1hlsl.struct.split-1.vert 2Shader version: 500 30:? Sequence 40:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 50:17 Function Parameters: 60:17 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 70:17 'Pos_loose' ( in 4-component vector of float) 80:? Sequence 90:20 move second child to first child ( temp int) 100:20 x0_out: direct index for structure ( temp int) 110:20 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 120:20 Constant: 130:20 0 (const int) 140:20 x0_in: direct index for structure ( temp int) 150:20 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 160:20 Constant: 170:20 0 (const int) 180:21 move second child to first child ( temp 4-component vector of float) 190:21 Pos_out: direct index for structure ( temp 4-component vector of float) 200:21 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 210:21 Constant: 220:21 1 (const int) 230:21 add ( temp 4-component vector of float) 240:21 Pos_in: direct index for structure ( temp 4-component vector of float) 250:21 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 260:21 Constant: 270:21 1 (const int) 280:21 'Pos_loose' ( in 4-component vector of float) 290:22 move second child to first child ( temp int) 300:22 x1_out: direct index for structure ( temp int) 310:22 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 320:22 Constant: 330:22 2 (const int) 340:22 x1_in: direct index for structure ( temp int) 350:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 360:22 Constant: 370:22 2 (const int) 380:24 Branch: Return with expression 390:24 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 400:17 Function Definition: main( ( temp void) 410:17 Function Parameters: 420:? Sequence 430:17 Sequence 440:17 move second child to first child ( temp int) 450:17 x0_in: direct index for structure ( temp int) 460:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 470:17 Constant: 480:17 0 (const int) 490:? 'vsin.x0_in' (layout( location=0) in int) 500:17 move second child to first child ( temp 4-component vector of float) 510:17 Pos_in: direct index for structure ( temp 4-component vector of float) 520:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 530:17 Constant: 540:17 1 (const int) 550:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float) 560:17 move second child to first child ( temp int) 570:17 x1_in: direct index for structure ( temp int) 580:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 590:17 Constant: 600:17 2 (const int) 610:? 'vsin.x1_in' (layout( location=2) in int) 620:17 move second child to first child ( temp 4-component vector of float) 630:? 'Pos_loose' ( temp 4-component vector of float) 640:? 'Pos_loose' (layout( location=3) in 4-component vector of float) 650:17 Sequence 660:17 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 670:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 680:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 690:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 700:? 'Pos_loose' ( temp 4-component vector of float) 710:17 move second child to first child ( temp int) 720:? '@entryPointOutput.x0_out' (layout( location=0) out int) 730:17 x0_out: direct index for structure ( temp int) 740:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 750:17 Constant: 760:17 0 (const int) 770:17 move second child to first child ( temp 4-component vector of float) 780:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position) 790:17 Pos_out: direct index for structure ( temp 4-component vector of float) 800:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 810:17 Constant: 820:17 1 (const int) 830:17 move second child to first child ( temp int) 840:? '@entryPointOutput.x1_out' (layout( location=1) out int) 850:17 x1_out: direct index for structure ( temp int) 860:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 870:17 Constant: 880:17 2 (const int) 890:? Linker Objects 900:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position) 910:? '@entryPointOutput.x0_out' (layout( location=0) out int) 920:? '@entryPointOutput.x1_out' (layout( location=1) out int) 930:? 'vsin.x0_in' (layout( location=0) in int) 940:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float) 950:? 'vsin.x1_in' (layout( location=2) in int) 960:? 'Pos_loose' (layout( location=3) in 4-component vector of float) 97 98 99Linked vertex stage: 100 101 102Shader version: 500 1030:? Sequence 1040:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1050:17 Function Parameters: 1060:17 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1070:17 'Pos_loose' ( in 4-component vector of float) 1080:? Sequence 1090:20 move second child to first child ( temp int) 1100:20 x0_out: direct index for structure ( temp int) 1110:20 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1120:20 Constant: 1130:20 0 (const int) 1140:20 x0_in: direct index for structure ( temp int) 1150:20 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1160:20 Constant: 1170:20 0 (const int) 1180:21 move second child to first child ( temp 4-component vector of float) 1190:21 Pos_out: direct index for structure ( temp 4-component vector of float) 1200:21 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1210:21 Constant: 1220:21 1 (const int) 1230:21 add ( temp 4-component vector of float) 1240:21 Pos_in: direct index for structure ( temp 4-component vector of float) 1250:21 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1260:21 Constant: 1270:21 1 (const int) 1280:21 'Pos_loose' ( in 4-component vector of float) 1290:22 move second child to first child ( temp int) 1300:22 x1_out: direct index for structure ( temp int) 1310:22 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1320:22 Constant: 1330:22 2 (const int) 1340:22 x1_in: direct index for structure ( temp int) 1350:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1360:22 Constant: 1370:22 2 (const int) 1380:24 Branch: Return with expression 1390:24 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1400:17 Function Definition: main( ( temp void) 1410:17 Function Parameters: 1420:? Sequence 1430:17 Sequence 1440:17 move second child to first child ( temp int) 1450:17 x0_in: direct index for structure ( temp int) 1460:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1470:17 Constant: 1480:17 0 (const int) 1490:? 'vsin.x0_in' (layout( location=0) in int) 1500:17 move second child to first child ( temp 4-component vector of float) 1510:17 Pos_in: direct index for structure ( temp 4-component vector of float) 1520:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1530:17 Constant: 1540:17 1 (const int) 1550:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float) 1560:17 move second child to first child ( temp int) 1570:17 x1_in: direct index for structure ( temp int) 1580:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1590:17 Constant: 1600:17 2 (const int) 1610:? 'vsin.x1_in' (layout( location=2) in int) 1620:17 move second child to first child ( temp 4-component vector of float) 1630:? 'Pos_loose' ( temp 4-component vector of float) 1640:? 'Pos_loose' (layout( location=3) in 4-component vector of float) 1650:17 Sequence 1660:17 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1670:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1680:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1690:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1700:? 'Pos_loose' ( temp 4-component vector of float) 1710:17 move second child to first child ( temp int) 1720:? '@entryPointOutput.x0_out' (layout( location=0) out int) 1730:17 x0_out: direct index for structure ( temp int) 1740:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1750:17 Constant: 1760:17 0 (const int) 1770:17 move second child to first child ( temp 4-component vector of float) 1780:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position) 1790:17 Pos_out: direct index for structure ( temp 4-component vector of float) 1800:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1810:17 Constant: 1820:17 1 (const int) 1830:17 move second child to first child ( temp int) 1840:? '@entryPointOutput.x1_out' (layout( location=1) out int) 1850:17 x1_out: direct index for structure ( temp int) 1860:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1870:17 Constant: 1880:17 2 (const int) 1890:? Linker Objects 1900:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position) 1910:? '@entryPointOutput.x0_out' (layout( location=0) out int) 1920:? '@entryPointOutput.x1_out' (layout( location=1) out int) 1930:? 'vsin.x0_in' (layout( location=0) in int) 1940:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float) 1950:? 'vsin.x1_in' (layout( location=2) in int) 1960:? 'Pos_loose' (layout( location=3) in 4-component vector of float) 197 198// Module Version 10000 199// Generated by (magic number): 8000a 200// Id's are bound by 70 201 202 Capability Shader 203 1: ExtInstImport "GLSL.std.450" 204 MemoryModel Logical GLSL450 205 EntryPoint Vertex 4 "main" 40 44 47 51 60 64 67 206 Source HLSL 500 207 Name 4 "main" 208 Name 9 "VS_INPUT" 209 MemberName 9(VS_INPUT) 0 "x0_in" 210 MemberName 9(VS_INPUT) 1 "Pos_in" 211 MemberName 9(VS_INPUT) 2 "x1_in" 212 Name 12 "VS_OUTPUT" 213 MemberName 12(VS_OUTPUT) 0 "x0_out" 214 MemberName 12(VS_OUTPUT) 1 "Pos_out" 215 MemberName 12(VS_OUTPUT) 2 "x1_out" 216 Name 16 "@main(struct-VS_INPUT-i1-vf4-i11;vf4;" 217 Name 14 "vsin" 218 Name 15 "Pos_loose" 219 Name 19 "vsout" 220 Name 38 "vsin" 221 Name 40 "vsin.x0_in" 222 Name 44 "vsin.Pos_in" 223 Name 47 "vsin.x1_in" 224 Name 50 "Pos_loose" 225 Name 51 "Pos_loose" 226 Name 53 "flattenTemp" 227 Name 54 "param" 228 Name 56 "param" 229 Name 60 "@entryPointOutput.x0_out" 230 Name 64 "@entryPointOutput.Pos_out" 231 Name 67 "@entryPointOutput.x1_out" 232 Decorate 40(vsin.x0_in) Location 0 233 Decorate 44(vsin.Pos_in) Location 1 234 Decorate 47(vsin.x1_in) Location 2 235 Decorate 51(Pos_loose) Location 3 236 Decorate 60(@entryPointOutput.x0_out) Location 0 237 Decorate 64(@entryPointOutput.Pos_out) BuiltIn Position 238 Decorate 67(@entryPointOutput.x1_out) Location 1 239 2: TypeVoid 240 3: TypeFunction 2 241 6: TypeInt 32 1 242 7: TypeFloat 32 243 8: TypeVector 7(float) 4 244 9(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int) 245 10: TypePointer Function 9(VS_INPUT) 246 11: TypePointer Function 8(fvec4) 247 12(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) 248 13: TypeFunction 12(VS_OUTPUT) 10(ptr) 11(ptr) 249 18: TypePointer Function 12(VS_OUTPUT) 250 20: 6(int) Constant 0 251 21: TypePointer Function 6(int) 252 25: 6(int) Constant 1 253 31: 6(int) Constant 2 254 39: TypePointer Input 6(int) 255 40(vsin.x0_in): 39(ptr) Variable Input 256 43: TypePointer Input 8(fvec4) 257 44(vsin.Pos_in): 43(ptr) Variable Input 258 47(vsin.x1_in): 39(ptr) Variable Input 259 51(Pos_loose): 43(ptr) Variable Input 260 59: TypePointer Output 6(int) 26160(@entryPointOutput.x0_out): 59(ptr) Variable Output 262 63: TypePointer Output 8(fvec4) 26364(@entryPointOutput.Pos_out): 63(ptr) Variable Output 26467(@entryPointOutput.x1_out): 59(ptr) Variable Output 265 4(main): 2 Function None 3 266 5: Label 267 38(vsin): 10(ptr) Variable Function 268 50(Pos_loose): 11(ptr) Variable Function 269 53(flattenTemp): 18(ptr) Variable Function 270 54(param): 10(ptr) Variable Function 271 56(param): 11(ptr) Variable Function 272 41: 6(int) Load 40(vsin.x0_in) 273 42: 21(ptr) AccessChain 38(vsin) 20 274 Store 42 41 275 45: 8(fvec4) Load 44(vsin.Pos_in) 276 46: 11(ptr) AccessChain 38(vsin) 25 277 Store 46 45 278 48: 6(int) Load 47(vsin.x1_in) 279 49: 21(ptr) AccessChain 38(vsin) 31 280 Store 49 48 281 52: 8(fvec4) Load 51(Pos_loose) 282 Store 50(Pos_loose) 52 283 55: 9(VS_INPUT) Load 38(vsin) 284 Store 54(param) 55 285 57: 8(fvec4) Load 50(Pos_loose) 286 Store 56(param) 57 287 58:12(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;) 54(param) 56(param) 288 Store 53(flattenTemp) 58 289 61: 21(ptr) AccessChain 53(flattenTemp) 20 290 62: 6(int) Load 61 291 Store 60(@entryPointOutput.x0_out) 62 292 65: 11(ptr) AccessChain 53(flattenTemp) 25 293 66: 8(fvec4) Load 65 294 Store 64(@entryPointOutput.Pos_out) 66 295 68: 21(ptr) AccessChain 53(flattenTemp) 31 296 69: 6(int) Load 68 297 Store 67(@entryPointOutput.x1_out) 69 298 Return 299 FunctionEnd 30016(@main(struct-VS_INPUT-i1-vf4-i11;vf4;):12(VS_OUTPUT) Function None 13 301 14(vsin): 10(ptr) FunctionParameter 302 15(Pos_loose): 11(ptr) FunctionParameter 303 17: Label 304 19(vsout): 18(ptr) Variable Function 305 22: 21(ptr) AccessChain 14(vsin) 20 306 23: 6(int) Load 22 307 24: 21(ptr) AccessChain 19(vsout) 20 308 Store 24 23 309 26: 11(ptr) AccessChain 14(vsin) 25 310 27: 8(fvec4) Load 26 311 28: 8(fvec4) Load 15(Pos_loose) 312 29: 8(fvec4) FAdd 27 28 313 30: 11(ptr) AccessChain 19(vsout) 25 314 Store 30 29 315 32: 21(ptr) AccessChain 14(vsin) 31 316 33: 6(int) Load 32 317 34: 21(ptr) AccessChain 19(vsout) 31 318 Store 34 33 319 35:12(VS_OUTPUT) Load 19(vsout) 320 ReturnValue 35 321 FunctionEnd 322