1#version 120 2 3uniform vec4 u[3]; 4 5#ifdef TEST_POST_110 6varying vec2 v[]; 7#else 8varying vec2 v[2]; 9#endif 10 11void main() 12{ 13 int a[5]; 14 15 vec2 t = v[0] + v[1]; 16 17 gl_FragColor = vec4(u.length() * v.length() * a.length()); 18} 19