• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#version 450
2#extension GL_EXT_tessellation_shader : require
3#extension GL_EXT_gpu_shader5 : require
4
5float minimal() {
6  precise float result = 5.0;
7  float a = 10.0;
8  float b = 20.0;
9  float c = 30.0;
10  float d = 40.0;
11  result = a * b + c * d; //  c * d, a * b and rvalue1 + rvalue2 should be 'noContraction'.
12  return result;
13}
14
15void continuous_assignment() {
16  precise float result = 5.0;
17  float a = 10.0;
18  float b = 20.0;
19  result = a = b + 4; // b + 4 should be 'noContraction'.
20}
21
22void convert() {
23  precise double result;
24  float a = 10.0;
25  float b = 20.0;
26  b = a + b; //  a + b should be 'noContraction'.
27  result  = double(b); // convert operation should not be 'noContraction'.
28}
29
30float loop_for() {
31  precise float r1 = 5.0;
32  precise float r2 = 10.0;
33  int a = 10;
34  int b = 20;
35  int c = 30;
36  for (int i = 0; i < a; i++) {
37    r1 += 3.12 + b + i; // 'noContration', this make i++ also 'noContraction'
38    c += 1; // 'noContration'
39  }
40  a += 1; // a + 1 should not be 'noContraction'.
41  r2 = c; // The calculation of c should be 'noContration'.
42  return float(r1 + r2); // conversion should not be 'noContration'.
43}
44
45void loop_array(void) {
46  precise float result;
47
48  int x = 22;
49  int y = 33;
50
51  float a0[3];
52  result += float(x) + float(y); // x + y should be 'noContraction' also result + rvalue.
53
54  for (int i = 0; i < 3; ++i) {
55    // a's dereference + 2 should be 'noContraction'.
56    result += a0[i] + 2;
57    // result + 1 and 3 - rvalue should be 'noContraction'.
58    a0[i] = 3 - result++;
59  }
60}
61
62void loop_while() {
63  precise float result = 5.0;
64  int a = 10;
65  int b = 20;
66  while (result < 10) {
67    result += 3.12 + b; // result + 3.12 should be 'noContraction'.
68  }
69  result = a + b + 5; // b + 5 should not be 'noCtraction' because all operands are integers.
70  result = 11.1;
71}
72
73float fma_not_decorated() {
74    precise float result;
75    float a = 1.0;
76    float b = 2.0;
77    float c = 3.0;
78    b = b + c; // b + c should be decorated with 'noContraction'
79    result = fma(a, b, c); // fma() should not be decorated with 'noContradtion'
80    return result;
81}
82
83precise float precise_return_exp_func() {
84  float a = 1.0;
85  float b = 2.0;
86  return a + b; // the ADD operation should be 'noContraction'
87}
88
89precise float precise_return_val_func() {
90  float a = 1.0;
91  float b = 2.0;
92  float result = a + b; // the ADD operation should be 'noContraction'
93  return result;
94}
95
96float precise_func_parameter(float b, precise out float c) {
97  float a = 0.5;
98  c = a + b; // noContration
99  return a - b; // Not noContraction
100}
101
102mat3 matrix (mat2x3 a, mat3x2 b) {
103  mat2x3 c = mat2x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0);
104  precise mat3 result;
105  result = (a + c) * b; // should be noContraction
106  return result;
107}
108
109void main(){}
110