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1max_vertices_0.geom
2Shader version: 330
3invocations = -1
4max_vertices = 0
5input primitive = points
6output primitive = triangle_strip
70:? Sequence
80:8  Function Definition: main( ( global void)
90:8    Function Parameters:
100:10    Sequence
110:10      EndPrimitive ( global void)
120:11      EndPrimitive ( global void)
130:?   Linker Objects
140:?     'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
150:?     'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)
16
17
18Linked geometry stage:
19
20
21Shader version: 330
22invocations = 1
23max_vertices = 0
24input primitive = points
25output primitive = triangle_strip
260:? Sequence
270:8  Function Definition: main( ( global void)
280:8    Function Parameters:
290:10    Sequence
300:10      EndPrimitive ( global void)
310:11      EndPrimitive ( global void)
320:?   Linker Objects
330:?     'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
340:?     'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)
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