1hlsl.matpack-1.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:23 Function Definition: @main( ( temp 4-component vector of float) 60:23 Function Parameters: 70:? Sequence 80:25 Branch: Return with expression 90:24 add ( temp 4-component vector of float) 100:24 vector-times-matrix ( temp 4-component vector of float) 110:24 vec1: direct index for structure ( temp 4-component vector of float) 120:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) 130:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 140:24 Constant: 150:24 0 (const uint) 160:24 Constant: 170:24 2 (const int) 180:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) 190:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) 200:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 210:24 Constant: 220:24 0 (const uint) 230:24 Constant: 240:24 0 (const int) 250:25 vector-times-matrix ( temp 4-component vector of float) 260:25 vec1: direct index for structure ( temp 4-component vector of float) 270:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1}) 280:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 290:25 Constant: 300:25 1 (const uint) 310:25 Constant: 320:25 1 (const int) 330:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float) 340:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1}) 350:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 360:25 Constant: 370:25 1 (const uint) 380:25 Constant: 390:25 0 (const int) 400:23 Function Definition: main( ( temp void) 410:23 Function Parameters: 420:? Sequence 430:23 move second child to first child ( temp 4-component vector of float) 440:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 450:23 Function Call: @main( ( temp 4-component vector of float) 460:? Linker Objects 470:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 480:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 49 50 51Linked fragment stage: 52 53 54Shader version: 500 55gl_FragCoord origin is upper left 560:? Sequence 570:23 Function Definition: @main( ( temp 4-component vector of float) 580:23 Function Parameters: 590:? Sequence 600:25 Branch: Return with expression 610:24 add ( temp 4-component vector of float) 620:24 vector-times-matrix ( temp 4-component vector of float) 630:24 vec1: direct index for structure ( temp 4-component vector of float) 640:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) 650:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 660:24 Constant: 670:24 0 (const uint) 680:24 Constant: 690:24 2 (const int) 700:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) 710:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) 720:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 730:24 Constant: 740:24 0 (const uint) 750:24 Constant: 760:24 0 (const int) 770:25 vector-times-matrix ( temp 4-component vector of float) 780:25 vec1: direct index for structure ( temp 4-component vector of float) 790:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1}) 800:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 810:25 Constant: 820:25 1 (const uint) 830:25 Constant: 840:25 1 (const int) 850:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float) 860:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1}) 870:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 880:25 Constant: 890:25 1 (const uint) 900:25 Constant: 910:25 0 (const int) 920:23 Function Definition: main( ( temp void) 930:23 Function Parameters: 940:? Sequence 950:23 move second child to first child ( temp 4-component vector of float) 960:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 970:23 Function Call: @main( ( temp 4-component vector of float) 980:? Linker Objects 990:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 1000:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 101 102// Module Version 10000 103// Generated by (magic number): 8000a 104// Id's are bound by 39 105 106 Capability Shader 107 1: ExtInstImport "GLSL.std.450" 108 MemoryModel Logical GLSL450 109 EntryPoint Fragment 4 "main" 37 110 ExecutionMode 4 OriginUpperLeft 111 Source HLSL 500 112 Name 4 "main" 113 Name 9 "@main(" 114 Name 12 "MyBuffer1" 115 MemberName 12(MyBuffer1) 0 "mat1" 116 MemberName 12(MyBuffer1) 1 "mat2" 117 MemberName 12(MyBuffer1) 2 "vec1" 118 MemberName 12(MyBuffer1) 3 "foo" 119 Name 13 "MyBuffer2" 120 MemberName 13(MyBuffer2) 0 "mat1" 121 MemberName 13(MyBuffer2) 1 "vec1" 122 Name 14 "Example" 123 MemberName 14(Example) 0 "g_MyBuffer1" 124 MemberName 14(Example) 1 "g_MyBuffer2" 125 MemberName 14(Example) 2 "mat1a" 126 Name 16 "" 127 Name 37 "@entryPointOutput" 128 MemberDecorate 12(MyBuffer1) 0 RowMajor 129 MemberDecorate 12(MyBuffer1) 0 Offset 0 130 MemberDecorate 12(MyBuffer1) 0 MatrixStride 16 131 MemberDecorate 12(MyBuffer1) 1 ColMajor 132 MemberDecorate 12(MyBuffer1) 1 Offset 64 133 MemberDecorate 12(MyBuffer1) 1 MatrixStride 16 134 MemberDecorate 12(MyBuffer1) 2 Offset 128 135 MemberDecorate 12(MyBuffer1) 3 Offset 144 136 MemberDecorate 13(MyBuffer2) 0 ColMajor 137 MemberDecorate 13(MyBuffer2) 0 Offset 0 138 MemberDecorate 13(MyBuffer2) 0 MatrixStride 16 139 MemberDecorate 13(MyBuffer2) 1 Offset 64 140 MemberDecorate 14(Example) 0 Offset 0 141 MemberDecorate 14(Example) 1 Offset 160 142 MemberDecorate 14(Example) 2 RowMajor 143 MemberDecorate 14(Example) 2 Offset 240 144 MemberDecorate 14(Example) 2 MatrixStride 16 145 Decorate 14(Example) Block 146 Decorate 16 DescriptorSet 0 147 Decorate 16 Binding 0 148 Decorate 37(@entryPointOutput) Location 0 149 2: TypeVoid 150 3: TypeFunction 2 151 6: TypeFloat 32 152 7: TypeVector 6(float) 4 153 8: TypeFunction 7(fvec4) 154 11: TypeMatrix 7(fvec4) 4 155 12(MyBuffer1): TypeStruct 11 11 7(fvec4) 6(float) 156 13(MyBuffer2): TypeStruct 11 7(fvec4) 157 14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11 158 15: TypePointer Uniform 14(Example) 159 16: 15(ptr) Variable Uniform 160 17: TypeInt 32 1 161 18: 17(int) Constant 0 162 19: 17(int) Constant 2 163 20: TypePointer Uniform 7(fvec4) 164 23: TypePointer Uniform 11 165 27: 17(int) Constant 1 166 36: TypePointer Output 7(fvec4) 16737(@entryPointOutput): 36(ptr) Variable Output 168 4(main): 2 Function None 3 169 5: Label 170 38: 7(fvec4) FunctionCall 9(@main() 171 Store 37(@entryPointOutput) 38 172 Return 173 FunctionEnd 174 9(@main(): 7(fvec4) Function None 8 175 10: Label 176 21: 20(ptr) AccessChain 16 18 19 177 22: 7(fvec4) Load 21 178 24: 23(ptr) AccessChain 16 18 18 179 25: 11 Load 24 180 26: 7(fvec4) VectorTimesMatrix 22 25 181 28: 20(ptr) AccessChain 16 27 27 182 29: 7(fvec4) Load 28 183 30: 23(ptr) AccessChain 16 27 18 184 31: 11 Load 30 185 32: 7(fvec4) VectorTimesMatrix 29 31 186 33: 7(fvec4) FAdd 26 32 187 ReturnValue 33 188 FunctionEnd 189