1struct VS_OUTPUT {
2 float4 Position : SV_Position;
3 float4 clip0 : SV_ClipDistance0; // multiple semantic IDs, two vec4s (no extra packing)
4 float4 clip1 : SV_ClipDistance1; // ...
5};
6
7float4 main(VS_OUTPUT v) : SV_Target0
8{
9 return v.Position + v.clip0 + v.clip1;
10}
11