1Buffer<float4> Position; 2 3float4 FakeEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION 4{ 5 return Position.Load(Index); 6} 7 8float4 RealEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION 9{ 10 return FakeEntrypoint(Index); 11}