1versionsErrors.vert 2WARNING: 0:38: attribute deprecated in version 130; may be removed in future release 3ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420 4ERROR: 0:45: 'discard' : not supported in this stage: vertex 5ERROR: 2 compilation errors. No code generated. 6 7 8Shader version: 420 9Requested GL_ARB_texture_rectangle 10ERROR: node is still EOpNull! 110:42 Function Definition: main( ( global void) 120:42 Function Parameters: 130:44 Sequence 140:44 move second child to first child ( temp 4-component vector of float) 150:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 160:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 170:44 Constant: 180:44 0 (const uint) 190:44 Construct vec4 ( temp 4-component vector of float) 200:44 'color' ( in 3-component vector of float) 210:44 Constant: 220:44 142.000000 230:45 Branch: Kill 240:? Linker Objects 250:? 'color' ( in 3-component vector of float) 260:? 'foo' ( uniform sampler2DRect) 270:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 280:? 'gl_VertexID' ( gl_VertexId int VertexId) 290:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 30 31 32Linked vertex stage: 33 34 35Shader version: 420 36Requested GL_ARB_texture_rectangle 37ERROR: node is still EOpNull! 380:42 Function Definition: main( ( global void) 390:42 Function Parameters: 400:44 Sequence 410:44 move second child to first child ( temp 4-component vector of float) 420:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 430:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 440:44 Constant: 450:44 0 (const uint) 460:44 Construct vec4 ( temp 4-component vector of float) 470:44 'color' ( in 3-component vector of float) 480:44 Constant: 490:44 142.000000 500:45 Branch: Kill 510:? Linker Objects 520:? 'color' ( in 3-component vector of float) 530:? 'foo' ( uniform sampler2DRect) 540:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 550:? 'gl_VertexID' ( gl_VertexId int VertexId) 560:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 57 58