1#version 120 2 3attribute vec3 v3; 4 5uniform mat3x2 m32; 6 7const mat2x4 m24 = mat2x4(1.0, 2.0, 8 3.0, 4.0, 9 3.0, 4.0, 10 3.0, 4.0, 5.0); // ERROR, too many arguments 11 12void main() 13{ 14 mat2x3 m23; 15 vec3 a, b; 16 17 a = v3 * m23; // ERROR, type mismatch 18 b = m32 * v3; // ERROR, type mismatch 19 m23.xy; // ERROR, can't use . 20 21 gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range 22 m23 *= m23; // ERROR, right side needs to be square 23 m23 *= m32; // ERROR, left columns must match right rows 24} 25