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1hlsl.sample.offset.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:28    Function Parameters:
80:?     Sequence
90:31      Sequence
100:31        move second child to first child ( temp 4-component vector of float)
110:31          'txval10' ( temp 4-component vector of float)
120:31          textureOffset ( temp 4-component vector of float)
130:31            Construct combined texture-sampler ( temp sampler1D)
140:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
150:31              'g_sSamp' (layout( binding=0) uniform sampler)
160:31            Constant:
170:31              0.100000
180:31            Constant:
190:31              1 (const int)
200:32      Sequence
210:32        move second child to first child ( temp 4-component vector of int)
220:32          'txval11' ( temp 4-component vector of int)
230:32          textureOffset ( temp 4-component vector of int)
240:32            Construct combined texture-sampler ( temp isampler1D)
250:32              'g_tTex1di4' ( uniform itexture1D)
260:32              'g_sSamp' (layout( binding=0) uniform sampler)
270:32            Constant:
280:32              0.200000
290:32            Constant:
300:32              1 (const int)
310:33      Sequence
320:33        move second child to first child ( temp 4-component vector of uint)
330:33          'txval12' ( temp 4-component vector of uint)
340:33          textureOffset ( temp 4-component vector of uint)
350:33            Construct combined texture-sampler ( temp usampler1D)
360:33              'g_tTex1du4' ( uniform utexture1D)
370:33              'g_sSamp' (layout( binding=0) uniform sampler)
380:33            Constant:
390:33              0.300000
400:33            Constant:
410:33              1 (const int)
420:35      Sequence
430:35        move second child to first child ( temp 4-component vector of float)
440:35          'txval20' ( temp 4-component vector of float)
450:35          textureOffset ( temp 4-component vector of float)
460:35            Construct combined texture-sampler ( temp sampler2D)
470:35              'g_tTex2df4' ( uniform texture2D)
480:35              'g_sSamp' (layout( binding=0) uniform sampler)
490:?             Constant:
500:?               0.100000
510:?               0.200000
520:?             Constant:
530:?               1 (const int)
540:?               0 (const int)
550:36      Sequence
560:36        move second child to first child ( temp 4-component vector of int)
570:36          'txval21' ( temp 4-component vector of int)
580:36          textureOffset ( temp 4-component vector of int)
590:36            Construct combined texture-sampler ( temp isampler2D)
600:36              'g_tTex2di4' ( uniform itexture2D)
610:36              'g_sSamp' (layout( binding=0) uniform sampler)
620:?             Constant:
630:?               0.300000
640:?               0.400000
650:?             Constant:
660:?               1 (const int)
670:?               1 (const int)
680:37      Sequence
690:37        move second child to first child ( temp 4-component vector of uint)
700:37          'txval22' ( temp 4-component vector of uint)
710:37          textureOffset ( temp 4-component vector of uint)
720:37            Construct combined texture-sampler ( temp usampler2D)
730:37              'g_tTex2du4' ( uniform utexture2D)
740:37              'g_sSamp' (layout( binding=0) uniform sampler)
750:?             Constant:
760:?               0.500000
770:?               0.600000
780:?             Constant:
790:?               1 (const int)
800:?               -1 (const int)
810:39      Sequence
820:39        move second child to first child ( temp 4-component vector of float)
830:39          'txval30' ( temp 4-component vector of float)
840:39          textureOffset ( temp 4-component vector of float)
850:39            Construct combined texture-sampler ( temp sampler3D)
860:39              'g_tTex3df4' ( uniform texture3D)
870:39              'g_sSamp' (layout( binding=0) uniform sampler)
880:?             Constant:
890:?               0.100000
900:?               0.200000
910:?               0.300000
920:?             Constant:
930:?               1 (const int)
940:?               0 (const int)
950:?               1 (const int)
960:40      Sequence
970:40        move second child to first child ( temp 4-component vector of int)
980:40          'txval31' ( temp 4-component vector of int)
990:40          textureOffset ( temp 4-component vector of int)
1000:40            Construct combined texture-sampler ( temp isampler3D)
1010:40              'g_tTex3di4' ( uniform itexture3D)
1020:40              'g_sSamp' (layout( binding=0) uniform sampler)
1030:?             Constant:
1040:?               0.400000
1050:?               0.500000
1060:?               0.600000
1070:?             Constant:
1080:?               1 (const int)
1090:?               1 (const int)
1100:?               1 (const int)
1110:41      Sequence
1120:41        move second child to first child ( temp 4-component vector of uint)
1130:41          'txval32' ( temp 4-component vector of uint)
1140:41          textureOffset ( temp 4-component vector of uint)
1150:41            Construct combined texture-sampler ( temp usampler3D)
1160:41              'g_tTex3du4' ( uniform utexture3D)
1170:41              'g_sSamp' (layout( binding=0) uniform sampler)
1180:?             Constant:
1190:?               0.700000
1200:?               0.800000
1210:?               0.900000
1220:?             Constant:
1230:?               1 (const int)
1240:?               0 (const int)
1250:?               -1 (const int)
1260:45      move second child to first child ( temp 4-component vector of float)
1270:45        Color: direct index for structure ( temp 4-component vector of float)
1280:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1290:45          Constant:
1300:45            0 (const int)
1310:45        Constant:
1320:45          1.000000
1330:45          1.000000
1340:45          1.000000
1350:45          1.000000
1360:46      move second child to first child ( temp float)
1370:46        Depth: direct index for structure ( temp float)
1380:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1390:46          Constant:
1400:46            1 (const int)
1410:46        Constant:
1420:46          1.000000
1430:48      Branch: Return with expression
1440:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1450:28  Function Definition: main( ( temp void)
1460:28    Function Parameters:
1470:?     Sequence
1480:28      Sequence
1490:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1500:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1510:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1520:28        move second child to first child ( temp 4-component vector of float)
1530:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1540:28          Color: direct index for structure ( temp 4-component vector of float)
1550:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1560:28            Constant:
1570:28              0 (const int)
1580:28        move second child to first child ( temp float)
1590:?           '@entryPointOutput.Depth' ( out float FragDepth)
1600:28          Depth: direct index for structure ( temp float)
1610:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1620:28            Constant:
1630:28              1 (const int)
1640:?   Linker Objects
1650:?     'g_sSamp' (layout( binding=0) uniform sampler)
1660:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
1670:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
1680:?     'g_tTex1di4' ( uniform itexture1D)
1690:?     'g_tTex1du4' ( uniform utexture1D)
1700:?     'g_tTex2df4' ( uniform texture2D)
1710:?     'g_tTex2di4' ( uniform itexture2D)
1720:?     'g_tTex2du4' ( uniform utexture2D)
1730:?     'g_tTex3df4' ( uniform texture3D)
1740:?     'g_tTex3di4' ( uniform itexture3D)
1750:?     'g_tTex3du4' ( uniform utexture3D)
1760:?     'g_tTexcdf4' ( uniform textureCube)
1770:?     'g_tTexcdi4' ( uniform itextureCube)
1780:?     'g_tTexcdu4' ( uniform utextureCube)
1790:?     '@entryPointOutput.Depth' ( out float FragDepth)
1800:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
181
182
183Linked fragment stage:
184
185
186Shader version: 500
187gl_FragCoord origin is upper left
188using depth_any
1890:? Sequence
1900:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1910:28    Function Parameters:
1920:?     Sequence
1930:31      Sequence
1940:31        move second child to first child ( temp 4-component vector of float)
1950:31          'txval10' ( temp 4-component vector of float)
1960:31          textureOffset ( temp 4-component vector of float)
1970:31            Construct combined texture-sampler ( temp sampler1D)
1980:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
1990:31              'g_sSamp' (layout( binding=0) uniform sampler)
2000:31            Constant:
2010:31              0.100000
2020:31            Constant:
2030:31              1 (const int)
2040:32      Sequence
2050:32        move second child to first child ( temp 4-component vector of int)
2060:32          'txval11' ( temp 4-component vector of int)
2070:32          textureOffset ( temp 4-component vector of int)
2080:32            Construct combined texture-sampler ( temp isampler1D)
2090:32              'g_tTex1di4' ( uniform itexture1D)
2100:32              'g_sSamp' (layout( binding=0) uniform sampler)
2110:32            Constant:
2120:32              0.200000
2130:32            Constant:
2140:32              1 (const int)
2150:33      Sequence
2160:33        move second child to first child ( temp 4-component vector of uint)
2170:33          'txval12' ( temp 4-component vector of uint)
2180:33          textureOffset ( temp 4-component vector of uint)
2190:33            Construct combined texture-sampler ( temp usampler1D)
2200:33              'g_tTex1du4' ( uniform utexture1D)
2210:33              'g_sSamp' (layout( binding=0) uniform sampler)
2220:33            Constant:
2230:33              0.300000
2240:33            Constant:
2250:33              1 (const int)
2260:35      Sequence
2270:35        move second child to first child ( temp 4-component vector of float)
2280:35          'txval20' ( temp 4-component vector of float)
2290:35          textureOffset ( temp 4-component vector of float)
2300:35            Construct combined texture-sampler ( temp sampler2D)
2310:35              'g_tTex2df4' ( uniform texture2D)
2320:35              'g_sSamp' (layout( binding=0) uniform sampler)
2330:?             Constant:
2340:?               0.100000
2350:?               0.200000
2360:?             Constant:
2370:?               1 (const int)
2380:?               0 (const int)
2390:36      Sequence
2400:36        move second child to first child ( temp 4-component vector of int)
2410:36          'txval21' ( temp 4-component vector of int)
2420:36          textureOffset ( temp 4-component vector of int)
2430:36            Construct combined texture-sampler ( temp isampler2D)
2440:36              'g_tTex2di4' ( uniform itexture2D)
2450:36              'g_sSamp' (layout( binding=0) uniform sampler)
2460:?             Constant:
2470:?               0.300000
2480:?               0.400000
2490:?             Constant:
2500:?               1 (const int)
2510:?               1 (const int)
2520:37      Sequence
2530:37        move second child to first child ( temp 4-component vector of uint)
2540:37          'txval22' ( temp 4-component vector of uint)
2550:37          textureOffset ( temp 4-component vector of uint)
2560:37            Construct combined texture-sampler ( temp usampler2D)
2570:37              'g_tTex2du4' ( uniform utexture2D)
2580:37              'g_sSamp' (layout( binding=0) uniform sampler)
2590:?             Constant:
2600:?               0.500000
2610:?               0.600000
2620:?             Constant:
2630:?               1 (const int)
2640:?               -1 (const int)
2650:39      Sequence
2660:39        move second child to first child ( temp 4-component vector of float)
2670:39          'txval30' ( temp 4-component vector of float)
2680:39          textureOffset ( temp 4-component vector of float)
2690:39            Construct combined texture-sampler ( temp sampler3D)
2700:39              'g_tTex3df4' ( uniform texture3D)
2710:39              'g_sSamp' (layout( binding=0) uniform sampler)
2720:?             Constant:
2730:?               0.100000
2740:?               0.200000
2750:?               0.300000
2760:?             Constant:
2770:?               1 (const int)
2780:?               0 (const int)
2790:?               1 (const int)
2800:40      Sequence
2810:40        move second child to first child ( temp 4-component vector of int)
2820:40          'txval31' ( temp 4-component vector of int)
2830:40          textureOffset ( temp 4-component vector of int)
2840:40            Construct combined texture-sampler ( temp isampler3D)
2850:40              'g_tTex3di4' ( uniform itexture3D)
2860:40              'g_sSamp' (layout( binding=0) uniform sampler)
2870:?             Constant:
2880:?               0.400000
2890:?               0.500000
2900:?               0.600000
2910:?             Constant:
2920:?               1 (const int)
2930:?               1 (const int)
2940:?               1 (const int)
2950:41      Sequence
2960:41        move second child to first child ( temp 4-component vector of uint)
2970:41          'txval32' ( temp 4-component vector of uint)
2980:41          textureOffset ( temp 4-component vector of uint)
2990:41            Construct combined texture-sampler ( temp usampler3D)
3000:41              'g_tTex3du4' ( uniform utexture3D)
3010:41              'g_sSamp' (layout( binding=0) uniform sampler)
3020:?             Constant:
3030:?               0.700000
3040:?               0.800000
3050:?               0.900000
3060:?             Constant:
3070:?               1 (const int)
3080:?               0 (const int)
3090:?               -1 (const int)
3100:45      move second child to first child ( temp 4-component vector of float)
3110:45        Color: direct index for structure ( temp 4-component vector of float)
3120:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3130:45          Constant:
3140:45            0 (const int)
3150:45        Constant:
3160:45          1.000000
3170:45          1.000000
3180:45          1.000000
3190:45          1.000000
3200:46      move second child to first child ( temp float)
3210:46        Depth: direct index for structure ( temp float)
3220:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3230:46          Constant:
3240:46            1 (const int)
3250:46        Constant:
3260:46          1.000000
3270:48      Branch: Return with expression
3280:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3290:28  Function Definition: main( ( temp void)
3300:28    Function Parameters:
3310:?     Sequence
3320:28      Sequence
3330:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3340:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3350:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3360:28        move second child to first child ( temp 4-component vector of float)
3370:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
3380:28          Color: direct index for structure ( temp 4-component vector of float)
3390:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3400:28            Constant:
3410:28              0 (const int)
3420:28        move second child to first child ( temp float)
3430:?           '@entryPointOutput.Depth' ( out float FragDepth)
3440:28          Depth: direct index for structure ( temp float)
3450:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3460:28            Constant:
3470:28              1 (const int)
3480:?   Linker Objects
3490:?     'g_sSamp' (layout( binding=0) uniform sampler)
3500:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
3510:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
3520:?     'g_tTex1di4' ( uniform itexture1D)
3530:?     'g_tTex1du4' ( uniform utexture1D)
3540:?     'g_tTex2df4' ( uniform texture2D)
3550:?     'g_tTex2di4' ( uniform itexture2D)
3560:?     'g_tTex2du4' ( uniform utexture2D)
3570:?     'g_tTex3df4' ( uniform texture3D)
3580:?     'g_tTex3di4' ( uniform itexture3D)
3590:?     'g_tTex3du4' ( uniform utexture3D)
3600:?     'g_tTexcdf4' ( uniform textureCube)
3610:?     'g_tTexcdi4' ( uniform itextureCube)
3620:?     'g_tTexcdu4' ( uniform utextureCube)
3630:?     '@entryPointOutput.Depth' ( out float FragDepth)
3640:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
365
366// Module Version 10000
367// Generated by (magic number): 8000a
368// Id's are bound by 161
369
370                              Capability Shader
371                              Capability Sampled1D
372               1:             ExtInstImport  "GLSL.std.450"
373                              MemoryModel Logical GLSL450
374                              EntryPoint Fragment 4  "main" 144 148
375                              ExecutionMode 4 OriginUpperLeft
376                              ExecutionMode 4 DepthReplacing
377                              Source HLSL 500
378                              Name 4  "main"
379                              Name 8  "PS_OUTPUT"
380                              MemberName 8(PS_OUTPUT) 0  "Color"
381                              MemberName 8(PS_OUTPUT) 1  "Depth"
382                              Name 10  "@main("
383                              Name 13  "txval10"
384                              Name 16  "g_tTex1df4"
385                              Name 20  "g_sSamp"
386                              Name 30  "txval11"
387                              Name 33  "g_tTex1di4"
388                              Name 43  "txval12"
389                              Name 46  "g_tTex1du4"
390                              Name 53  "txval20"
391                              Name 56  "g_tTex2df4"
392                              Name 67  "txval21"
393                              Name 70  "g_tTex2di4"
394                              Name 79  "txval22"
395                              Name 82  "g_tTex2du4"
396                              Name 93  "txval30"
397                              Name 96  "g_tTex3df4"
398                              Name 106  "txval31"
399                              Name 109  "g_tTex3di4"
400                              Name 117  "txval32"
401                              Name 120  "g_tTex3du4"
402                              Name 132  "psout"
403                              Name 141  "flattenTemp"
404                              Name 144  "@entryPointOutput.Color"
405                              Name 148  "@entryPointOutput.Depth"
406                              Name 151  "g_tTex1df4a"
407                              Name 154  "g_tTexcdf4"
408                              Name 157  "g_tTexcdi4"
409                              Name 160  "g_tTexcdu4"
410                              Decorate 16(g_tTex1df4) DescriptorSet 0
411                              Decorate 16(g_tTex1df4) Binding 0
412                              Decorate 20(g_sSamp) DescriptorSet 0
413                              Decorate 20(g_sSamp) Binding 0
414                              Decorate 33(g_tTex1di4) DescriptorSet 0
415                              Decorate 33(g_tTex1di4) Binding 2
416                              Decorate 46(g_tTex1du4) DescriptorSet 0
417                              Decorate 46(g_tTex1du4) Binding 3
418                              Decorate 56(g_tTex2df4) DescriptorSet 0
419                              Decorate 56(g_tTex2df4) Binding 4
420                              Decorate 70(g_tTex2di4) DescriptorSet 0
421                              Decorate 70(g_tTex2di4) Binding 5
422                              Decorate 82(g_tTex2du4) DescriptorSet 0
423                              Decorate 82(g_tTex2du4) Binding 6
424                              Decorate 96(g_tTex3df4) DescriptorSet 0
425                              Decorate 96(g_tTex3df4) Binding 7
426                              Decorate 109(g_tTex3di4) DescriptorSet 0
427                              Decorate 109(g_tTex3di4) Binding 8
428                              Decorate 120(g_tTex3du4) DescriptorSet 0
429                              Decorate 120(g_tTex3du4) Binding 9
430                              Decorate 144(@entryPointOutput.Color) Location 0
431                              Decorate 148(@entryPointOutput.Depth) BuiltIn FragDepth
432                              Decorate 151(g_tTex1df4a) DescriptorSet 0
433                              Decorate 151(g_tTex1df4a) Binding 1
434                              Decorate 154(g_tTexcdf4) DescriptorSet 0
435                              Decorate 154(g_tTexcdf4) Binding 0
436                              Decorate 157(g_tTexcdi4) DescriptorSet 0
437                              Decorate 157(g_tTexcdi4) Binding 0
438                              Decorate 160(g_tTexcdu4) DescriptorSet 0
439                              Decorate 160(g_tTexcdu4) Binding 0
440               2:             TypeVoid
441               3:             TypeFunction 2
442               6:             TypeFloat 32
443               7:             TypeVector 6(float) 4
444    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
445               9:             TypeFunction 8(PS_OUTPUT)
446              12:             TypePointer Function 7(fvec4)
447              14:             TypeImage 6(float) 1D sampled format:Unknown
448              15:             TypePointer UniformConstant 14
449  16(g_tTex1df4):     15(ptr) Variable UniformConstant
450              18:             TypeSampler
451              19:             TypePointer UniformConstant 18
452     20(g_sSamp):     19(ptr) Variable UniformConstant
453              22:             TypeSampledImage 14
454              24:    6(float) Constant 1036831949
455              25:             TypeInt 32 1
456              26:     25(int) Constant 1
457              28:             TypeVector 25(int) 4
458              29:             TypePointer Function 28(ivec4)
459              31:             TypeImage 25(int) 1D sampled format:Unknown
460              32:             TypePointer UniformConstant 31
461  33(g_tTex1di4):     32(ptr) Variable UniformConstant
462              36:             TypeSampledImage 31
463              38:    6(float) Constant 1045220557
464              40:             TypeInt 32 0
465              41:             TypeVector 40(int) 4
466              42:             TypePointer Function 41(ivec4)
467              44:             TypeImage 40(int) 1D sampled format:Unknown
468              45:             TypePointer UniformConstant 44
469  46(g_tTex1du4):     45(ptr) Variable UniformConstant
470              49:             TypeSampledImage 44
471              51:    6(float) Constant 1050253722
472              54:             TypeImage 6(float) 2D sampled format:Unknown
473              55:             TypePointer UniformConstant 54
474  56(g_tTex2df4):     55(ptr) Variable UniformConstant
475              59:             TypeSampledImage 54
476              61:             TypeVector 6(float) 2
477              62:   61(fvec2) ConstantComposite 24 38
478              63:             TypeVector 25(int) 2
479              64:     25(int) Constant 0
480              65:   63(ivec2) ConstantComposite 26 64
481              68:             TypeImage 25(int) 2D sampled format:Unknown
482              69:             TypePointer UniformConstant 68
483  70(g_tTex2di4):     69(ptr) Variable UniformConstant
484              73:             TypeSampledImage 68
485              75:    6(float) Constant 1053609165
486              76:   61(fvec2) ConstantComposite 51 75
487              77:   63(ivec2) ConstantComposite 26 26
488              80:             TypeImage 40(int) 2D sampled format:Unknown
489              81:             TypePointer UniformConstant 80
490  82(g_tTex2du4):     81(ptr) Variable UniformConstant
491              85:             TypeSampledImage 80
492              87:    6(float) Constant 1056964608
493              88:    6(float) Constant 1058642330
494              89:   61(fvec2) ConstantComposite 87 88
495              90:     25(int) Constant 4294967295
496              91:   63(ivec2) ConstantComposite 26 90
497              94:             TypeImage 6(float) 3D sampled format:Unknown
498              95:             TypePointer UniformConstant 94
499  96(g_tTex3df4):     95(ptr) Variable UniformConstant
500              99:             TypeSampledImage 94
501             101:             TypeVector 6(float) 3
502             102:  101(fvec3) ConstantComposite 24 38 51
503             103:             TypeVector 25(int) 3
504             104:  103(ivec3) ConstantComposite 26 64 26
505             107:             TypeImage 25(int) 3D sampled format:Unknown
506             108:             TypePointer UniformConstant 107
507 109(g_tTex3di4):    108(ptr) Variable UniformConstant
508             112:             TypeSampledImage 107
509             114:  101(fvec3) ConstantComposite 75 87 88
510             115:  103(ivec3) ConstantComposite 26 26 26
511             118:             TypeImage 40(int) 3D sampled format:Unknown
512             119:             TypePointer UniformConstant 118
513 120(g_tTex3du4):    119(ptr) Variable UniformConstant
514             123:             TypeSampledImage 118
515             125:    6(float) Constant 1060320051
516             126:    6(float) Constant 1061997773
517             127:    6(float) Constant 1063675494
518             128:  101(fvec3) ConstantComposite 125 126 127
519             129:  103(ivec3) ConstantComposite 26 64 90
520             131:             TypePointer Function 8(PS_OUTPUT)
521             133:    6(float) Constant 1065353216
522             134:    7(fvec4) ConstantComposite 133 133 133 133
523             136:             TypePointer Function 6(float)
524             143:             TypePointer Output 7(fvec4)
525144(@entryPointOutput.Color):    143(ptr) Variable Output
526             147:             TypePointer Output 6(float)
527148(@entryPointOutput.Depth):    147(ptr) Variable Output
528151(g_tTex1df4a):     15(ptr) Variable UniformConstant
529             152:             TypeImage 6(float) Cube sampled format:Unknown
530             153:             TypePointer UniformConstant 152
531 154(g_tTexcdf4):    153(ptr) Variable UniformConstant
532             155:             TypeImage 25(int) Cube sampled format:Unknown
533             156:             TypePointer UniformConstant 155
534 157(g_tTexcdi4):    156(ptr) Variable UniformConstant
535             158:             TypeImage 40(int) Cube sampled format:Unknown
536             159:             TypePointer UniformConstant 158
537 160(g_tTexcdu4):    159(ptr) Variable UniformConstant
538         4(main):           2 Function None 3
539               5:             Label
540141(flattenTemp):    131(ptr) Variable Function
541             142:8(PS_OUTPUT) FunctionCall 10(@main()
542                              Store 141(flattenTemp) 142
543             145:     12(ptr) AccessChain 141(flattenTemp) 64
544             146:    7(fvec4) Load 145
545                              Store 144(@entryPointOutput.Color) 146
546             149:    136(ptr) AccessChain 141(flattenTemp) 26
547             150:    6(float) Load 149
548                              Store 148(@entryPointOutput.Depth) 150
549                              Return
550                              FunctionEnd
551      10(@main():8(PS_OUTPUT) Function None 9
552              11:             Label
553     13(txval10):     12(ptr) Variable Function
554     30(txval11):     29(ptr) Variable Function
555     43(txval12):     42(ptr) Variable Function
556     53(txval20):     12(ptr) Variable Function
557     67(txval21):     29(ptr) Variable Function
558     79(txval22):     42(ptr) Variable Function
559     93(txval30):     12(ptr) Variable Function
560    106(txval31):     29(ptr) Variable Function
561    117(txval32):     42(ptr) Variable Function
562      132(psout):    131(ptr) Variable Function
563              17:          14 Load 16(g_tTex1df4)
564              21:          18 Load 20(g_sSamp)
565              23:          22 SampledImage 17 21
566              27:    7(fvec4) ImageSampleImplicitLod 23 24 ConstOffset 26
567                              Store 13(txval10) 27
568              34:          31 Load 33(g_tTex1di4)
569              35:          18 Load 20(g_sSamp)
570              37:          36 SampledImage 34 35
571              39:   28(ivec4) ImageSampleImplicitLod 37 38 ConstOffset 26
572                              Store 30(txval11) 39
573              47:          44 Load 46(g_tTex1du4)
574              48:          18 Load 20(g_sSamp)
575              50:          49 SampledImage 47 48
576              52:   41(ivec4) ImageSampleImplicitLod 50 51 ConstOffset 26
577                              Store 43(txval12) 52
578              57:          54 Load 56(g_tTex2df4)
579              58:          18 Load 20(g_sSamp)
580              60:          59 SampledImage 57 58
581              66:    7(fvec4) ImageSampleImplicitLod 60 62 ConstOffset 65
582                              Store 53(txval20) 66
583              71:          68 Load 70(g_tTex2di4)
584              72:          18 Load 20(g_sSamp)
585              74:          73 SampledImage 71 72
586              78:   28(ivec4) ImageSampleImplicitLod 74 76 ConstOffset 77
587                              Store 67(txval21) 78
588              83:          80 Load 82(g_tTex2du4)
589              84:          18 Load 20(g_sSamp)
590              86:          85 SampledImage 83 84
591              92:   41(ivec4) ImageSampleImplicitLod 86 89 ConstOffset 91
592                              Store 79(txval22) 92
593              97:          94 Load 96(g_tTex3df4)
594              98:          18 Load 20(g_sSamp)
595             100:          99 SampledImage 97 98
596             105:    7(fvec4) ImageSampleImplicitLod 100 102 ConstOffset 104
597                              Store 93(txval30) 105
598             110:         107 Load 109(g_tTex3di4)
599             111:          18 Load 20(g_sSamp)
600             113:         112 SampledImage 110 111
601             116:   28(ivec4) ImageSampleImplicitLod 113 114 ConstOffset 115
602                              Store 106(txval31) 116
603             121:         118 Load 120(g_tTex3du4)
604             122:          18 Load 20(g_sSamp)
605             124:         123 SampledImage 121 122
606             130:   41(ivec4) ImageSampleImplicitLod 124 128 ConstOffset 129
607                              Store 117(txval32) 130
608             135:     12(ptr) AccessChain 132(psout) 64
609                              Store 135 134
610             137:    136(ptr) AccessChain 132(psout) 26
611                              Store 137 133
612             138:8(PS_OUTPUT) Load 132(psout)
613                              ReturnValue 138
614                              FunctionEnd
615