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1typedef float4 myVec4;
2
3float4 ShaderFunction(float4 input, int ii) : COLOR0
4{
5    typedef int myInt;
6    myVec4 a1 = myVec4(1.0);
7    myInt i = 2;
8    typedef myInt myInt2;
9    myInt2 j = ii;
10    return input * a1 + myVec4(i + j);
11}
12