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1#version 300 es
2
3layout (binding = 0, offset = 0) uniform UBO // offset can't use on under version es 300
4{
5    vec4 a;
6};
7
8in  vec4 in_vs;
9out vec4 out_vs;
10
11void main()
12{
13    out_vs = in_vs + a;
14}
15