1spv.glFragColor.frag 2// Module Version 10000 3// Generated by (magic number): 8000a 4// Id's are bound by 12 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 9 10 ExecutionMode 4 OriginLowerLeft 11 Source GLSL 330 12 Name 4 "main" 13 Name 9 "gl_FragColor" 14 Decorate 9(gl_FragColor) Location 0 15 2: TypeVoid 16 3: TypeFunction 2 17 6: TypeFloat 32 18 7: TypeVector 6(float) 4 19 8: TypePointer Output 7(fvec4) 20 9(gl_FragColor): 8(ptr) Variable Output 21 10: 6(float) Constant 1065353216 22 11: 7(fvec4) ConstantComposite 10 10 10 10 23 4(main): 2 Function None 3 24 5: Label 25 Store 9(gl_FragColor) 11 26 Return 27 FunctionEnd 28