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1struct VS_OUTPUT        {
2    float4 Position             : SV_Position;
3    float4 clip0                : SV_ClipDistance0;  // multiple semantic IDs, two vec4s (no extra packing)
4    float4 clip1                : SV_ClipDistance1;  // ...
5};
6
7float4 main(VS_OUTPUT v) : SV_Target0
8{
9    return v.Position + v.clip0 + v.clip1;
10}
11