1voidFunction.frag 2Shader version: 120 30:? Sequence 40:7 Sequence 50:7 move second child to first child ( temp float) 60:7 'bar' ( global float) 70:7 Constant: 80:7 2.000000 90:9 Function Definition: foo( ( global void) 100:9 Function Parameters: 110:11 Sequence 120:11 Post-Increment ( temp float) 130:11 'bar' ( global float) 140:13 Branch: Return 150:16 Function Definition: foo2( ( global void) 160:16 Function Parameters: 170:18 Sequence 180:18 Post-Increment ( temp float) 190:18 'bar' ( global float) 200:21 Function Definition: main( ( global void) 210:21 Function Parameters: 220:23 Sequence 230:23 Sequence 240:23 move second child to first child ( temp 4-component vector of float) 250:23 'outColor' ( temp 4-component vector of float) 260:23 'bigColor' ( uniform 4-component vector of float) 270:25 Function Call: foo( ( global void) 280:27 Function Call: foo2( ( global void) 290:29 add second child into first child ( temp float) 300:29 direct index ( temp float) 310:29 'outColor' ( temp 4-component vector of float) 320:29 Constant: 330:29 0 (const int) 340:29 'bar' ( global float) 350:31 move second child to first child ( temp 4-component vector of float) 360:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 370:31 'outColor' ( temp 4-component vector of float) 380:33 Branch: Return 390:? Linker Objects 400:? 'bigColor' ( uniform 4-component vector of float) 410:? 'BaseColor' ( smooth in 4-component vector of float) 420:? 'd' ( uniform float) 430:? 'bar' ( global float) 44 45 46Linked fragment stage: 47 48 49Shader version: 120 500:? Sequence 510:7 Sequence 520:7 move second child to first child ( temp float) 530:7 'bar' ( global float) 540:7 Constant: 550:7 2.000000 560:9 Function Definition: foo( ( global void) 570:9 Function Parameters: 580:11 Sequence 590:11 Post-Increment ( temp float) 600:11 'bar' ( global float) 610:13 Branch: Return 620:16 Function Definition: foo2( ( global void) 630:16 Function Parameters: 640:18 Sequence 650:18 Post-Increment ( temp float) 660:18 'bar' ( global float) 670:21 Function Definition: main( ( global void) 680:21 Function Parameters: 690:23 Sequence 700:23 Sequence 710:23 move second child to first child ( temp 4-component vector of float) 720:23 'outColor' ( temp 4-component vector of float) 730:23 'bigColor' ( uniform 4-component vector of float) 740:25 Function Call: foo( ( global void) 750:27 Function Call: foo2( ( global void) 760:29 add second child into first child ( temp float) 770:29 direct index ( temp float) 780:29 'outColor' ( temp 4-component vector of float) 790:29 Constant: 800:29 0 (const int) 810:29 'bar' ( global float) 820:31 move second child to first child ( temp 4-component vector of float) 830:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 840:31 'outColor' ( temp 4-component vector of float) 850:33 Branch: Return 860:? Linker Objects 870:? 'bigColor' ( uniform 4-component vector of float) 880:? 'BaseColor' ( smooth in 4-component vector of float) 890:? 'd' ( uniform float) 900:? 'bar' ( global float) 91 92