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1static uint gs_ua;
2static uint gs_ub;
3static uint gs_uc;
4static uint2 gs_ua2;
5static uint2 gs_ub2;
6static uint2 gs_uc2;
7static uint3 gs_ua3;
8static uint3 gs_ub3;
9static uint3 gs_uc3;
10static uint4 gs_ua4;
11static uint4 gs_ub4;
12static uint4 gs_uc4;
13
14float VertexShaderFunctionS(float inF0, float inF1, float inF2, int inI0)
15{
16    uint out_u1;
17
18    // AllMemoryBarrier();                       // expected error: only valid in compute stage
19    // AllMemoryBarrierWithGroupSync();          // expected error: only valid in compute stage
20    // asdouble(inF0, inF1);                     // expected error: only integer inputs
21    // CheckAccessFullyMapped(3.0);              // expected error: only valid on integers
22    // CheckAccessFullyMapped(3);                // expected error: only valid in pixel & compute stages
23    // clip(inF0);                               // expected error: only valid in pixel stage
24    // countbits(inF0);                          // expected error: only integer inputs
25    // cross(inF0, inF1);                        // expected error: only on float3 inputs
26    // D3DCOLORtoUBYTE4(inF0);                   // expected error: only on float4 inputs
27    // DeviceMemoryBarrier();                    // expected error: only valid in pixel & compute stages
28    // DeviceMemoryBarrierWithGroupSync();       // expected error: only valid in compute stage
29    // ddx(inF0);                                // expected error: only valid in pixel stage
30    // ddx_coarse(inF0);                         // expected error: only valid in pixel stage
31    // ddx_fine(inF0);                           // expected error: only valid in pixel stage
32    // ddy(inF0);                                // expected error: only valid in pixel stage
33    // ddy_coarse(inF0);                         // expected error: only valid in pixel stage
34    // ddy_fine(inF0);                           // expected error: only valid in pixel stage
35    // determinant(inF0);                        // expected error: only valid on mats
36    // EvaluateAttributeAtCentroid(inF0);        // expected error: only interpolant
37    // EvaluateAttributeAtSample(inF0, 2);       // expected error: only interpolant
38    // EvaluateAttributeSnapped(inF0, int2(2));  // expected error: only interpolant
39    // f16tof32(inF0);                           // expected error: only integer inputs
40    // firstbithigh(inF0);                       // expected error: only integer inputs
41    // firstbitlow(inF0);                        // expected error: only integer inputs
42    // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
43    // fwidth(inF0);                             // expected error: only valid in pixel stage
44    // InterlockedAdd(gs_ua, gs_ub);             // expected error: only valid in pixel stage
45    // InterlockedAdd(gs_ua, gs_ub, out_u1);     // expected error: only valid in pixel stage
46    // InterlockedAnd(gs_ua, gs_ub);             // expected error: only valid in pixel stage
47    // InterlockedAnd(gs_ua, gs_ub, out_u1);     // expected error: only valid in pixel stage
48    // InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage
49    // InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage
50    // InterlockedMax(gs_ua, gs_ub);             // expected error: only valid in pixel stage
51    // InterlockedMax(gs_ua, gs_ub, out_u1);     // expected error: only valid in pixel stage
52    // InterlockedMin(gs_ua, gs_ub);             // expected error: only valid in pixel stage
53    // InterlockedMin(gs_ua, gs_ub, out_u1);     // expected error: only valid in pixel stage
54    // InterlockedOr(gs_ua, gs_ub);              // expected error: only valid in pixel stage
55    // InterlockedOr(gs_ua, gs_ub, out_u1);      // expected error: only valid in pixel stage
56    // InterlockedXor(gs_ua, gs_ub);             // expected error: only valid in pixel stage
57    // InterlockedXor(gs_ua, gs_ub, out_u1);     // expected error: only valid in pixel stage
58    // GroupMemoryBarrier();                     // expected error: only valid in compute stage
59    // GroupMemoryBarrierWithGroupSync();        // expected error: only valid in compute stage
60    // length(inF0);                             // expect error: invalid on scalars
61    // msad4(inF0, float2(0), float4(0));        // expected error: only integer inputs
62    // normalize(inF0);                          // expect error: invalid on scalars
63    // reflect(inF0, inF1);                      // expect error: invalid on scalars
64    // refract(inF0, inF1, inF2);                // expect error: invalid on scalars
65    // refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar
66    // reversebits(inF0);                        // expected error: only integer inputs
67    // transpose(inF0);                          // expect error: only valid on mats
68
69    // TODO: texture intrinsics, when we can declare samplers.
70
71    return 0.0;
72}
73
74float1 VertexShaderFunction1(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
75{
76    // TODO: ... add when float1 prototypes are generated
77
78    // GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs
79
80    return 0.0;
81}
82
83float2 VertexShaderFunction2(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
84{
85    uint2 out_u2;
86
87    // asdouble(inF0, inF1);                                       // expected error: only integer inputs
88    // CheckAccessFullyMapped(inF0);                               // expect error: only valid on scalars
89    // countbits(inF0);                                            // expected error: only integer inputs
90    // cross(inF0, inF1);                                          // expected error: only on float3 inputs
91    // D3DCOLORtoUBYTE4(inF0);                                     // expected error: only on float4 inputs
92    // ddx(inF0);                                                  // only valid in pixel stage
93    // ddx_coarse(inF0);                                           // only valid in pixel stage
94    // ddx_fine(inF0);                                             // only valid in pixel stage
95    // ddy(inF0);                                                  // only valid in pixel stage
96    // ddy_coarse(inF0);                                           // only valid in pixel stage
97    // ddy_fine(inF0);                                             // only valid in pixel stage
98    // determinant(inF0);                                          // expect error: only valid on mats
99    // EvaluateAttributeAtCentroid(inF0);                          // expected error: only interpolant
100    // EvaluateAttributeAtSample(inF0, 2);                         // expected error: only interpolant
101    // EvaluateAttributeSnapped(inF0, int2(2));                    // expected error: only interpolant
102    // f16tof32(inF0);                                             // expected error: only integer inputs
103    // firstbithigh(inF0);                                         // expected error: only integer inputs
104    // firstbitlow(inF0);                                          // expected error: only integer inputs
105    // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
106    // fwidth(inF0);                                               // expected error: only valid in pixel stage
107    // InterlockedAdd(gs_ua2, gs_ub2);                             // expected error: only valid in pixel stage
108    // InterlockedAdd(gs_ua2, gs_ub2, out_u2);                     // expected error: only valid in pixel stage
109    // InterlockedAnd(gs_ua2, gs_ub2);                             // expected error: only valid in pixel stage
110    // InterlockedAnd(gs_ua2, gs_ub2, out_u2);                     // expected error: only valid in pixel stage
111    // InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage
112    // InterlockedExchange(gs_ua2, gs_ub2, out_u2);                // expected error: only valid in pixel stage
113    // InterlockedMax(gs_ua2, gs_ub2);                             // expected error: only valid in pixel stage
114    // InterlockedMax(gs_ua2, gs_ub2, out_u2);                     // expected error: only valid in pixel stage
115    // InterlockedMin(gs_ua2, gs_ub2);                             // expected error: only valid in pixel stage
116    // InterlockedMin(gs_ua2, gs_ub2, out_u2);                     // expected error: only valid in pixel stage
117    // InterlockedOr(gs_ua2, gs_ub2);                              // expected error: only valid in pixel stage
118    // InterlockedOr(gs_ua2, gs_ub2, out_u2);                      // expected error: only valid in pixel stage
119    // InterlockedXor(gs_ua2, gs_ub2);                             // expected error: only valid in pixel stage
120    // InterlockedXor(gs_ua2, gs_ub2, out_u2);                     // expected error: only valid in pixel stage
121    // noise(inF0);                                                // expected error: only valid in pixel stage
122    // reversebits(inF0);                                          // expected error: only integer inputs
123    // transpose(inF0);                                            // expect error: only valid on mats
124
125    // TODO: texture intrinsics, when we can declare samplers.
126
127    return float2(1,2);
128}
129
130float3 VertexShaderFunction3(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
131{
132    uint3 out_u3;
133
134    // CheckAccessFullyMapped(inF0);                               // expect error: only valid on scalars
135    // countbits(inF0);                                            // expected error: only integer inputs
136    // ddx(inF0);                                                  // only valid in pixel stage
137    // ddx_coarse(inF0);                                           // only valid in pixel stage
138    // ddx_fine(inF0);                                             // only valid in pixel stage
139    // ddy(inF0);                                                  // only valid in pixel stage
140    // ddy_coarse(inF0);                                           // only valid in pixel stage
141    // ddy_fine(inF0);                                             // only valid in pixel stage
142    // D3DCOLORtoUBYTE4(inF0);                                     // expected error: only on float4 inputs
143    // determinant(inF0);                                          // expect error: only valid on mats
144    // EvaluateAttributeAtCentroid(inF0);                          // expected error: only interpolant
145    // EvaluateAttributeAtSample(inF0, 2);                         // expected error: only interpolant
146    // EvaluateAttributeSnapped(inF0, int2(2));                    // expected error: only interpolant
147    // f16tof32(inF0);                                             // expected error: only integer inputs
148    // firstbithigh(inF0);                                         // expected error: only integer inputs
149    // firstbitlow(inF0);                                          // expected error: only integer inputs
150    // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
151    // fwidth(inF0);                                               // expected error: only valid in pixel stage
152    // InterlockedAdd(gs_ua3, gs_ub3);                             // expected error: only valid in pixel stage
153    // InterlockedAdd(gs_ua3, gs_ub3, out_u3);                     // expected error: only valid in pixel stage
154    // InterlockedAnd(gs_ua3, gs_ub3);                             // expected error: only valid in pixel stage
155    // InterlockedAnd(gs_ua3, gs_ub3, out_u3);                     // expected error: only valid in pixel stage
156    // InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage
157    // InterlockedExchange(gs_ua3, gs_ub3, out_u3);                // expected error: only valid in pixel stage
158    // InterlockedMax(gs_ua3, gs_ub3);                             // expected error: only valid in pixel stage
159    // InterlockedMax(gs_ua3, gs_ub3, out_u3);                     // expected error: only valid in pixel stage
160    // InterlockedMin(gs_ua3, gs_ub3);                             // expected error: only valid in pixel stage
161    // InterlockedMin(gs_ua3, gs_ub3, out_u3);                     // expected error: only valid in pixel stage
162    // InterlockedOr(gs_ua3, gs_ub3);                              // expected error: only valid in pixel stage
163    // InterlockedOr(gs_ua3, gs_ub3, out_u3);                      // expected error: only valid in pixel stage
164    // InterlockedXor(gs_ua3, gs_ub3);                             // expected error: only valid in pixel stage
165    // InterlockedXor(gs_ua3, gs_ub3, out_u3);                     // expected error: only valid in pixel stage
166    // noise(inF0);                                                // expected error: only valid in pixel stage
167    // reversebits(inF0);                                          // expected error: only integer inputs
168    // transpose(inF0);                                            // expect error: only valid on mats
169
170    // TODO: texture intrinsics, when we can declare samplers.
171
172    return float3(1,2,3);
173}
174
175float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
176{
177    uint4 out_u4;
178
179    // CheckAccessFullyMapped(inF0);                               // expect error: only valid on scalars
180    // countbits(inF0);                                            // expected error: only integer inputs
181    // cross(inF0, inF1);                                          // expected error: only on float3 inputs
182    // determinant(inF0);                                          // expect error: only valid on mats
183    // ddx(inF0);                                                  // only valid in pixel stage
184    // ddx_coarse(inF0);                                           // only valid in pixel stage
185    // ddx_fine(inF0);                                             // only valid in pixel stage
186    // ddy(inF0);                                                  // only valid in pixel stage
187    // ddy_coarse(inF0);                                           // only valid in pixel stage
188    // ddy_fine(inF0);                                             // only valid in pixel stage
189    // EvaluateAttributeAtCentroid(inF0);                          // expected error: only interpolant
190    // EvaluateAttributeAtSample(inF0, 2);                         // expected error: only interpolant
191    // EvaluateAttributeSnapped(inF0, int2(2));                    // expected error: only interpolant
192    // f16tof32(inF0);                                             // expected error: only integer inputs
193    // firstbithigh(inF0);                                         // expected error: only integer inputs
194    // firstbitlow(inF0);                                          // expected error: only integer inputs
195    // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
196    // fwidth(inF0);                                               // expected error: only valid in pixel stage
197    // InterlockedAdd(gs_ua4, gs_ub4);                             // expected error: only valid in pixel stage
198    // InterlockedAdd(gs_ua4, gs_ub4, out_u4);                     // expected error: only valid in pixel stage
199    // InterlockedAnd(gs_ua4, gs_ub4);                             // expected error: only valid in pixel stage
200    // InterlockedAnd(gs_ua4, gs_ub4, out_u4);                     // expected error: only valid in pixel stage
201    // InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage
202    // InterlockedExchange(gs_ua4, gs_ub4, out_u4);                // expected error: only valid in pixel stage
203    // InterlockedMax(gs_ua4, gs_ub4);                             // expected error: only valid in pixel stage
204    // InterlockedMax(gs_ua4, gs_ub4, out_u4);                     // expected error: only valid in pixel stage
205    // InterlockedMin(gs_ua4, gs_ub4);                             // expected error: only valid in pixel stage
206    // InterlockedMin(gs_ua4, gs_ub4, out_u4);                     // expected error: only valid in pixel stage
207    // InterlockedOr(gs_ua4, gs_ub4);                              // expected error: only valid in pixel stage
208    // InterlockedOr(gs_ua4, gs_ub4, out_u4);                      // expected error: only valid in pixel stage
209    // InterlockedXor(gs_ua4, gs_ub4);                             // expected error: only valid in pixel stage
210    // InterlockedXor(gs_ua4, gs_ub4, out_u4);                     // expected error: only valid in pixel stage
211    // noise(inF0);                                                // expected error: only valid in pixel stage
212    // reversebits(inF0);                                          // expected error: only integer inputs
213    // transpose(inF0);                                            // expect error: only valid on mats
214
215    // TODO: texture intrinsics, when we can declare samplers.
216
217    return float4(1,2,3,4);
218}
219
220// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
221#define MATFNS()
222
223// TODO: turn on non-square matrix tests when protos are available.
224
225float2x2 VertexShaderFunction2x2(float2x2 inF0, float2x2 inF1, float2x2 inF2)
226{
227    // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
228    MATFNS()
229
230    return float2x2(2,2,2,2);
231}
232
233float3x3 VertexShaderFunction3x3(float3x3 inF0, float3x3 inF1, float3x3 inF2)
234{
235    // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
236    MATFNS()
237
238    return float3x3(3,3,3,3,3,3,3,3,3);
239}
240
241float4x4 VertexShaderFunction4x4(float4x4 inF0, float4x4 inF1, float4x4 inF2)
242{
243    // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
244    MATFNS()
245
246    return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4);
247}
248