1matrixError.vert 2ERROR: 0:10: 'constructor' : too many arguments 3ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer 4ERROR: 0:17: 'assign' : cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float' 5ERROR: 0:18: 'assign' : cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float' 6ERROR: 0:19: 'xy' : does not apply to this type: temp 2X3 matrix of float 7ERROR: 0:21: '[' : matrix index out of range '2' 8ERROR: 0:21: '[' : vector index out of range '4' 9ERROR: 0:22: 'assign' : cannot convert from ' temp 2X3 matrix of float' to ' temp 2X3 matrix of float' 10ERROR: 0:23: 'assign' : cannot convert from ' uniform 3X2 matrix of float' to ' temp 2X3 matrix of float' 11ERROR: 9 compilation errors. No code generated. 12 13 14Shader version: 120 15ERROR: node is still EOpNull! 160:12 Function Definition: main( ( global void) 170:12 Function Parameters: 180:? Sequence 190:17 'a' ( temp 3-component vector of float) 200:18 'b' ( temp 3-component vector of float) 210:19 'm23' ( temp 2X3 matrix of float) 220:21 move second child to first child ( temp 4-component vector of float) 230:21 'gl_Position' ( gl_Position 4-component vector of float Position) 240:21 Construct vec4 ( temp 4-component vector of float) 250:21 matrix-times-vector ( temp 3-component vector of float) 260:21 matrix-multiply ( temp 3X3 matrix of float) 270:21 'm23' ( temp 2X3 matrix of float) 280:21 'm32' ( uniform 3X2 matrix of float) 290:21 'v3' ( in 3-component vector of float) 300:21 direct index ( temp float) 310:21 direct index ( temp 4-component vector of float) 320:21 'm24' ( temp 2X4 matrix of float) 330:21 Constant: 340:21 2 (const int) 350:21 Constant: 360:21 4 (const int) 370:22 'm23' ( temp 2X3 matrix of float) 380:23 'm23' ( temp 2X3 matrix of float) 390:? Linker Objects 400:? 'v3' ( in 3-component vector of float) 410:? 'm32' ( uniform 3X2 matrix of float) 420:? 'm24' ( temp 2X4 matrix of float) 43 44 45Linked vertex stage: 46 47 48Shader version: 120 49ERROR: node is still EOpNull! 500:12 Function Definition: main( ( global void) 510:12 Function Parameters: 520:? Sequence 530:17 'a' ( temp 3-component vector of float) 540:18 'b' ( temp 3-component vector of float) 550:19 'm23' ( temp 2X3 matrix of float) 560:21 move second child to first child ( temp 4-component vector of float) 570:21 'gl_Position' ( gl_Position 4-component vector of float Position) 580:21 Construct vec4 ( temp 4-component vector of float) 590:21 matrix-times-vector ( temp 3-component vector of float) 600:21 matrix-multiply ( temp 3X3 matrix of float) 610:21 'm23' ( temp 2X3 matrix of float) 620:21 'm32' ( uniform 3X2 matrix of float) 630:21 'v3' ( in 3-component vector of float) 640:21 direct index ( temp float) 650:21 direct index ( temp 4-component vector of float) 660:21 'm24' ( temp 2X4 matrix of float) 670:21 Constant: 680:21 2 (const int) 690:21 Constant: 700:21 4 (const int) 710:22 'm23' ( temp 2X3 matrix of float) 720:23 'm23' ( temp 2X3 matrix of float) 730:? Linker Objects 740:? 'v3' ( in 3-component vector of float) 750:? 'm32' ( uniform 3X2 matrix of float) 760:? 'm24' ( temp 2X4 matrix of float) 77 78