1float4 a[4]; 2 3struct { 4 float4 m[7]; 5} s[11]; 6 7static float4 C = float4(1,2,3,4); 8float4 a1[1] = { float4(1,2,3,4) }; 9float4 a2[2] = { float4(1,2,3,4), float4(5,2,3,4), }; 10const float4 c1[1] = { float4(1,2,3,4) }; 11static const float4 c2[2] = { C, float4(1,2,3,4), }; 12 13float4 PixelShaderFunction(int i : sem1, float4 input[3] : sem2) : SV_TARGET0 14{ 15 float4 b[10] = { C, C, C, C, C, C, C, C, C, C }; 16 float4 tmp = C + a1[0] + c1[0] + a2[i] + c2[i]; 17 return a[1] + a[i] + input[2] + input[i] + b[5] + b[i] + s[i].m[i] + tmp; 18} 19