1hlsl.rw.register.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 60:11 Function Parameters: 70:? Sequence 80:12 Sequence 90:12 move second child to first child ( temp float) 100:12 'r00' ( temp float) 110:12 imageLoad ( temp float) 120:12 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D) 130:12 Constant: 140:12 0 (const int) 150:13 Sequence 160:13 move second child to first child ( temp uint) 170:13 'r01' ( temp uint) 180:13 imageLoad ( temp uint) 190:13 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer) 200:13 Constant: 210:13 0 (const int) 220:16 move second child to first child ( temp 4-component vector of float) 230:16 Color: direct index for structure ( temp 4-component vector of float) 240:16 'psout' ( temp structure{ temp 4-component vector of float Color}) 250:16 Constant: 260:16 0 (const int) 270:16 Constant: 280:16 1.000000 290:16 1.000000 300:16 1.000000 310:16 1.000000 320:17 Branch: Return with expression 330:17 'psout' ( temp structure{ temp 4-component vector of float Color}) 340:11 Function Definition: main( ( temp void) 350:11 Function Parameters: 360:? Sequence 370:11 Sequence 380:11 move second child to first child ( temp 4-component vector of float) 390:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 400:11 Color: direct index for structure ( temp 4-component vector of float) 410:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 420:11 Constant: 430:11 0 (const int) 440:? Linker Objects 450:? 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D) 460:? 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer) 470:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 48 49 50Linked fragment stage: 51 52 53Shader version: 500 54gl_FragCoord origin is upper left 550:? Sequence 560:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 570:11 Function Parameters: 580:? Sequence 590:12 Sequence 600:12 move second child to first child ( temp float) 610:12 'r00' ( temp float) 620:12 imageLoad ( temp float) 630:12 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D) 640:12 Constant: 650:12 0 (const int) 660:13 Sequence 670:13 move second child to first child ( temp uint) 680:13 'r01' ( temp uint) 690:13 imageLoad ( temp uint) 700:13 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer) 710:13 Constant: 720:13 0 (const int) 730:16 move second child to first child ( temp 4-component vector of float) 740:16 Color: direct index for structure ( temp 4-component vector of float) 750:16 'psout' ( temp structure{ temp 4-component vector of float Color}) 760:16 Constant: 770:16 0 (const int) 780:16 Constant: 790:16 1.000000 800:16 1.000000 810:16 1.000000 820:16 1.000000 830:17 Branch: Return with expression 840:17 'psout' ( temp structure{ temp 4-component vector of float Color}) 850:11 Function Definition: main( ( temp void) 860:11 Function Parameters: 870:? Sequence 880:11 Sequence 890:11 move second child to first child ( temp 4-component vector of float) 900:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 910:11 Color: direct index for structure ( temp 4-component vector of float) 920:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 930:11 Constant: 940:11 0 (const int) 950:? Linker Objects 960:? 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D) 970:? 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer) 980:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 99 100Validation failed 101// Module Version 10000 102// Generated by (magic number): 8000a 103// Id's are bound by 42 104 105 Capability Shader 106 Capability Image1D 107 Capability ImageBuffer 108 1: ExtInstImport "GLSL.std.450" 109 MemoryModel Logical GLSL450 110 EntryPoint Fragment 4 "main" 39 111 ExecutionMode 4 OriginUpperLeft 112 Source HLSL 500 113 Name 4 "main" 114 Name 8 "PS_OUTPUT" 115 MemberName 8(PS_OUTPUT) 0 "Color" 116 Name 10 "@main(" 117 Name 13 "r00" 118 Name 16 "g_tTex1df1" 119 Name 23 "r01" 120 Name 26 "g_tBuf1du1" 121 Name 30 "psout" 122 Name 39 "@entryPointOutput.Color" 123 Decorate 16(g_tTex1df1) DescriptorSet 0 124 Decorate 16(g_tTex1df1) Binding 2 125 Decorate 26(g_tBuf1du1) DescriptorSet 0 126 Decorate 26(g_tBuf1du1) Binding 3 127 Decorate 39(@entryPointOutput.Color) Location 0 128 2: TypeVoid 129 3: TypeFunction 2 130 6: TypeFloat 32 131 7: TypeVector 6(float) 4 132 8(PS_OUTPUT): TypeStruct 7(fvec4) 133 9: TypeFunction 8(PS_OUTPUT) 134 12: TypePointer Function 6(float) 135 14: TypeImage 6(float) 1D nonsampled format:R32f 136 15: TypePointer UniformConstant 14 137 16(g_tTex1df1): 15(ptr) Variable UniformConstant 138 18: TypeInt 32 1 139 19: 18(int) Constant 0 140 21: TypeInt 32 0 141 22: TypePointer Function 21(int) 142 24: TypeImage 21(int) Buffer nonsampled format:R32ui 143 25: TypePointer UniformConstant 24 144 26(g_tBuf1du1): 25(ptr) Variable UniformConstant 145 29: TypePointer Function 8(PS_OUTPUT) 146 31: 6(float) Constant 1065353216 147 32: 7(fvec4) ConstantComposite 31 31 31 31 148 33: TypePointer Function 7(fvec4) 149 38: TypePointer Output 7(fvec4) 15039(@entryPointOutput.Color): 38(ptr) Variable Output 151 4(main): 2 Function None 3 152 5: Label 153 40:8(PS_OUTPUT) FunctionCall 10(@main() 154 41: 7(fvec4) CompositeExtract 40 0 155 Store 39(@entryPointOutput.Color) 41 156 Return 157 FunctionEnd 158 10(@main():8(PS_OUTPUT) Function None 9 159 11: Label 160 13(r00): 12(ptr) Variable Function 161 23(r01): 22(ptr) Variable Function 162 30(psout): 29(ptr) Variable Function 163 17: 14 Load 16(g_tTex1df1) 164 20: 6(float) ImageRead 17 19 165 Store 13(r00) 20 166 27: 24 Load 26(g_tBuf1du1) 167 28: 21(int) ImageRead 27 19 168 Store 23(r01) 28 169 34: 33(ptr) AccessChain 30(psout) 19 170 Store 34 32 171 35:8(PS_OUTPUT) Load 30(psout) 172 ReturnValue 35 173 FunctionEnd 174