) 226 66: 38(int) Constant 2 227 67: TypePointer Uniform 34(fvec3) 228 71: TypeVector 8(bool) 3 229 78: 6(float) Constant 0 230 79: 13(fvec4) ConstantComposite 78 78 78 78 231 82: TypePointer Output 13(fvec4) 23283(@entryPointOutput): 82(ptr) Variable Output 233 4(main): 2 Function None 3 234 5: Label 235 84: 13(fvec4) FunctionCall 15(@main() 236 Store 83(@entryPointOutput) 84 237 Return 238 FunctionEnd 239 11(test1(f1;): 8(bool) Function None 9 240 10(v): 7(ptr) FunctionParameter 241 12: Label 242 20(@finitetmp): 7(ptr) Variable Function 243 17: 6(float) Load 10(v) 244 18: 8(bool) IsNan 17 245 19: 8(bool) LogicalNot 18 246 21: 6(float) Load 10(v) 247 Store 20(@finitetmp) 21 248 22: 6(float) Load 20(@finitetmp) 249 23: 8(bool) IsNan 22 250 24: 8(bool) LogicalNot 23 251 25: 6(float) Load 20(@finitetmp) 252 26: 8(bool) IsInf 25 253 27: 8(bool) LogicalNot 26 254 28: 8(bool) LogicalAnd 24 27 255 29: 8(bool) LogicalAnd 19 28 256 ReturnValue 29 257 FunctionEnd 258 15(@main(): 13(fvec4) Function None 14 259 16: Label 260 32(@finitetmp): 7(ptr) Variable Function 261 51(@finitetmp): 50(ptr) Variable Function 262 65(@finitetmp): 64(ptr) Variable Function 263 41: 40(ptr) AccessChain 37 39 264 42: 6(float) Load 41 265 Store 32(@finitetmp) 42 266 43: 6(float) Load 32(@finitetmp) 267 44: 8(bool) IsNan 43 268 45: 8(bool) LogicalNot 44 269 46: 6(float) Load 32(@finitetmp) 270 47: 8(bool) IsInf 46 271 48: 8(bool) LogicalNot 47 272 49: 8(bool) LogicalAnd 45 48 273 54: 53(ptr) AccessChain 37 52 274 55: 33(fvec2) Load 54 275 Store 51(@finitetmp) 55 276 56: 33(fvec2) Load 51(@finitetmp) 277 58: 57(bvec2) IsNan 56 278 59: 57(bvec2) LogicalNot 58 279 60: 33(fvec2) Load 51(@finitetmp) 280 61: 57(bvec2) IsInf 60 281 62: 57(bvec2) LogicalNot 61 282 63: 57(bvec2) LogicalAnd 59 62 283 68: 67(ptr) AccessChain 37 66 284 69: 34(fvec3) Load 68 285 Store 65(@finitetmp) 69 286 70: 34(fvec3) Load 65(@finitetmp) 287 72: 71(bvec3) IsNan 70 288 73: 71(bvec3) LogicalNot 72 289 74: 34(fvec3) Load 65(@finitetmp) 290 75: 71(bvec3) IsInf 74 291 76: 71(bvec3) LogicalNot 75 292 77: 71(bvec3) LogicalAnd 73 76 293 ReturnValue 79 294 FunctionEnd 295