1hlsl.shapeConv.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float) 60:2 Function Parameters: 70:2 'input' ( in 4-component vector of float) 80:2 'f' ( in float) 90:? Sequence 100:4 move second child to first child ( temp 4-component vector of float) 110:4 'v' ( temp 4-component vector of float) 120:4 Constant: 130:4 1.000000 140:4 1.000000 150:4 1.000000 160:4 1.000000 170:5 move second child to first child ( temp 4-component vector of float) 180:5 'v' ( temp 4-component vector of float) 190:5 Constant: 200:5 2.000000 210:5 2.000000 220:5 2.000000 230:5 2.000000 240:6 move second child to first child ( temp 4-component vector of float) 250:6 'v' ( temp 4-component vector of float) 260:6 Construct vec4 ( temp 4-component vector of float) 270:6 'f' ( in float) 280:8 move second child to first child ( temp 3-component vector of float) 290:8 'u' ( temp 3-component vector of float) 300:8 Constant: 310:8 1.000000 320:8 1.000000 330:8 1.000000 340:9 move second child to first child ( temp 3-component vector of float) 350:9 'u' ( temp 3-component vector of float) 360:9 Constant: 370:9 2.000000 380:9 2.000000 390:9 2.000000 400:10 move second child to first child ( temp 3-component vector of float) 410:10 'u' ( temp 3-component vector of float) 420:10 Construct vec3 ( temp 3-component vector of float) 430:10 'f' ( in float) 440:11 Sequence 450:11 move second child to first child ( temp 2-component vector of float) 460:11 'w' ( temp 2-component vector of float) 470:11 Constant: 480:11 2.000000 490:11 2.000000 500:12 Sequence 510:12 move second child to first child ( temp float) 520:12 'V' ( temp float) 530:12 Constant: 540:12 1.000000 550:13 Sequence 560:13 move second child to first child ( temp 3-component vector of float) 570:13 'MyVal' ( temp 3-component vector of float) 580:13 Construct vec3 ( temp 3-component vector of float) 590:13 'V' ( temp float) 600:16 Compare Greater Than ( temp 3-component vector of bool) 610:16 'foo' ( temp 3-component vector of float) 620:16 Constant: 630:16 4.000000 640:16 4.000000 650:16 4.000000 660:17 Compare Greater Than or Equal ( temp 3-component vector of bool) 670:17 'foo' ( temp 3-component vector of float) 680:17 Constant: 690:17 5.000000 700:17 5.000000 710:17 5.000000 720:18 Compare Less Than ( temp 3-component vector of bool) 730:18 Constant: 740:18 6.000000 750:18 6.000000 760:18 6.000000 770:18 'foo' ( temp 3-component vector of float) 780:19 Compare Less Than or Equal ( temp 3-component vector of bool) 790:19 Constant: 800:19 7.000000 810:19 7.000000 820:19 7.000000 830:19 'foo' ( temp 3-component vector of float) 840:21 all ( temp bool) 850:21 Equal ( temp 4-component vector of bool) 860:21 Construct vec4 ( temp 4-component vector of float) 870:21 direct index ( temp float) 880:21 'v' ( temp 4-component vector of float) 890:21 Constant: 900:21 0 (const int) 910:21 'v' ( temp 4-component vector of float) 920:22 any ( temp bool) 930:22 NotEqual ( temp 4-component vector of bool) 940:22 Construct vec4 ( temp 4-component vector of float) 950:22 'f' ( in float) 960:22 'v' ( temp 4-component vector of float) 970:26 Equal ( temp 4-component vector of bool) 980:26 Construct vec4 ( temp 4-component vector of float) 990:26 'f1' ( temp 1-component vector of float) 1000:26 'v' ( temp 4-component vector of float) 1010:27 Compare Less Than ( temp 4-component vector of bool) 1020:27 'v' ( temp 4-component vector of float) 1030:27 Construct vec4 ( temp 4-component vector of float) 1040:27 'f1' ( temp 1-component vector of float) 1050:28 Construct float ( temp float) 1060:28 'f1' ( temp 1-component vector of float) 1070:29 Construct vec3 ( temp 3-component vector of float) 1080:29 Construct float ( temp float) 1090:29 'f1' ( temp 1-component vector of float) 1100:36 right-shift ( temp 3-component vector of uint) 1110:36 Construct uvec3 ( temp 3-component vector of uint) 1120:36 'ui' ( temp uint) 1130:36 'ui3' ( temp 3-component vector of uint) 1140:37 right-shift ( temp 3-component vector of uint) 1150:37 'ui3' ( temp 3-component vector of uint) 1160:37 'ui' ( temp uint) 1170:39 multiply second child into first child ( temp 4-component vector of float) 1180:39 'v' ( temp 4-component vector of float) 1190:39 'f1' ( temp 1-component vector of float) 1200:40 multiply second child into first child ( temp 1-component vector of float) 1210:40 'f1' ( temp 1-component vector of float) 1220:40 Construct float ( temp 1-component vector of float) 1230:40 'v' ( temp 4-component vector of float) 1240:42 Sequence 1250:42 move second child to first child ( temp 3-component vector of float) 1260:42 'mixed' ( temp 3-component vector of float) 1270:42 component-wise multiply ( temp 3-component vector of float) 1280:42 'u' ( temp 3-component vector of float) 1290:42 Construct vec3 ( temp 3-component vector of float) 1300:42 'v' ( temp 4-component vector of float) 1310:43 move second child to first child ( temp float) 1320:43 'f' ( in float) 1330:43 Construct float ( in float) 1340:43 'u' ( temp 3-component vector of float) 1350:44 move second child to first child ( temp 1-component vector of float) 1360:44 'f1' ( temp 1-component vector of float) 1370:44 Construct float ( temp 1-component vector of float) 1380:44 'u' ( temp 3-component vector of float) 1390:45 Sequence 1400:45 move second child to first child ( temp float) 1410:45 'sf' ( temp float) 1420:45 Construct float ( temp float) 1430:45 'v' ( temp 4-component vector of float) 1440:46 Sequence 1450:46 move second child to first child ( temp 1-component vector of float) 1460:46 'sf1' ( temp 1-component vector of float) 1470:46 Construct float ( temp 1-component vector of float) 1480:46 'v' ( temp 4-component vector of float) 1490:48 Branch: Return with expression 1500:48 component-wise multiply ( temp 4-component vector of float) 1510:48 'input' ( in 4-component vector of float) 1520:48 Constant: 1530:48 3.000000 1540:48 3.000000 1550:48 3.000000 1560:48 3.000000 1570:? Linker Objects 158 159 160Linked fragment stage: 161 162WARNING: Linking fragment stage: Entry point not found 163 164Shader version: 500 165gl_FragCoord origin is upper left 1660:? Sequence 1670:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float) 1680:2 Function Parameters: 1690:2 'input' ( in 4-component vector of float) 1700:2 'f' ( in float) 1710:? Sequence 1720:4 move second child to first child ( temp 4-component vector of float) 1730:4 'v' ( temp 4-component vector of float) 1740:4 Constant: 1750:4 1.000000 1760:4 1.000000 1770:4 1.000000 1780:4 1.000000 1790:5 move second child to first child ( temp 4-component vector of float) 1800:5 'v' ( temp 4-component vector of float) 1810:5 Constant: 1820:5 2.000000 1830:5 2.000000 1840:5 2.000000 1850:5 2.000000 1860:6 move second child to first child ( temp 4-component vector of float) 1870:6 'v' ( temp 4-component vector of float) 1880:6 Construct vec4 ( temp 4-component vector of float) 1890:6 'f' ( in float) 1900:8 move second child to first child ( temp 3-component vector of float) 1910:8 'u' ( temp 3-component vector of float) 1920:8 Constant: 1930:8 1.000000 1940:8 1.000000 1950:8 1.000000 1960:9 move second child to first child ( temp 3-component vector of float) 1970:9 'u' ( temp 3-component vector of float) 1980:9 Constant: 1990:9 2.000000 2000:9 2.000000 2010:9 2.000000 2020:10 move second child to first child ( temp 3-component vector of float) 2030:10 'u' ( temp 3-component vector of float) 2040:10 Construct vec3 ( temp 3-component vector of float) 2050:10 'f' ( in float) 2060:11 Sequence 2070:11 move second child to first child ( temp 2-component vector of float) 2080:11 'w' ( temp 2-component vector of float) 2090:11 Constant: 2100:11 2.000000 2110:11 2.000000 2120:12 Sequence 2130:12 move second child to first child ( temp float) 2140:12 'V' ( temp float) 2150:12 Constant: 2160:12 1.000000 2170:13 Sequence 2180:13 move second child to first child ( temp 3-component vector of float) 2190:13 'MyVal' ( temp 3-component vector of float) 2200:13 Construct vec3 ( temp 3-component vector of float) 2210:13 'V' ( temp float) 2220:16 Compare Greater Than ( temp 3-component vector of bool) 2230:16 'foo' ( temp 3-component vector of float) 2240:16 Constant: 2250:16 4.000000 2260:16 4.000000 2270:16 4.000000 2280:17 Compare Greater Than or Equal ( temp 3-component vector of bool) 2290:17 'foo' ( temp 3-component vector of float) 2300:17 Constant: 2310:17 5.000000 2320:17 5.000000 2330:17 5.000000 2340:18 Compare Less Than ( temp 3-component vector of bool) 2350:18 Constant: 2360:18 6.000000 2370:18 6.000000 2380:18 6.000000 2390:18 'foo' ( temp 3-component vector of float) 2400:19 Compare Less Than or Equal ( temp 3-component vector of bool) 2410:19 Constant: 2420:19 7.000000 2430:19 7.000000 2440:19 7.000000 2450:19 'foo' ( temp 3-component vector of float) 2460:21 all ( temp bool) 2470:21 Equal ( temp 4-component vector of bool) 2480:21 Construct vec4 ( temp 4-component vector of float) 2490:21 direct index ( temp float) 2500:21 'v' ( temp 4-component vector of float) 2510:21 Constant: 2520:21 0 (const int) 2530:21 'v' ( temp 4-component vector of float) 2540:22 any ( temp bool) 2550:22 NotEqual ( temp 4-component vector of bool) 2560:22 Construct vec4 ( temp 4-component vector of float) 2570:22 'f' ( in float) 2580:22 'v' ( temp 4-component vector of float) 2590:26 Equal ( temp 4-component vector of bool) 2600:26 Construct vec4 ( temp 4-component vector of float) 2610:26 'f1' ( temp 1-component vector of float) 2620:26 'v' ( temp 4-component vector of float) 2630:27 Compare Less Than ( temp 4-component vector of bool) 2640:27 'v' ( temp 4-component vector of float) 2650:27 Construct vec4 ( temp 4-component vector of float) 2660:27 'f1' ( temp 1-component vector of float) 2670:28 Construct float ( temp float) 2680:28 'f1' ( temp 1-component vector of float) 2690:29 Construct vec3 ( temp 3-component vector of float) 2700:29 Construct float ( temp float) 2710:29 'f1' ( temp 1-component vector of float) 2720:36 right-shift ( temp 3-component vector of uint) 2730:36 Construct uvec3 ( temp 3-component vector of uint) 2740:36 'ui' ( temp uint) 2750:36 'ui3' ( temp 3-component vector of uint) 2760:37 right-shift ( temp 3-component vector of uint) 2770:37 'ui3' ( temp 3-component vector of uint) 2780:37 'ui' ( temp uint) 2790:39 multiply second child into first child ( temp 4-component vector of float) 2800:39 'v' ( temp 4-component vector of float) 2810:39 'f1' ( temp 1-component vector of float) 2820:40 multiply second child into first child ( temp 1-component vector of float) 2830:40 'f1' ( temp 1-component vector of float) 2840:40 Construct float ( temp 1-component vector of float) 2850:40 'v' ( temp 4-component vector of float) 2860:42 Sequence 2870:42 move second child to first child ( temp 3-component vector of float) 2880:42 'mixed' ( temp 3-component vector of float) 2890:42 component-wise multiply ( temp 3-component vector of float) 2900:42 'u' ( temp 3-component vector of float) 2910:42 Construct vec3 ( temp 3-component vector of float) 2920:42 'v' ( temp 4-component vector of float) 2930:43 move second child to first child ( temp float) 2940:43 'f' ( in float) 2950:43 Construct float ( in float) 2960:43 'u' ( temp 3-component vector of float) 2970:44 move second child to first child ( temp 1-component vector of float) 2980:44 'f1' ( temp 1-component vector of float) 2990:44 Construct float ( temp 1-component vector of float) 3000:44 'u' ( temp 3-component vector of float) 3010:45 Sequence 3020:45 move second child to first child ( temp float) 3030:45 'sf' ( temp float) 3040:45 Construct float ( temp float) 3050:45 'v' ( temp 4-component vector of float) 3060:46 Sequence 3070:46 move second child to first child ( temp 1-component vector of float) 3080:46 'sf1' ( temp 1-component vector of float) 3090:46 Construct float ( temp 1-component vector of float) 3100:46 'v' ( temp 4-component vector of float) 3110:48 Branch: Return with expression 3120:48 component-wise multiply ( temp 4-component vector of float) 3130:48 'input' ( in 4-component vector of float) 3140:48 Constant: 3150:48 3.000000 3160:48 3.000000 3170:48 3.000000 3180:48 3.000000 3190:? Linker Objects 320 321// Module Version 10000 322// Generated by (magic number): 8000a 323// Id's are bound by 127 324 325 Capability Shader 326 1: ExtInstImport "GLSL.std.450" 327 MemoryModel Logical GLSL450 328 EntryPoint Fragment 4 "main" 329 ExecutionMode 4 OriginUpperLeft 330 Source HLSL 500 331 Name 4 "main" 332 Name 13 "PixelShaderFunction(vf4;f1;" 333 Name 11 "input" 334 Name 12 "f" 335 Name 15 "v" 336 Name 24 "u" 337 Name 31 "w" 338 Name 33 "V" 339 Name 34 "MyVal" 340 Name 37 "foo" 341 Name 70 "f1" 342 Name 83 "ui" 343 Name 88 "ui3" 344 Name 103 "mixed" 345 Name 115 "sf" 346 Name 118 "sf1" 347 2: TypeVoid 348 3: TypeFunction 2 349 6: TypeFloat 32 350 7: TypeVector 6(float) 4 351 8: TypePointer Function 7(fvec4) 352 9: TypePointer Function 6(float) 353 10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) 354 16: 6(float) Constant 1065353216 355 17: 7(fvec4) ConstantComposite 16 16 16 16 356 18: 6(float) Constant 1073741824 357 19: 7(fvec4) ConstantComposite 18 18 18 18 358 22: TypeVector 6(float) 3 359 23: TypePointer Function 22(fvec3) 360 25: 22(fvec3) ConstantComposite 16 16 16 361 26: 22(fvec3) ConstantComposite 18 18 18 362 29: TypeVector 6(float) 2 363 30: TypePointer Function 29(fvec2) 364 32: 29(fvec2) ConstantComposite 18 18 365 39: 6(float) Constant 1082130432 366 40: 22(fvec3) ConstantComposite 39 39 39 367 41: TypeBool 368 42: TypeVector 41(bool) 3 369 45: 6(float) Constant 1084227584 370 46: 22(fvec3) ConstantComposite 45 45 45 371 48: 6(float) Constant 1086324736 372 49: 22(fvec3) ConstantComposite 48 48 48 373 52: 6(float) Constant 1088421888 374 53: 22(fvec3) ConstantComposite 52 52 52 375 56: TypeInt 32 0 376 57: 56(int) Constant 0 377 62: TypeVector 41(bool) 4 378 82: TypePointer Function 56(int) 379 85: TypeVector 56(int) 3 380 87: TypePointer Function 85(ivec3) 381 122: 6(float) Constant 1077936128 382 123: 7(fvec4) ConstantComposite 122 122 122 122 383 4(main): 2 Function None 3 384 5: Label 385 Return 386 FunctionEnd 38713(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10 388 11(input): 8(ptr) FunctionParameter 389 12(f): 9(ptr) FunctionParameter 390 14: Label 391 15(v): 8(ptr) Variable Function 392 24(u): 23(ptr) Variable Function 393 31(w): 30(ptr) Variable Function 394 33(V): 9(ptr) Variable Function 395 34(MyVal): 23(ptr) Variable Function 396 37(foo): 23(ptr) Variable Function 397 70(f1): 9(ptr) Variable Function 398 83(ui): 82(ptr) Variable Function 399 88(ui3): 87(ptr) Variable Function 400 103(mixed): 23(ptr) Variable Function 401 115(sf): 9(ptr) Variable Function 402 118(sf1): 9(ptr) Variable Function 403 Store 15(v) 17 404 Store 15(v) 19 405 20: 6(float) Load 12(f) 406 21: 7(fvec4) CompositeConstruct 20 20 20 20 407 Store 15(v) 21 408 Store 24(u) 25 409 Store 24(u) 26 410 27: 6(float) Load 12(f) 411 28: 22(fvec3) CompositeConstruct 27 27 27 412 Store 24(u) 28 413 Store 31(w) 32 414 Store 33(V) 16 415 35: 6(float) Load 33(V) 416 36: 22(fvec3) CompositeConstruct 35 35 35 417 Store 34(MyVal) 36 418 38: 22(fvec3) Load 37(foo) 419 43: 42(bvec3) FOrdGreaterThan 38 40 420 44: 22(fvec3) Load 37(foo) 421 47: 42(bvec3) FOrdGreaterThanEqual 44 46 422 50: 22(fvec3) Load 37(foo) 423 51: 42(bvec3) FOrdLessThan 49 50 424 54: 22(fvec3) Load 37(foo) 425 55: 42(bvec3) FOrdLessThanEqual 53 54 426 58: 9(ptr) AccessChain 15(v) 57 427 59: 6(float) Load 58 428 60: 7(fvec4) CompositeConstruct 59 59 59 59 429 61: 7(fvec4) Load 15(v) 430 63: 62(bvec4) FOrdEqual 60 61 431 64: 41(bool) All 63 432 65: 6(float) Load 12(f) 433 66: 7(fvec4) CompositeConstruct 65 65 65 65 434 67: 7(fvec4) Load 15(v) 435 68: 62(bvec4) FUnordNotEqual 66 67 436 69: 41(bool) Any 68 437 71: 6(float) Load 70(f1) 438 72: 7(fvec4) CompositeConstruct 71 71 71 71 439 73: 7(fvec4) Load 15(v) 440 74: 62(bvec4) FOrdEqual 72 73 441 75: 7(fvec4) Load 15(v) 442 76: 6(float) Load 70(f1) 443 77: 7(fvec4) CompositeConstruct 76 76 76 76 444 78: 62(bvec4) FOrdLessThan 75 77 445 79: 6(float) Load 70(f1) 446 80: 6(float) Load 70(f1) 447 81: 22(fvec3) CompositeConstruct 80 80 80 448 84: 56(int) Load 83(ui) 449 86: 85(ivec3) CompositeConstruct 84 84 84 450 89: 85(ivec3) Load 88(ui3) 451 90: 85(ivec3) ShiftRightLogical 86 89 452 91: 85(ivec3) Load 88(ui3) 453 92: 56(int) Load 83(ui) 454 93: 85(ivec3) CompositeConstruct 92 92 92 455 94: 85(ivec3) ShiftRightLogical 91 93 456 95: 6(float) Load 70(f1) 457 96: 7(fvec4) Load 15(v) 458 97: 7(fvec4) CompositeConstruct 95 95 95 95 459 98: 7(fvec4) FMul 96 97 460 Store 15(v) 98 461 99: 7(fvec4) Load 15(v) 462 100: 6(float) CompositeExtract 99 0 463 101: 6(float) Load 70(f1) 464 102: 6(float) FMul 101 100 465 Store 70(f1) 102 466 104: 22(fvec3) Load 24(u) 467 105: 7(fvec4) Load 15(v) 468 106: 6(float) CompositeExtract 105 0 469 107: 6(float) CompositeExtract 105 1 470 108: 6(float) CompositeExtract 105 2 471 109: 22(fvec3) CompositeConstruct 106 107 108 472 110: 22(fvec3) FMul 104 109 473 Store 103(mixed) 110 474 111: 22(fvec3) Load 24(u) 475 112: 6(float) CompositeExtract 111 0 476 Store 12(f) 112 477 113: 22(fvec3) Load 24(u) 478 114: 6(float) CompositeExtract 113 0 479 Store 70(f1) 114 480 116: 7(fvec4) Load 15(v) 481 117: 6(float) CompositeExtract 116 0 482 Store 115(sf) 117 483 119: 7(fvec4) Load 15(v) 484 120: 6(float) CompositeExtract 119 0 485 Store 118(sf1) 120 486 121: 7(fvec4) Load 11(input) 487 124: 7(fvec4) FMul 121 123 488 ReturnValue 124 489 FunctionEnd 490