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1spv.glFragColor.frag
2// Module Version 10000
3// Generated by (magic number): 8000a
4// Id's are bound by 12
5
6                              Capability Shader
7               1:             ExtInstImport  "GLSL.std.450"
8                              MemoryModel Logical GLSL450
9                              EntryPoint Fragment 4  "main" 9
10                              ExecutionMode 4 OriginLowerLeft
11                              Source GLSL 330
12                              Name 4  "main"
13                              Name 9  "gl_FragColor"
14                              Decorate 9(gl_FragColor) Location 0
15               2:             TypeVoid
16               3:             TypeFunction 2
17               6:             TypeFloat 32
18               7:             TypeVector 6(float) 4
19               8:             TypePointer Output 7(fvec4)
20 9(gl_FragColor):      8(ptr) Variable Output
21              10:    6(float) Constant 1065353216
22              11:    7(fvec4) ConstantComposite 10 10 10 10
23         4(main):           2 Function None 3
24               5:             Label
25                              Store 9(gl_FragColor) 11
26                              Return
27                              FunctionEnd
28