1hlsl.load.rwtexture.dx10.frag 2Shader version: 500 3gl_FragCoord origin is upper left 4using depth_any 50:? Sequence 60:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 70:40 Function Parameters: 80:? Sequence 90:44 imageLoad ( temp 4-component vector of float) 100:44 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) 110:44 c1: direct index for structure ( uniform int) 120:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 130:44 Constant: 140:44 0 (const uint) 150:45 imageLoad ( temp 4-component vector of int) 160:45 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) 170:45 c1: direct index for structure ( uniform int) 180:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 190:45 Constant: 200:45 0 (const uint) 210:46 imageLoad ( temp 4-component vector of uint) 220:46 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) 230:46 c1: direct index for structure ( uniform int) 240:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 250:46 Constant: 260:46 0 (const uint) 270:49 imageLoad ( temp 4-component vector of float) 280:49 'g_tTex2df4' (layout( rgba32f) uniform image2D) 290:49 c2: direct index for structure ( uniform 2-component vector of int) 300:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 310:49 Constant: 320:49 1 (const uint) 330:50 imageLoad ( temp 4-component vector of int) 340:50 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) 350:50 c2: direct index for structure ( uniform 2-component vector of int) 360:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 370:50 Constant: 380:50 1 (const uint) 390:51 imageLoad ( temp 4-component vector of uint) 400:51 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) 410:51 c2: direct index for structure ( uniform 2-component vector of int) 420:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 430:51 Constant: 440:51 1 (const uint) 450:54 imageLoad ( temp 4-component vector of float) 460:54 'g_tTex3df4' (layout( rgba32f) uniform image3D) 470:54 c3: direct index for structure ( uniform 3-component vector of int) 480:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 490:54 Constant: 500:54 2 (const uint) 510:55 imageLoad ( temp 4-component vector of int) 520:55 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) 530:55 c3: direct index for structure ( uniform 3-component vector of int) 540:55 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 550:55 Constant: 560:55 2 (const uint) 570:56 imageLoad ( temp 4-component vector of uint) 580:56 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) 590:56 c3: direct index for structure ( uniform 3-component vector of int) 600:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 610:56 Constant: 620:56 2 (const uint) 630:58 move second child to first child ( temp 4-component vector of float) 640:58 Color: direct index for structure ( temp 4-component vector of float) 650:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 660:58 Constant: 670:58 0 (const int) 680:58 Constant: 690:58 1.000000 700:58 1.000000 710:58 1.000000 720:58 1.000000 730:59 move second child to first child ( temp float) 740:59 Depth: direct index for structure ( temp float) 750:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 760:59 Constant: 770:59 1 (const int) 780:59 Constant: 790:59 1.000000 800:61 Branch: Return with expression 810:61 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 820:40 Function Definition: main( ( temp void) 830:40 Function Parameters: 840:? Sequence 850:40 Sequence 860:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 870:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 880:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 890:40 move second child to first child ( temp 4-component vector of float) 900:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 910:40 Color: direct index for structure ( temp 4-component vector of float) 920:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 930:40 Constant: 940:40 0 (const int) 950:40 move second child to first child ( temp float) 960:? '@entryPointOutput.Depth' ( out float FragDepth) 970:40 Depth: direct index for structure ( temp float) 980:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 990:40 Constant: 1000:40 1 (const int) 1010:? Linker Objects 1020:? 'g_sSamp' (layout( binding=0) uniform sampler) 1030:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) 1040:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) 1050:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) 1060:? 'g_tTex2df4' (layout( rgba32f) uniform image2D) 1070:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) 1080:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) 1090:? 'g_tTex3df4' (layout( rgba32f) uniform image3D) 1100:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) 1110:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) 1120:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) 1130:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) 1140:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) 1150:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) 1160:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) 1170:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) 1180:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 1190:? '@entryPointOutput.Depth' ( out float FragDepth) 1200:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 121 122 123Linked fragment stage: 124 125 126Shader version: 500 127gl_FragCoord origin is upper left 128using depth_any 1290:? Sequence 1300:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1310:40 Function Parameters: 1320:? Sequence 1330:44 imageLoad ( temp 4-component vector of float) 1340:44 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) 1350:44 c1: direct index for structure ( uniform int) 1360:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 1370:44 Constant: 1380:44 0 (const uint) 1390:45 imageLoad ( temp 4-component vector of int) 1400:45 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) 1410:45 c1: direct index for structure ( uniform int) 1420:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 1430:45 Constant: 1440:45 0 (const uint) 1450:46 imageLoad ( temp 4-component vector of uint) 1460:46 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) 1470:46 c1: direct index for structure ( uniform int) 1480:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 1490:46 Constant: 1500:46 0 (const uint) 1510:49 imageLoad ( temp 4-component vector of float) 1520:49 'g_tTex2df4' (layout( rgba32f) uniform image2D) 1530:49 c2: direct index for structure ( uniform 2-component vector of int) 1540:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 1550:49 Constant: 1560:49 1 (const uint) 1570:50 imageLoad ( temp 4-component vector of int) 1580:50 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) 1590:50 c2: direct index for structure ( uniform 2-component vector of int) 1600:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 1610:50 Constant: 1620:50 1 (const uint) 1630:51 imageLoad ( temp 4-component vector of uint) 1640:51 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) 1650:51 c2: direct index for structure ( uniform 2-component vector of int) 1660:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 1670:51 Constant: 1680:51 1 (const uint) 1690:54 imageLoad ( temp 4-component vector of float) 1700:54 'g_tTex3df4' (layout( rgba32f) uniform image3D) 1710:54 c3: direct index for structure ( uniform 3-component vector of int) 1720:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 1730:54 Constant: 1740:54 2 (const uint) 1750:55 imageLoad ( temp 4-component vector of int) 1760:55 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) 1770:55 c3: direct index for structure ( uniform 3-component vector of int) 1780:55 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 1790:55 Constant: 1800:55 2 (const uint) 1810:56 imageLoad ( temp 4-component vector of uint) 1820:56 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) 1830:56 c3: direct index for structure ( uniform 3-component vector of int) 1840:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 1850:56 Constant: 1860:56 2 (const uint) 1870:58 move second child to first child ( temp 4-component vector of float) 1880:58 Color: direct index for structure ( temp 4-component vector of float) 1890:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1900:58 Constant: 1910:58 0 (const int) 1920:58 Constant: 1930:58 1.000000 1940:58 1.000000 1950:58 1.000000 1960:58 1.000000 1970:59 move second child to first child ( temp float) 1980:59 Depth: direct index for structure ( temp float) 1990:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2000:59 Constant: 2010:59 1 (const int) 2020:59 Constant: 2030:59 1.000000 2040:61 Branch: Return with expression 2050:61 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2060:40 Function Definition: main( ( temp void) 2070:40 Function Parameters: 2080:? Sequence 2090:40 Sequence 2100:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2110:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2120:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2130:40 move second child to first child ( temp 4-component vector of float) 2140:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 2150:40 Color: direct index for structure ( temp 4-component vector of float) 2160:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2170:40 Constant: 2180:40 0 (const int) 2190:40 move second child to first child ( temp float) 2200:? '@entryPointOutput.Depth' ( out float FragDepth) 2210:40 Depth: direct index for structure ( temp float) 2220:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2230:40 Constant: 2240:40 1 (const int) 2250:? Linker Objects 2260:? 'g_sSamp' (layout( binding=0) uniform sampler) 2270:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) 2280:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) 2290:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) 2300:? 'g_tTex2df4' (layout( rgba32f) uniform image2D) 2310:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) 2320:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) 2330:? 'g_tTex3df4' (layout( rgba32f) uniform image3D) 2340:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) 2350:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) 2360:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) 2370:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) 2380:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) 2390:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) 2400:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) 2410:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) 2420:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 2430:? '@entryPointOutput.Depth' ( out float FragDepth) 2440:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 245 246// Module Version 10000 247// Generated by (magic number): 8000a 248// Id's are bound by 132 249 250 Capability Shader 251 Capability Image1D 252 1: ExtInstImport "GLSL.std.450" 253 MemoryModel Logical GLSL450 254 EntryPoint Fragment 4 "main" 104 108 255 ExecutionMode 4 OriginUpperLeft 256 ExecutionMode 4 DepthReplacing 257 Source HLSL 500 258 Name 4 "main" 259 Name 8 "PS_OUTPUT" 260 MemberName 8(PS_OUTPUT) 0 "Color" 261 MemberName 8(PS_OUTPUT) 1 "Depth" 262 Name 10 "@main(" 263 Name 14 "g_tTex1df4" 264 Name 20 "$Global" 265 MemberName 20($Global) 0 "c1" 266 MemberName 20($Global) 1 "c2" 267 MemberName 20($Global) 2 "c3" 268 MemberName 20($Global) 3 "c4" 269 MemberName 20($Global) 4 "o1" 270 MemberName 20($Global) 5 "o2" 271 MemberName 20($Global) 6 "o3" 272 MemberName 20($Global) 7 "o4" 273 Name 22 "" 274 Name 30 "g_tTex1di4" 275 Name 38 "g_tTex1du4" 276 Name 46 "g_tTex2df4" 277 Name 55 "g_tTex2di4" 278 Name 62 "g_tTex2du4" 279 Name 69 "g_tTex3df4" 280 Name 78 "g_tTex3di4" 281 Name 85 "g_tTex3du4" 282 Name 91 "psout" 283 Name 101 "flattenTemp" 284 Name 104 "@entryPointOutput.Color" 285 Name 108 "@entryPointOutput.Depth" 286 Name 113 "g_sSamp" 287 Name 116 "g_tTex1df4a" 288 Name 119 "g_tTex1di4a" 289 Name 122 "g_tTex1du4a" 290 Name 125 "g_tTex2df4a" 291 Name 128 "g_tTex2di4a" 292 Name 131 "g_tTex2du4a" 293 Decorate 14(g_tTex1df4) DescriptorSet 0 294 Decorate 14(g_tTex1df4) Binding 0 295 MemberDecorate 20($Global) 0 Offset 0 296 MemberDecorate 20($Global) 1 Offset 8 297 MemberDecorate 20($Global) 2 Offset 16 298 MemberDecorate 20($Global) 3 Offset 32 299 MemberDecorate 20($Global) 4 Offset 48 300 MemberDecorate 20($Global) 5 Offset 56 301 MemberDecorate 20($Global) 6 Offset 64 302 MemberDecorate 20($Global) 7 Offset 80 303 Decorate 20($Global) Block 304 Decorate 22 DescriptorSet 0 305 Decorate 22 Binding 9 306 Decorate 30(g_tTex1di4) DescriptorSet 0 307 Decorate 30(g_tTex1di4) Binding 1 308 Decorate 38(g_tTex1du4) DescriptorSet 0 309 Decorate 38(g_tTex1du4) Binding 2 310 Decorate 46(g_tTex2df4) DescriptorSet 0 311 Decorate 46(g_tTex2df4) Binding 3 312 Decorate 55(g_tTex2di4) DescriptorSet 0 313 Decorate 55(g_tTex2di4) Binding 4 314 Decorate 62(g_tTex2du4) DescriptorSet 0 315 Decorate 62(g_tTex2du4) Binding 5 316 Decorate 69(g_tTex3df4) DescriptorSet 0 317 Decorate 69(g_tTex3df4) Binding 6 318 Decorate 78(g_tTex3di4) DescriptorSet 0 319 Decorate 78(g_tTex3di4) Binding 7 320 Decorate 85(g_tTex3du4) DescriptorSet 0 321 Decorate 85(g_tTex3du4) Binding 8 322 Decorate 104(@entryPointOutput.Color) Location 0 323 Decorate 108(@entryPointOutput.Depth) BuiltIn FragDepth 324 Decorate 113(g_sSamp) DescriptorSet 0 325 Decorate 113(g_sSamp) Binding 0 326 Decorate 116(g_tTex1df4a) DescriptorSet 0 327 Decorate 116(g_tTex1df4a) Binding 0 328 Decorate 119(g_tTex1di4a) DescriptorSet 0 329 Decorate 119(g_tTex1di4a) Binding 0 330 Decorate 122(g_tTex1du4a) DescriptorSet 0 331 Decorate 122(g_tTex1du4a) Binding 0 332 Decorate 125(g_tTex2df4a) DescriptorSet 0 333 Decorate 125(g_tTex2df4a) Binding 0 334 Decorate 128(g_tTex2di4a) DescriptorSet 0 335 Decorate 128(g_tTex2di4a) Binding 0 336 Decorate 131(g_tTex2du4a) DescriptorSet 0 337 Decorate 131(g_tTex2du4a) Binding 0 338 2: TypeVoid 339 3: TypeFunction 2 340 6: TypeFloat 32 341 7: TypeVector 6(float) 4 342 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 343 9: TypeFunction 8(PS_OUTPUT) 344 12: TypeImage 6(float) 1D nonsampled format:Rgba32f 345 13: TypePointer UniformConstant 12 346 14(g_tTex1df4): 13(ptr) Variable UniformConstant 347 16: TypeInt 32 1 348 17: TypeVector 16(int) 2 349 18: TypeVector 16(int) 3 350 19: TypeVector 16(int) 4 351 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 352 21: TypePointer Uniform 20($Global) 353 22: 21(ptr) Variable Uniform 354 23: 16(int) Constant 0 355 24: TypePointer Uniform 16(int) 356 28: TypeImage 16(int) 1D nonsampled format:Rgba32i 357 29: TypePointer UniformConstant 28 358 30(g_tTex1di4): 29(ptr) Variable UniformConstant 359 35: TypeInt 32 0 360 36: TypeImage 35(int) 1D nonsampled format:Rgba32ui 361 37: TypePointer UniformConstant 36 362 38(g_tTex1du4): 37(ptr) Variable UniformConstant 363 42: TypeVector 35(int) 4 364 44: TypeImage 6(float) 2D nonsampled format:Rgba32f 365 45: TypePointer UniformConstant 44 366 46(g_tTex2df4): 45(ptr) Variable UniformConstant 367 48: 16(int) Constant 1 368 49: TypePointer Uniform 17(ivec2) 369 53: TypeImage 16(int) 2D nonsampled format:Rgba32i 370 54: TypePointer UniformConstant 53 371 55(g_tTex2di4): 54(ptr) Variable UniformConstant 372 60: TypeImage 35(int) 2D nonsampled format:Rgba32ui 373 61: TypePointer UniformConstant 60 374 62(g_tTex2du4): 61(ptr) Variable UniformConstant 375 67: TypeImage 6(float) 3D nonsampled format:Rgba32f 376 68: TypePointer UniformConstant 67 377 69(g_tTex3df4): 68(ptr) Variable UniformConstant 378 71: 16(int) Constant 2 379 72: TypePointer Uniform 18(ivec3) 380 76: TypeImage 16(int) 3D nonsampled format:Rgba32i 381 77: TypePointer UniformConstant 76 382 78(g_tTex3di4): 77(ptr) Variable UniformConstant 383 83: TypeImage 35(int) 3D nonsampled format:Rgba32ui 384 84: TypePointer UniformConstant 83 385 85(g_tTex3du4): 84(ptr) Variable UniformConstant 386 90: TypePointer Function 8(PS_OUTPUT) 387 92: 6(float) Constant 1065353216 388 93: 7(fvec4) ConstantComposite 92 92 92 92 389 94: TypePointer Function 7(fvec4) 390 96: TypePointer Function 6(float) 391 103: TypePointer Output 7(fvec4) 392104(@entryPointOutput.Color): 103(ptr) Variable Output 393 107: TypePointer Output 6(float) 394108(@entryPointOutput.Depth): 107(ptr) Variable Output 395 111: TypeSampler 396 112: TypePointer UniformConstant 111 397 113(g_sSamp): 112(ptr) Variable UniformConstant 398 114: TypeImage 6(float) 1D array nonsampled format:Rgba32f 399 115: TypePointer UniformConstant 114 400116(g_tTex1df4a): 115(ptr) Variable UniformConstant 401 117: TypeImage 16(int) 1D array nonsampled format:Rgba32i 402 118: TypePointer UniformConstant 117 403119(g_tTex1di4a): 118(ptr) Variable UniformConstant 404 120: TypeImage 35(int) 1D array nonsampled format:Rgba32ui 405 121: TypePointer UniformConstant 120 406122(g_tTex1du4a): 121(ptr) Variable UniformConstant 407 123: TypeImage 6(float) 2D array nonsampled format:Rgba32f 408 124: TypePointer UniformConstant 123 409125(g_tTex2df4a): 124(ptr) Variable UniformConstant 410 126: TypeImage 16(int) 2D array nonsampled format:Rgba32i 411 127: TypePointer UniformConstant 126 412128(g_tTex2di4a): 127(ptr) Variable UniformConstant 413 129: TypeImage 35(int) 2D array nonsampled format:Rgba32ui 414 130: TypePointer UniformConstant 129 415131(g_tTex2du4a): 130(ptr) Variable UniformConstant 416 4(main): 2 Function None 3 417 5: Label 418101(flattenTemp): 90(ptr) Variable Function 419 102:8(PS_OUTPUT) FunctionCall 10(@main() 420 Store 101(flattenTemp) 102 421 105: 94(ptr) AccessChain 101(flattenTemp) 23 422 106: 7(fvec4) Load 105 423 Store 104(@entryPointOutput.Color) 106 424 109: 96(ptr) AccessChain 101(flattenTemp) 48 425 110: 6(float) Load 109 426 Store 108(@entryPointOutput.Depth) 110 427 Return 428 FunctionEnd 429 10(@main():8(PS_OUTPUT) Function None 9 430 11: Label 431 91(psout): 90(ptr) Variable Function 432 15: 12 Load 14(g_tTex1df4) 433 25: 24(ptr) AccessChain 22 23 434 26: 16(int) Load 25 435 27: 7(fvec4) ImageRead 15 26 436 31: 28 Load 30(g_tTex1di4) 437 32: 24(ptr) AccessChain 22 23 438 33: 16(int) Load 32 439 34: 19(ivec4) ImageRead 31 33 440 39: 36 Load 38(g_tTex1du4) 441 40: 24(ptr) AccessChain 22 23 442 41: 16(int) Load 40 443 43: 42(ivec4) ImageRead 39 41 444 47: 44 Load 46(g_tTex2df4) 445 50: 49(ptr) AccessChain 22 48 446 51: 17(ivec2) Load 50 447 52: 7(fvec4) ImageRead 47 51 448 56: 53 Load 55(g_tTex2di4) 449 57: 49(ptr) AccessChain 22 48 450 58: 17(ivec2) Load 57 451 59: 19(ivec4) ImageRead 56 58 452 63: 60 Load 62(g_tTex2du4) 453 64: 49(ptr) AccessChain 22 48 454 65: 17(ivec2) Load 64 455 66: 42(ivec4) ImageRead 63 65 456 70: 67 Load 69(g_tTex3df4) 457 73: 72(ptr) AccessChain 22 71 458 74: 18(ivec3) Load 73 459 75: 7(fvec4) ImageRead 70 74 460 79: 76 Load 78(g_tTex3di4) 461 80: 72(ptr) AccessChain 22 71 462 81: 18(ivec3) Load 80 463 82: 19(ivec4) ImageRead 79 81 464 86: 83 Load 85(g_tTex3du4) 465 87: 72(ptr) AccessChain 22 71 466 88: 18(ivec3) Load 87 467 89: 42(ivec4) ImageRead 86 88 468 95: 94(ptr) AccessChain 91(psout) 23 469 Store 95 93 470 97: 96(ptr) AccessChain 91(psout) 48 471 Store 97 92 472 98:8(PS_OUTPUT) Load 91(psout) 473 ReturnValue 98 474 FunctionEnd 475